Merge remote-tracking branch 'origin/develop' into dbkr/call_ui_fixups

pull/21833/head
David Baker 2020-12-21 11:10:31 +00:00
commit 12474bb434
6 changed files with 408 additions and 6 deletions

View File

@ -341,7 +341,8 @@ export default class CallHandler {
title: _t("Answered Elsewhere"),
description: _t("The call was answered on another device."),
});
} else {
} else if (oldState !== CallState.Fledgling) {
// don't play the end-call sound for calls that never got off the ground
this.play(AudioID.CallEnd);
}
}

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@ -166,6 +166,32 @@ export const Commands = [
},
category: CommandCategories.messages,
}),
new Command({
command: 'tableflip',
args: '<message>',
description: _td('Prepends (╯°□°)╯︵ ┻━┻ to a plain-text message'),
runFn: function(roomId, args) {
let message = '(╯°□°)╯︵ ┻━┻';
if (args) {
message = message + ' ' + args;
}
return success(MatrixClientPeg.get().sendTextMessage(roomId, message));
},
category: CommandCategories.messages,
}),
new Command({
command: 'unflip',
args: '<message>',
description: _td('Prepends ┬──┬ ( ゜-゜ノ) to a plain-text message'),
runFn: function(roomId, args) {
let message = '┬──┬ ( ゜-゜ノ)';
if (args) {
message = message + ' ' + args;
}
return success(MatrixClientPeg.get().sendTextMessage(roomId, message));
},
category: CommandCategories.messages,
}),
new Command({
command: 'lenny',
args: '<message>',

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@ -0,0 +1,174 @@
/*
Copyright 2020 Nurjin Jafar
Copyright 2020 Nordeck IT + Consulting GmbH.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import ICanvasEffect from '../ICanvasEffect';
export type FireworksOptions = {
/**
* max fireworks count
*/
maxCount: number;
/**
* gravity value that firework adds to shift from it's start position
*/
gravity: number;
}
type FireworksParticle = {
/**
* color
*/
color: string;
/**
* x,y are the point where the particle starts to position on canvas
*/
x: number;
y: number;
/**
* vx,vy shift values from x and y
*/
vx: number;
vy: number;
/**
* the alpha opacity of the firework particle (between 0 and 1, where 1 is opaque and 0 is invisible)
*/
alpha: number;
/**
* w,h width and height
*/
w: number;
h: number;
}
export const DefaultOptions: FireworksOptions = {
maxCount: 500,
gravity: 0.05,
};
export default class Fireworks implements ICanvasEffect {
private readonly options: FireworksOptions;
constructor(options: { [key: string]: any }) {
this.options = {...DefaultOptions, ...options};
}
private context: CanvasRenderingContext2D | null = null;
private supportsAnimationFrame = window.requestAnimationFrame;
private particles: Array<FireworksParticle> = [];
public isRunning: boolean;
public start = async (canvas: HTMLCanvasElement, timeout = 3000) => {
if (!canvas) {
return;
}
this.isRunning = true;
this.context = canvas.getContext('2d');
this.supportsAnimationFrame.call(window, this.updateWorld);
if (timeout) {
window.setTimeout(this.stop, timeout);
}
}
private updateWorld = () => {
if (!this.isRunning && this.particles.length === 0) return;
this.update();
this.paint();
this.supportsAnimationFrame.call(window, this.updateWorld);
}
private update = () => {
if (this.particles.length < this.options.maxCount && this.isRunning) {
this.createFirework();
}
const alive = [];
for (let i=0; i<this.particles.length; i++) {
if (this.move(this.particles[i])) {
alive.push(this.particles[i]);
}
}
this.particles = alive;
}
private paint = () => {
if (!this.context || !this.context.canvas) return;
this.context.globalCompositeOperation = 'destination-out';
this.context.fillStyle = "rgba(0,0,0,0.5)";
this.context.fillRect(0, 0, this.context.canvas.width, this.context.canvas.height);
this.context.globalCompositeOperation = 'lighter';
for (let i=0; i<this.particles.length; i++) {
this.drawParticle(this.particles[i]);
}
}
private createFirework = () => {
if (!this.context || !this.context.canvas) return;
const width = this.context.canvas.width;
const height = this.context.canvas.height;
const xPoint = Math.random() * (width - 200) + 100;
const yPoint = Math.random() * (height - 200) + 100;
const nFire = Math.random() * 50 + 100;
const color = "rgb("+(~~(Math.random()*200+55))+","
+(~~(Math.random()*200+55))+","+(~~(Math.random()*200+55))+")";
for (let i=0; i<nFire; i++) {
const particle = <FireworksParticle>{};
particle.color = color;
particle.w = particle.h = Math.random() * 4 + 1;
particle.x = xPoint - particle.w / 2;
particle.y = yPoint - particle.h / 2;
particle.vx = (Math.random()-0.5)*10;
particle.vy = (Math.random()-0.5)*10;
particle.alpha = Math.random()*.5+.5;
const vy = Math.sqrt(25 - particle.vx * particle.vx);
if (Math.abs(particle.vy) > vy) {
particle.vy = particle.vy > 0 ? vy: -vy;
}
this.particles.push(particle);
}
}
public stop = async () => {
this.isRunning = false;
}
private drawParticle = (particle: FireworksParticle): void => {
if (!this.context || !this.context.canvas) {
return;
}
this.context.save();
this.context.beginPath();
this.context.translate(particle.x + particle.w / 2, particle.y + particle.h / 2);
this.context.arc(0, 0, particle.w, 0, Math.PI * 2);
this.context.fillStyle = particle.color;
this.context.globalAlpha = particle.alpha;
this.context.closePath();
this.context.fill();
this.context.restore();
}
private move = (particle: FireworksParticle) => {
particle.x += particle.vx;
particle.vy += this.options.gravity;
particle.y += particle.vy;
particle.alpha -= 0.01;
return !(particle.x <= -particle.w || particle.x >= screen.width ||
particle.y >= screen.height ||
particle.alpha <= 0);
}
}

