* Fix pinning event loading after restart * Update deps * Replace pinned event list * Add a dialog to confirm to unpin all messages * Use `EmptyState` when there is no pinned messages * Rework `PinnedEventTile` tests * Add comments and refactor `PinnedMessageCard` * Rework `PinnedMessageCard` tests * Add tests for `UnpinAllDialog` * Add e2e tests for pinned messages * Replace 3px custom gap by 4px gap * Use string interpolation for `Pin` action. * Update playright sceenshot for empty state |
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|---|---|---|
| .. | ||
| _BaseCard.pcss | ||
| _EmptyState.pcss | ||
| _EncryptionInfo.pcss | ||
| _ExtensionsCard.pcss | ||
| _PinnedMessagesCard.pcss | ||
| _RightPanelTabs.pcss | ||
| _RoomSummaryCard.pcss | ||
| _ThreadPanel.pcss | ||
| _TimelineCard.pcss | ||
| _UserInfo.pcss | ||
| _VerificationPanel.pcss | ||
| _WidgetCard.pcss | ||