57 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
| /*
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| Copyright 2015, 2016 OpenMarket Ltd
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| 
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| Licensed under the Apache License, Version 2.0 (the "License");
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| you may not use this file except in compliance with the License.
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| You may obtain a copy of the License at
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| 
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|     http://www.apache.org/licenses/LICENSE-2.0
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| 
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| Unless required by applicable law or agreed to in writing, software
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| distributed under the License is distributed on an "AS IS" BASIS,
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| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| See the License for the specific language governing permissions and
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| limitations under the License.
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| */
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| 
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| 'use strict';
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| 
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| module.exports = {
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| 
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|     /**
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|      * Returns the actual height that an image of dimensions (fullWidth, fullHeight)
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|      * will occupy if resized to fit inside a thumbnail bounding box of size
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|      * (thumbWidth, thumbHeight).
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|      *
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|      * If the aspect ratio of the source image is taller than the aspect ratio of
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|      * the thumbnail bounding box, then we return the thumbHeight parameter unchanged.
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|      * Otherwise we return the thumbHeight parameter scaled down appropriately to
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|      * reflect the actual height the scaled thumbnail occupies.
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|      *
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|      * This is very useful for calculating how much height a thumbnail will actually
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|      * consume in the timeline, when performing scroll offset calcuations
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|      * (e.g. scroll locking)
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|      */
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|     thumbHeight: function(fullWidth, fullHeight, thumbWidth, thumbHeight) {
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|         if (!fullWidth || !fullHeight) {
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|             // Cannot calculate thumbnail height for image: missing w/h in metadata. We can't even
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|             // log this because it's spammy
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|             return undefined;
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|         }
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|         if (fullWidth < thumbWidth && fullHeight < thumbHeight) {
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|             // no scaling needs to be applied
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|             return fullHeight;
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|         }
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|         const widthMulti = thumbWidth / fullWidth;
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|         const heightMulti = thumbHeight / fullHeight;
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|         if (widthMulti < heightMulti) {
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|             // width is the dominant dimension so scaling will be fixed on that
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|             return Math.floor(widthMulti * fullHeight);
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|         } else {
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|             // height is the dominant dimension so scaling will be fixed on that
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|             return Math.floor(heightMulti * fullHeight);
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|         }
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|     },
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| };
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| 
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