* Fix pinning event loading after restart * Update deps * Replace pinned event list * Add a dialog to confirm to unpin all messages * Use `EmptyState` when there is no pinned messages * Rework `PinnedEventTile` tests * Add comments and refactor `PinnedMessageCard` * Rework `PinnedMessageCard` tests * Add tests for `UnpinAllDialog` * Add e2e tests for pinned messages * Replace 3px custom gap by 4px gap * Use string interpolation for `Pin` action. * Update playright sceenshot for empty state |
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|---|---|---|
| .. | ||
| ExtraTile-test.tsx.snap | ||
| MemberTile-test.tsx.snap | ||
| PinnedEventTile-test.tsx.snap | ||
| ReadReceiptGroup-test.tsx.snap | ||
| RoomHeader-test.tsx.snap | ||
| RoomPreviewBar-test.tsx.snap | ||
| RoomTile-test.tsx.snap | ||
| ThirdPartyMemberInfo-test.tsx.snap | ||