Move velocity stuff to react sdk

pull/425/head
Kegan Dougal 2015-11-27 15:34:26 +00:00
parent a5d00c73b2
commit 05c9b44b81
3 changed files with 1 additions and 130 deletions

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@ -39,8 +39,7 @@
"react-dnd-html5-backend": "^2.0.0",
"react-dom": "^0.14.2",
"react-gemini-scrollbar": "^2.0.1",
"sanitize-html": "^1.0.0",
"velocity-animate": "^1.2.3"
"sanitize-html": "^1.0.0"
},
"devDependencies": {
"babel": "^5.8.23",

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@ -1,113 +0,0 @@
var React = require('react');
var ReactDom = require('react-dom');
var Velocity = require('velocity-animate');
/**
* The Velociraptor contains components and animates transitions with velocity.
* It will only pick up direct changes to properties ('left', currently), and so
* will not work for animating positional changes where the position is implicit
* from DOM order. This makes it a lot simpler and lighter: if you need fully
* automatic positional animation, look at react-shuffle or similar libraries.
*/
module.exports = React.createClass({
displayName: 'Velociraptor',
propTypes: {
children: React.PropTypes.array,
transition: React.PropTypes.object,
container: React.PropTypes.string
},
componentWillMount: function() {
this.children = {};
this.nodes = {};
var self = this;
React.Children.map(this.props.children, function(c) {
self.children[c.key] = c;
});
},
componentWillReceiveProps: function(nextProps) {
var self = this;
var oldChildren = this.children;
this.children = {};
React.Children.map(nextProps.children, function(c) {
if (oldChildren[c.key]) {
var old = oldChildren[c.key];
var oldNode = ReactDom.findDOMNode(self.nodes[old.key]);
if (oldNode.style.left != c.props.style.left) {
Velocity(oldNode, { left: c.props.style.left }, self.props.transition).then(function() {
// special case visibility because it's nonsensical to animate an invisible element
// so we always hidden->visible pre-transition and visible->hidden after
if (oldNode.style.visibility == 'visible' && c.props.style.visibility == 'hidden') {
oldNode.style.visibility = c.props.style.visibility;
}
});
if (oldNode.style.visibility == 'hidden' && c.props.style.visibility == 'visible') {
oldNode.style.visibility = c.props.style.visibility;
}
//console.log("translation: "+oldNode.style.left+" -> "+c.props.style.left);
}
self.children[c.key] = old;
} else {
// new element. If it has a startStyle, use that as the style and go through
// the enter animations
var newProps = {
ref: self.collectNode.bind(self, c.key)
};
if (c.props.startStyle && Object.keys(c.props.startStyle).length) {
var startStyle = c.props.startStyle;
if (Array.isArray(startStyle)) {
startStyle = startStyle[0];
}
newProps._restingStyle = c.props.style;
newProps.style = startStyle;
//console.log("mounted@startstyle0: "+JSON.stringify(startStyle));
// apply the enter animations once it's mounted
}
self.children[c.key] = React.cloneElement(c, newProps);
}
});
},
collectNode: function(k, node) {
if (
this.nodes[k] === undefined &&
node.props.startStyle &&
Object.keys(node.props.startStyle).length
) {
var domNode = ReactDom.findDOMNode(node);
var startStyles = node.props.startStyle;
var transitionOpts = node.props.enterTransitionOpts;
if (!Array.isArray(startStyles)) {
startStyles = [ startStyles ];
transitionOpts = [ transitionOpts ];
}
// start from startStyle 1: 0 is the one we gave it
// to start with, so now we animate 1 etc.
for (var i = 1; i < startStyles.length; ++i) {
Velocity(domNode, startStyles[i], transitionOpts[i-1]);
//console.log("start: "+JSON.stringify(startStyles[i]));
}
// and then we animate to the resting state
Velocity(domNode, node.props._restingStyle, transitionOpts[i-1]);
//console.log("enter: "+JSON.stringify(node.props._restingStyle));
}
this.nodes[k] = node;
},
render: function() {
var self = this;
var childList = Object.keys(this.children).map(function(k) {
return React.cloneElement(self.children[k], {
ref: self.collectNode.bind(self, self.children[k].key)
});
});
return (
<span>
{childList}
</span>
);
},
});

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@ -1,15 +0,0 @@
var Velocity = require('velocity-animate');
// courtesy of https://github.com/julianshapiro/velocity/issues/283
// We only use easeOutBounce (easeInBounce is just sort of nonsensical)
function bounce( p ) {
var pow2,
bounce = 4;
while ( p < ( ( pow2 = Math.pow( 2, --bounce ) ) - 1 ) / 11 ) {}
return 1 / Math.pow( 4, 3 - bounce ) - 7.5625 * Math.pow( ( pow2 * 3 - 2 ) / 22 - p, 2 );
}
Velocity.Easings.easeOutBounce = function(p) {
return 1 - bounce(1 - p);
}