221 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			TypeScript
		
	
	
			
		
		
	
	
			221 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			TypeScript
		
	
	
/*
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Copyright 2015, 2016 OpenMarket Ltd
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Copyright 2019 New Vector Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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    http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import dis from './dispatcher/dispatcher';
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import Timer from './utils/Timer';
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// important these are larger than the timeouts of timers
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// used with UserActivity.timeWhileActive*,
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// such as READ_MARKER_INVIEW_THRESHOLD_MS (timeWhileActiveRecently),
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// READ_MARKER_OUTOFVIEW_THRESHOLD_MS (timeWhileActiveRecently),
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// READ_RECEIPT_INTERVAL_MS (timeWhileActiveNow) in TimelinePanel
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// 'Under a few seconds'. Must be less than 'RECENTLY_ACTIVE_THRESHOLD_MS'
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const CURRENTLY_ACTIVE_THRESHOLD_MS = 700;
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// 'Under a few minutes'.
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const RECENTLY_ACTIVE_THRESHOLD_MS = 2 * 60 * 1000;
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/**
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 * This class watches for user activity (moving the mouse or pressing a key)
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 * and starts/stops attached timers while the user is active.
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 *
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 * There are two classes of 'active': 'active now' and 'active recently'
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 * see doc on the userActive* functions for what these mean.
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 */
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export default class UserActivity {
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    private readonly activeNowTimeout: Timer;
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    private readonly activeRecentlyTimeout: Timer;
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    private attachedActiveNowTimers: Timer[] = [];
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    private attachedActiveRecentlyTimers: Timer[] = [];
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    private lastScreenX = 0;
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    private lastScreenY = 0;
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    constructor(private readonly window: Window, private readonly document: Document) {
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        this.activeNowTimeout = new Timer(CURRENTLY_ACTIVE_THRESHOLD_MS);
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        this.activeRecentlyTimeout = new Timer(RECENTLY_ACTIVE_THRESHOLD_MS);
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    }
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    static sharedInstance() {
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        if (window.mxUserActivity === undefined) {
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            window.mxUserActivity = new UserActivity(window, document);
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        }
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        return window.mxUserActivity;
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    }
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    /**
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     * Runs the given timer while the user is 'active now', aborting when the user is no longer
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     * considered currently active.
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     * See userActiveNow() for what it means for a user to be 'active'.
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     * Can be called multiple times with the same already running timer, which is a NO-OP.
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     * Can be called before the user becomes active, in which case it is only started
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     * later on when the user does become active.
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     * @param {Timer} timer the timer to use
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     */
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    public timeWhileActiveNow(timer: Timer) {
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        this.timeWhile(timer, this.attachedActiveNowTimers);
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        if (this.userActiveNow()) {
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            timer.start();
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        }
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    }
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    /**
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     * Runs the given timer while the user is 'active' now or recently,
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     * aborting when the user becomes inactive.
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     * See userActiveRecently() for what it means for a user to be 'active recently'.
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     * Can be called multiple times with the same already running timer, which is a NO-OP.
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     * Can be called before the user becomes active, in which case it is only started
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     * later on when the user does become active.
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     * @param {Timer} timer the timer to use
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     */
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    public timeWhileActiveRecently(timer: Timer) {
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        this.timeWhile(timer, this.attachedActiveRecentlyTimers);
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        if (this.userActiveRecently()) {
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            timer.start();
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        }
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    }
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    private timeWhile(timer: Timer, attachedTimers: Timer[]) {
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        // important this happens first
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        const index = attachedTimers.indexOf(timer);
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        if (index === -1) {
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            attachedTimers.push(timer);
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            // remove when done or aborted
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            timer.finished().finally(() => {
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                const index = attachedTimers.indexOf(timer);
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                if (index !== -1) { // should never be -1
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                    attachedTimers.splice(index, 1);
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                }
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            // as we fork the promise here,
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            // avoid unhandled rejection warnings
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            }).catch((err) => {});
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        }
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    }
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    /**
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     * Start listening to user activity
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     */
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    public start() {
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        this.document.addEventListener('mousedown', this.onUserActivity);
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        this.document.addEventListener('mousemove', this.onUserActivity);
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        this.document.addEventListener('keydown', this.onUserActivity);