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@ -47,23 +47,47 @@ type ConfettiOptions = {
/**
* max confetti count
*/
maxCount: number,
maxCount: number;
/**
* particle animation speed
*/
speed: number,
speed: number;
/**
* the confetti animation frame interval in milliseconds
*/
frameInterval: number,
frameInterval: number;
/**
* the alpha opacity of the confetti (between 0 and 1, where 1 is opaque and 0 is invisible)
*/
alpha: number,
alpha: number;
/**
* use gradient instead of solid particle color
*/
gradient: boolean,
gradient: boolean;
};
type FireworksOptions = {
/**
* max fireworks count
*/
maxCount: number;
/**
* gravity value that firework adds to shift from it's start position
*/
gravity: number;
}
type SnowfallOptions = {
/**
* The maximum number of snowflakes to render at a given time
*/
maxCount: number;
/**
* The amount of gravity to apply to the snowflakes
*/
gravity: number;
/**
* The amount of drift (horizontal sway) to apply to the snowflakes. Each snowflake varies.
*/
maxDrift: number;
}
/**
@ -84,6 +108,29 @@ export const CHAT_EFFECTS: Array<Effect<{ [key: string]: any }>> = [
gradient: false,
},
} as Effect<ConfettiOptions>,
{
emojis: ['🎆'],
msgType: 'nic.custom.fireworks',
command: 'fireworks',
description: () => _td("Sends the given message with fireworks"),
fallbackMessage: () => _t("sends fireworks") + " 🎆",
options: {
maxCount: 500,
gravity: 0.05,
},
} as Effect<FireworksOptions>,
{
emojis: ['❄', '🌨'],
msgType: 'io.element.effect.snowfall',
command: 'snowfall',
description: () => _td("Sends the given message with snowfall"),
fallbackMessage: () => _t("sends snowfall") + " ❄",
options: {
maxCount: 200,
gravity: 0.05,
maxDrift: 5,
},
} as Effect<SnowfallOptions>,
];

