96 lines
2.8 KiB
JavaScript
96 lines
2.8 KiB
JavaScript
// @flow
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/*
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Copyright 2016 Aviral Dasgupta
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Copyright 2016 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import BasePlatform from 'matrix-react-sdk/lib/BasePlatform';
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import Favico from 'favico.js';
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/**
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* Vector-specific extensions to the BasePlatform template
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*/
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export default class VectorBasePlatform extends BasePlatform {
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constructor() {
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super();
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// The 'animations' are really low framerate and look terrible.
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// Also it re-starts the animationb every time you set the badge,
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// and we set the state each time, even if the value hasn't changed,
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// so we'd need to fix that if enabling the animation.
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this.favicon = new Favico({animation: 'none'});
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this._updateFavicon();
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}
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_updateFavicon() {
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try {
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// This needs to be in in a try block as it will throw
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// if there are more than 100 badge count changes in
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// its internal queue
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let bgColor = "#d00",
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notif = this.notificationCount;
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if (this.errorDidOccur) {
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notif = notif || "×";
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bgColor = "#f00";
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}
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this.favicon.badge(notif, {
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bgColor: bgColor,
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});
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} catch (e) {
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console.warn(`Failed to set badge count: ${e.message}`);
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}
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}
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setNotificationCount(count: number) {
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if (this.notificationCount === count) return;
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super.setNotificationCount(count);
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this._updateFavicon();
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}
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setErrorStatus(errorDidOccur: boolean) {
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if (this.errorDidOccur === errorDidOccur) return;
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super.setErrorStatus(errorDidOccur);
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this._updateFavicon();
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}
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/**
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* Check for the availability of an update to the version of the
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* app that's currently running.
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* If an update is available, this function should dispatch the
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* 'new_version' action.
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*/
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pollForUpdate() {
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}
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/**
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* Update the currently running app to the latest available
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* version and replace this instance of the app with the
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* new version.
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*/
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installUpdate() {
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}
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/**
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* Get a sensible default display name for the
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* device Vector is running on
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*/
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getDefaultDeviceDisplayName(): string {
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return "Unknown device";
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}
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}
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