115 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			TypeScript
		
	
	
			
		
		
	
	
			115 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			TypeScript
		
	
	
/*
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Copyright 2015, 2016 OpenMarket Ltd
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Copyright 2018 New Vector Ltd
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Copyright 2019 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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    http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import { logger } from "matrix-js-sdk/src/logger";
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import { MatrixClientPeg } from "./MatrixClientPeg";
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import dis from "./dispatcher/dispatcher";
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import Timer from "./utils/Timer";
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import { ActionPayload } from "./dispatcher/payloads";
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// Time in ms after that a user is considered as unavailable/away
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const UNAVAILABLE_TIME_MS = 3 * 60 * 1000; // 3 mins
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enum State {
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    Online = "online",
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    Offline = "offline",
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    Unavailable = "unavailable",
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}
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class Presence {
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    private unavailableTimer: Timer | null = null;
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    private dispatcherRef: string | null = null;
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    private state: State | null = null;
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    /**
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     * Start listening the user activity to evaluate his presence state.
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     * Any state change will be sent to the homeserver.
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     */
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    public async start(): Promise<void> {
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        this.unavailableTimer = new Timer(UNAVAILABLE_TIME_MS);
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        // the user_activity_start action starts the timer
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        this.dispatcherRef = dis.register(this.onAction);
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        while (this.unavailableTimer) {
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            try {
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                await this.unavailableTimer.finished();
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                this.setState(State.Unavailable);
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            } catch (e) {
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                /* aborted, stop got called */
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            }
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        }
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    }
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    /**
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     * Stop tracking user activity
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     */
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    public stop(): void {
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        if (this.dispatcherRef) {
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            dis.unregister(this.dispatcherRef);
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            this.dispatcherRef = null;
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        }
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        if (this.unavailableTimer) {
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            this.unavailableTimer.abort();
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            this.unavailableTimer = null;
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        }
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    }
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    /**
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     * Get the current presence state.
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     * @returns {string} the presence state (see PRESENCE enum)
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     */
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    public getState(): State | null {
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        return this.state;
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    }
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    private onAction = (payload: ActionPayload): void => {
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        if (payload.action === "user_activity") {
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            this.setState(State.Online);
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            this.unavailableTimer?.restart();
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        }
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    };
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    /**
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     * Set the presence state.
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     * If the state has changed, the homeserver will be notified.
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     * @param {string} newState the new presence state (see PRESENCE enum)
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     */
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    private async setState(newState: State): Promise<void> {
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        if (newState === this.state) {
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            return;
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        }
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        const oldState = this.state;
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        this.state = newState;
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        if (MatrixClientPeg.safeGet().isGuest()) {
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            return; // don't try to set presence when a guest; it won't work.
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        }
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        try {
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            await MatrixClientPeg.safeGet().setPresence({ presence: this.state });
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            logger.debug("Presence:", newState);
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        } catch (err) {
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            logger.error("Failed to set presence:", err);
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            this.state = oldState;
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        }
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    }
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}
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export default new Presence();
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