mirror of https://github.com/vector-im/riot-web
Extract and deduplicate chat effect interfaces
parent
4929e3f3ed
commit
1166e76928
|
@ -0,0 +1,43 @@
|
|||
/*
|
||||
Copyright 2020 Nurjin Jafar
|
||||
Copyright 2020 Nordeck IT + Consulting GmbH.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
export type Effect<TOptions extends { [key: string]: any }> = {
|
||||
/**
|
||||
* one or more emojis that will trigger this effect
|
||||
*/
|
||||
emojis: Array<string>;
|
||||
/**
|
||||
* the matrix message type that will trigger this effect
|
||||
*/
|
||||
msgType: string;
|
||||
/**
|
||||
* the room command to trigger this effect
|
||||
*/
|
||||
command: string;
|
||||
/**
|
||||
* a function that returns the translated description of the effect
|
||||
*/
|
||||
description: () => string;
|
||||
/**
|
||||
* a function that returns the translated fallback message. this message will be shown if the user did not provide a custom message
|
||||
*/
|
||||
fallbackMessage: () => string;
|
||||
/**
|
||||
* animation options
|
||||
*/
|
||||
options: TOptions;
|
||||
}
|
|
@ -15,80 +15,11 @@
|
|||
limitations under the License.
|
||||
*/
|
||||
import { _t, _td } from "../languageHandler";
|
||||
|
||||
export type Effect<TOptions extends { [key: string]: any }> = {
|
||||
/**
|
||||
* one or more emojis that will trigger this effect
|
||||
*/
|
||||
emojis: Array<string>;
|
||||
/**
|
||||
* the matrix message type that will trigger this effect
|
||||
*/
|
||||
msgType: string;
|
||||
/**
|
||||
* the room command to trigger this effect
|
||||
*/
|
||||
command: string;
|
||||
/**
|
||||
* a function that returns the translated description of the effect
|
||||
*/
|
||||
description: () => string;
|
||||
/**
|
||||
* a function that returns the translated fallback message. this message will be shown if the user did not provide a custom message
|
||||
*/
|
||||
fallbackMessage: () => string;
|
||||
/**
|
||||
* animation options
|
||||
*/
|
||||
options: TOptions;
|
||||
}
|
||||
|
||||
type ConfettiOptions = {
|
||||
/**
|
||||
* max confetti count
|
||||
*/
|
||||
maxCount: number;
|
||||
/**
|
||||
* particle animation speed
|
||||
*/
|
||||
speed: number;
|
||||
/**
|
||||
* the confetti animation frame interval in milliseconds
|
||||
*/
|
||||
frameInterval: number;
|
||||
/**
|
||||
* the alpha opacity of the confetti (between 0 and 1, where 1 is opaque and 0 is invisible)
|
||||
*/
|
||||
alpha: number;
|
||||
/**
|
||||
* use gradient instead of solid particle color
|
||||
*/
|
||||
gradient: boolean;
|
||||
};
|
||||
type FireworksOptions = {
|
||||
/**
|
||||
* max fireworks count
|
||||
*/
|
||||
maxCount: number;
|
||||
/**
|
||||
* gravity value that firework adds to shift from it's start position
|
||||
*/
|
||||
gravity: number;
|
||||
}
|
||||
type SnowfallOptions = {
|
||||
/**
|
||||
* The maximum number of snowflakes to render at a given time
|
||||
*/
|
||||
maxCount: number;
|
||||
/**
|
||||
* The amount of gravity to apply to the snowflakes
|
||||
*/
|
||||
gravity: number;
|
||||
/**
|
||||
* The amount of drift (horizontal sway) to apply to the snowflakes. Each snowflake varies.
|
||||
*/
|
||||
maxDrift: number;
|
||||
}
|
||||
import { ConfettiOptions } from "./confetti";
|
||||
import { Effect } from "./effect";
|
||||
import { FireworksOptions } from "./fireworks";
|
||||
import { SnowfallOptions } from "./snowfall";
|
||||
import { SpaceInvadersOptions } from "./spaceinvaders";
|
||||
|
||||
/**
|
||||
* This configuration defines room effects that can be triggered by custom message types and emojis
|
||||
|
|
Loading…
Reference in New Issue