57 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			JavaScript
		
	
	
/*
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Copyright 2015, 2016 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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    http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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module.exports = {
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    /**
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     * Returns the actual height that an image of dimensions (fullWidth, fullHeight)
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     * will occupy if resized to fit inside a thumbnail bounding box of size
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     * (thumbWidth, thumbHeight).
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     *
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     * If the aspect ratio of the source image is taller than the aspect ratio of
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     * the thumbnail bounding box, then we return the thumbHeight parameter unchanged.
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     * Otherwise we return the thumbHeight parameter scaled down appropriately to
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     * reflect the actual height the scaled thumbnail occupies.
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     *
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     * This is very useful for calculating how much height a thumbnail will actually
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     * consume in the timeline, when performing scroll offset calcuations
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     * (e.g. scroll locking)
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     */
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    thumbHeight: function(fullWidth, fullHeight, thumbWidth, thumbHeight) {
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        if (!fullWidth || !fullHeight) {
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            // Cannot calculate thumbnail height for image: missing w/h in metadata. We can't even
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            // log this because it's spammy
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            return undefined;
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        }
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        if (fullWidth < thumbWidth && fullHeight < thumbHeight) {
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            // no scaling needs to be applied
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            return fullHeight;
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        }
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        const widthMulti = thumbWidth / fullWidth;
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        const heightMulti = thumbHeight / fullHeight;
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        if (widthMulti < heightMulti) {
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            // width is the dominant dimension so scaling will be fixed on that
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            return Math.floor(widthMulti * fullHeight);
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        } else {
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            // height is the dominant dimension so scaling will be fixed on that
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            return Math.floor(heightMulti * fullHeight);
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        }
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    },
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};
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