riot-web/src/Tinter.js

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/*
Copyright 2015 OpenMarket Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
var dis = require("./dispatcher");
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// FIXME: these vars should be bundled up and attached to
// module.exports otherwise this will break when included by both
// react-sdk and apps layered on top.
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// The colour keys to be replaced as referred to in SVGs
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var keyRgb = [
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"rgb(118, 207, 166)", // Vector Green
"rgb(234, 245, 240)", // Vector Light Green
"rgba(118, 207, 166, 0.2)", // BottomLeftMenu overlay (20% Vector Green)
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];
// Some algebra workings for calculating the tint % of Vector Green & Light Green
// x * 118 + (1 - x) * 255 = 234
// x * 118 + 255 - 255 * x = 234
// x * 118 - x * 255 = 234 - 255
// (255 - 118) x = 255 - 234
// x = (255 - 234) / (255 - 118) = 0.16
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// The colour keys to be replaced as referred to in SVGs
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var keyHex = [
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"#76CFA6", // Vector Green
"#EAF5F0", // Vector Light Green
"#D3EFE1", // BottomLeftMenu overlay (20% Vector Green overlaid on Vector Light Green)
];
// cache of our replacement colours
// defaults to our keys.
var colors = [
keyHex[0],
keyHex[1],
keyHex[2],
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];
var cssFixups = [
// {
// style: a style object that should be fixed up taken from a stylesheet
// attr: name of the attribute to be clobbered, e.g. 'color'
// index: ordinal of primary, secondary or tertiary
// }
];
// CSS attributes to be fixed up
var cssAttrs = [
"color",
"backgroundColor",
"borderColor",
];
var svgAttrs = [
"fill",
"stroke",
];
var cached = false;
function calcCssFixups() {
for (var i = 0; i < document.styleSheets.length; i++) {
var ss = document.styleSheets[i];
for (var j = 0; j < ss.cssRules.length; j++) {
var rule = ss.cssRules[j];
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if (!rule.style) continue;
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for (var k = 0; k < cssAttrs.length; k++) {
var attr = cssAttrs[k];
for (var l = 0; l < keyRgb.length; l++) {
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if (rule.style[attr] === keyRgb[l]) {
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cssFixups.push({
style: rule.style,
attr: attr,
index: l,
});
}
}
}
}
}
}
function calcSvgFixups(svgs) {
// go through manually fixing up SVG colours.
// we could do this by stylesheets, but keeping the stylesheets
// updated would be a PITA, so just brute-force search for the
// key colour; cache the element and apply.
var fixups = [];
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for (var i = 0; i < svgs.length; i++) {
var svgDoc = svgs[i].contentDocument;
if (!svgDoc) continue;
var tags = svgDoc.getElementsByTagName("*");
for (var j = 0; j < tags.length; j++) {
var tag = tags[j];
for (var k = 0; k < svgAttrs.length; k++) {
var attr = svgAttrs[k];
for (var l = 0; l < keyHex.length; l++) {
if (tag.getAttribute(attr) && tag.getAttribute(attr).toUpperCase() === keyHex[l]) {
fixups.push({
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node: tag,
attr: attr,
index: l,
});
}
}
}
}
}
return fixups;
}
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function applyCssFixups() {
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for (var i = 0; i < cssFixups.length; i++) {
var cssFixup = cssFixups[i];
cssFixup.style[cssFixup.attr] = colors[cssFixup.index];
}
}
function applySvgFixups(fixups) {
for (var i = 0; i < fixups.length; i++) {
var svgFixup = fixups[i];
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svgFixup.node.setAttribute(svgFixup.attr, colors[svgFixup.index]);
}
}
function hexToRgb(color) {
if (color[0] === '#') color = color.slice(1);
if (color.length === 3) {
color = color[0] + color[0] +
color[1] + color[1] +
color[2] + color[2];
}
var val = parseInt(color, 16);
var r = (val >> 16) & 255;
var g = (val >> 8) & 255;
var b = val & 255;
return [r, g, b];
}
function rgbToHex(rgb) {
var val = (rgb[0] << 16) | (rgb[1] << 8) | rgb[2];
return '#' + (0x1000000 + val).toString(16).slice(1)
}
module.exports = {
tint: function(primaryColor, secondaryColor, tertiaryColor) {
if (!cached) {
calcCssFixups();
cached = true;
}
if (!secondaryColor) {
var x = 0.16; // average weighting factor calculated from vector green & light green
var rgb = hexToRgb(primaryColor);
rgb[0] = x * rgb[0] + (1 - x) * 255;
rgb[1] = x * rgb[1] + (1 - x) * 255;
rgb[2] = x * rgb[2] + (1 - x) * 255;
secondaryColor = rgbToHex(rgb);
}
if (!tertiaryColor) {
var x = 0.19;
var rgb1 = hexToRgb(primaryColor);
var rgb2 = hexToRgb(secondaryColor);
rgb1[0] = x * rgb1[0] + (1 - x) * rgb2[0];
rgb1[1] = x * rgb1[1] + (1 - x) * rgb2[1];
rgb1[2] = x * rgb1[2] + (1 - x) * rgb2[2];
tertiaryColor = rgbToHex(rgb1);
}
colors = [primaryColor, secondaryColor, tertiaryColor];
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// go through manually fixing up the stylesheets.
applyCssFixups();
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// tell all the SVGs to go fix themselves up
dis.dispatch({ action: 'tint_update' });
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},
tintSvg: function(svg) {
// XXX: we should probably faff around with toggling the visibility of the node to avoid flashing the wrong colour.
// (although this would result in an even worse flicker as the element redraws)
var fixups = calcSvgFixups([ svg ]);
if (fixups.length) {
applySvgFixups(fixups);
}
},
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};