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        this.document.addEventListener("visibilitychange", this.onPageVisibilityChanged);
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        this.window.addEventListener("blur", this.onWindowBlurred);
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        this.window.addEventListener("focus", this.onUserActivity);
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        // can't use document.scroll here because that's only the document
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        // itself being scrolled. Need to use addEventListener's useCapture.
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        // also this needs to be the wheel event, not scroll, as scroll is
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        // fired when the view scrolls down for a new message.
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        this.window.addEventListener('wheel', this.onUserActivity, {
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            passive: true,
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            capture: true,
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        });
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    }
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    /**
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     * Stop tracking user activity
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     */
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    public stop() {
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        this.document.removeEventListener('mousedown', this.onUserActivity);
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        this.document.removeEventListener('mousemove', this.onUserActivity);
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        this.document.removeEventListener('keydown', this.onUserActivity);
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        this.window.removeEventListener('wheel', this.onUserActivity, {
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            capture: true,
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        });
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        this.document.removeEventListener("visibilitychange", this.onPageVisibilityChanged);
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        this.window.removeEventListener("blur", this.onWindowBlurred);
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        this.window.removeEventListener("focus", this.onUserActivity);
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    }
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    /**
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     * Return true if the user is currently 'active'
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     * A user is 'active' while they are interacting with the app and for a very short (<1s)
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     * time after that. This is intended to give a strong indication that the app has the
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     * user's attention at any given moment.
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     * @returns {boolean} true if user is currently 'active'
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     */
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    public userActiveNow() {
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        return this.activeNowTimeout.isRunning();
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    }
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    /**
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     * Return true if the user is currently active or has been recently
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     * A user is 'active recently' for a longer period of time (~2 mins) after
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     * they have been 'active' and while the app still has the focus. This is
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     * intended to indicate when the app may still have the user's attention
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     * (or they may have gone to make tea and left the window focused).
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     * @returns {boolean} true if user has been active recently
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     */
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    public userActiveRecently() {
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        return this.activeRecentlyTimeout.isRunning();
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    }
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    private onPageVisibilityChanged = e => {
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        if (this.document.visibilityState === "hidden") {
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            this.activeNowTimeout.abort();
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            this.activeRecentlyTimeout.abort();
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        } else {
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            this.onUserActivity(e);
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        }
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    };
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    private onWindowBlurred = () => {
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        this.activeNowTimeout.abort();
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        this.activeRecentlyTimeout.abort();
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    };
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    private onUserActivity = (event: MouseEvent) => {
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        // ignore anything if the window isn't focused
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        if (!this.document.hasFocus()) return;
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        if (event.screenX && event.type === "mousemove") {
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            if (event.screenX === this.lastScreenX && event.screenY === this.lastScreenY) {
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                // mouse hasn't actually moved
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                return;
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            }
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            this.lastScreenX = event.screenX;
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            this.lastScreenY = event.screenY;
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        }
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        dis.dispatch({ action: 'user_activity' });
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        if (!this.activeNowTimeout.isRunning()) {
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            this.activeNowTimeout.start();
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            dis.dispatch({ action: 'user_activity_start' });
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            UserActivity.runTimersUntilTimeout(this.attachedActiveNowTimers, this.activeNowTimeout);
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        } else {
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            this.activeNowTimeout.restart();
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        }
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        if (!this.activeRecentlyTimeout.isRunning()) {
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            this.activeRecentlyTimeout.start();
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            UserActivity.runTimersUntilTimeout(this.attachedActiveRecentlyTimers, this.activeRecentlyTimeout);
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        } else {
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            this.activeRecentlyTimeout.restart();
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        }
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    };
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    private static async runTimersUntilTimeout(attachedTimers: Timer[], timeout: Timer) {
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        attachedTimers.forEach((t) => t.start());
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        try {
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            await timeout.finished();
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        } catch (_e) { /* aborted */ }
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        attachedTimers.forEach((t) => t.abort());
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    }
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}
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