2020-11-27 14:54:21 +01:00
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/*
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Copyright 2020 Nurjin Jafar
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Copyright 2020 Nordeck IT + Consulting GmbH.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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2020-10-21 19:06:10 +02:00
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/**
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* Defines the constructor of a canvas based room effect
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*/
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2020-10-21 17:58:54 +02:00
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export interface ICanvasEffectConstructable {
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2020-10-21 19:06:10 +02:00
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/**
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2020-12-07 23:12:26 +01:00
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* @param {{[key:string]:any}} options? Optional animation options
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2020-10-21 19:06:10 +02:00
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* @returns ICanvasEffect Returns a new instance of the canvas effect
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*/
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2020-12-07 23:12:26 +01:00
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new(options?: { [key: string]: any }): ICanvasEffect;
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2020-10-21 17:58:54 +02:00
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}
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2020-10-21 19:06:10 +02:00
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/**
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* Defines the interface of a canvas based room effect
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*/
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2020-10-19 21:25:01 +02:00
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export default interface ICanvasEffect {
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2020-10-21 19:06:10 +02:00
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/**
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2020-12-07 23:12:26 +01:00
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* @param {HTMLCanvasElement} canvas The canvas instance as the render target of the animation
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* @param {number} timeout? A timeout that defines the runtime of the animation (defaults to false)
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2020-10-21 19:06:10 +02:00
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*/
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2020-12-07 23:12:26 +01:00
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start: (canvas: HTMLCanvasElement, timeout?: number) => Promise<void>;
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2020-10-21 19:06:10 +02:00
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/**
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* Stops the current animation
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*/
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2020-12-07 23:12:26 +01:00
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stop: () => Promise<void>;
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2020-10-21 19:06:10 +02:00
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/**
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* Returns a value that defines if the animation is currently running
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*/
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2020-12-07 23:12:26 +01:00
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isRunning: boolean;
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2020-10-21 13:37:36 +02:00
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}
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