mirror of https://github.com/vector-im/riot-web
Fix space hierarchy tile busy state being stuck after join error (#12405)
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>pull/28217/head
parent
5815e70b76
commit
1149b13502
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@ -136,11 +136,12 @@ const Tile: React.FC<ITileProps> = ({
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setBusy(true);
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setBusy(true);
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ev.preventDefault();
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ev.preventDefault();
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ev.stopPropagation();
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ev.stopPropagation();
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onJoinRoomClick()
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try {
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.then(() => awaitRoomDownSync(cli, room.room_id))
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await onJoinRoomClick();
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.finally(() => {
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await awaitRoomDownSync(cli, room.room_id);
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setBusy(false);
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} finally {
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});
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setBusy(false);
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}
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};
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};
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let button: ReactElement;
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let button: ReactElement;
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@ -418,7 +419,8 @@ export const joinRoom = async (cli: MatrixClient, hierarchy: RoomHierarchy, room
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);
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);
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}
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}
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return;
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// rethrow error so that the caller can handle react to it too
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throw err;
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}
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}
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defaultDispatcher.dispatch<JoinRoomReadyPayload>({
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defaultDispatcher.dispatch<JoinRoomReadyPayload>({
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