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@ -0,0 +1,148 @@
/*
Copyright 2020 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import ICanvasEffect from '../ICanvasEffect';
import { arrayFastClone } from "../../utils/arrays";
export type SnowfallOptions = {
/**
* The maximum number of snowflakes to render at a given time
*/
maxCount: number;
/**
* The amount of gravity to apply to the snowflakes
*/
gravity: number;
/**
* The amount of drift (horizontal sway) to apply to the snowflakes. Each snowflake varies.
*/
maxDrift: number;
}
type Snowflake = {
x: number;
y: number;
xCol: number;
diameter: number;
maximumDrift: number;
gravity: number;
}
export const DefaultOptions: SnowfallOptions = {
maxCount: 200,
gravity: 0.05,
maxDrift: 5,
};
const KEY_FRAME_INTERVAL = 15; // 15ms, roughly
export default class Snowfall implements ICanvasEffect {
private readonly options: SnowfallOptions;
constructor(options: { [key: string]: any }) {
this.options = {...DefaultOptions, ...options};
}
private context: CanvasRenderingContext2D | null = null;
private particles: Array<Snowflake> = [];
private lastAnimationTime: number;
public isRunning: boolean;
public start = async (canvas: HTMLCanvasElement, timeout = 3000) => {
if (!canvas) {
return;
}
this.context = canvas.getContext('2d');
this.particles = [];
const count = this.options.maxCount;
while (this.particles.length < count) {
this.particles.push(this.resetParticle({} as Snowflake, canvas.width, canvas.height));
}
this.isRunning = true;
requestAnimationFrame(this.renderLoop);
if (timeout) {
window.setTimeout(this.stop, timeout);
}
}
public stop = async () => {
this.isRunning = false;
}
private resetParticle = (particle: Snowflake, width: number, height: number): Snowflake => {
particle.x = Math.random() * width;
particle.y = Math.random() * -height;
particle.xCol = particle.x;
particle.diameter = (Math.random() * 7) + 4;
particle.maximumDrift = (Math.random() * this.options.maxDrift) + 3.5;
particle.gravity = this.options.gravity + (Math.random() * 6) + 4;
return particle;
}
private renderLoop = (): void => {
if (!this.context || !this.context.canvas) {
return;
}
if (this.particles.length === 0) {
this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height);
} else {
const timeDelta = Date.now() - this.lastAnimationTime;
if (timeDelta >= KEY_FRAME_INTERVAL || !this.lastAnimationTime) {
// Clear the screen first
this.context.clearRect(0, 0, this.context.canvas.width, this.context.canvas.height);
this.lastAnimationTime = Date.now();
this.animateAndRenderSnowflakes();
}
requestAnimationFrame(this.renderLoop);
}
};
private animateAndRenderSnowflakes() {
if (!this.context || !this.context.canvas) {
return;
}
const height = this.context.canvas.height;
for (const particle of arrayFastClone(this.particles)) {
particle.y += particle.gravity;
// We treat the drift as a sine function to have a more fluid-like movement instead
// of a pong-like movement off walls of the X column. This means that for
// $x=A\sin(\frac{2\pi}{P}y)$ we use the `maximumDrift` as the amplitude (A) and a
// large multiplier to create a very long waveform through P.
const peakDistance = 75 * particle.maximumDrift;
const PI2 = Math.PI * 2;
particle.x = particle.maximumDrift * Math.sin((PI2 / peakDistance) * particle.y);
particle.x += particle.xCol; // bring the particle to the right place
const radius = particle.diameter / 2;
this.context.save();
this.context.beginPath();
this.context.ellipse(particle.x, particle.y, radius, radius, 0, 0, 360);
this.context.fillStyle = '#eaeaea'; // grey so it shows up on the light theme
this.context.fill();
this.context.closePath();
this.context.restore();
// Remove any dead snowflakes
const maxBounds = radius * 4; // make sure it's *really* off screen
if (particle.y > (height + maxBounds)) {
const idx = this.particles.indexOf(particle);
this.particles.splice(idx, 1);
}
}
}
}

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@ -411,6 +411,8 @@
"Command error": "Command error",
"Usage": "Usage",
"Prepends ¯\\_(ツ)_/¯ to a plain-text message": "Prepends ¯\\_(ツ)_/¯ to a plain-text message",
"Prepends (╯°□°)╯︵ ┻━┻ to a plain-text message": "Prepends (╯°□°)╯︵ ┻━┻ to a plain-text message",
"Prepends ┬──┬ ( ゜-゜ノ) to a plain-text message": "Prepends ┬──┬ ( ゜-゜ノ) to a plain-text message",
"Prepends ( ͡° ͜ʖ ͡°) to a plain-text message": "Prepends ( ͡° ͜ʖ ͡°) to a plain-text message",
"Sends a message as plain text, without interpreting it as markdown": "Sends a message as plain text, without interpreting it as markdown",
"Sends a message as html, without interpreting it as markdown": "Sends a message as html, without interpreting it as markdown",
@ -847,6 +849,10 @@
"This is your list of users/servers you have blocked - don't leave the room!": "This is your list of users/servers you have blocked - don't leave the room!",
"Sends the given message with confetti": "Sends the given message with confetti",
"sends confetti": "sends confetti",
"Sends the given message with fireworks": "Sends the given message with fireworks",
"sends fireworks": "sends fireworks",
"Sends the given message with snowfall": "Sends the given message with snowfall",
"sends snowfall": "sends snowfall",
"You held the call <a>Switch</a>": "You held the call <a>Switch</a>",
"You held the call <a>Resume</a>": "You held the call <a>Resume</a>",
"%(peerName)s held the call": "%(peerName)s held the call",