mirror of https://github.com/vector-im/riot-web
Hook up a clock and implement proper design
parent
449e028bbd
commit
1419ac6b69
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@ -34,3 +34,43 @@ limitations under the License.
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background-color: $voice-record-stop-symbol-color;
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}
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}
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.mx_VoiceRecordComposerTile_waveformContainer {
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padding: 5px;
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padding-right: 4px; // there's 1px from the waveform itself, so account for that
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padding-left: 15px; // +10px for the live circle, +5px for regular padding
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background-color: $voice-record-waveform-bg-color;
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border-radius: 12px;
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margin-right: 12px; // isolate from stop button
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// Cheat at alignment a bit
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display: flex;
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align-items: center;
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position: relative; // important for the live circle
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color: $voice-record-waveform-fg-color;
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font-size: $font-14px;
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&::before {
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// TODO: @@ TravisR: Animate
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content: '';
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background-color: $voice-record-live-circle-color;
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width: 10px;
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height: 10px;
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position: absolute;
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left: 8px;
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top: 16px; // vertically center
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border-radius: 10px;
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}
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.mx_Waveform_bar {
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background-color: $voice-record-waveform-fg-color;
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}
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.mx_Clock {
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padding-right: 8px; // isolate from waveform
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padding-left: 10px; // isolate from live circle
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width: 42px; // we're not using a monospace font, so fake it
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}
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}
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@ -17,18 +17,24 @@ limitations under the License.
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.mx_Waveform {
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position: relative;
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height: 30px; // tallest bar can only be 30px
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top: 1px; // because of our border trick (see below), we're off by 1px of aligntment
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display: flex;
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align-items: center; // so the bars grow from the middle
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overflow: hidden; // this is cheaper than a `max-height: calc(100% - 4px)` in the bar's CSS.
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// A bar is meant to be a 2x2 circle when at zero height, and otherwise a 2px wide line
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// with rounded caps.
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.mx_Waveform_bar {
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width: 2px;
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margin-left: 1px;
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width: 0; // 0px width means we'll end up using the border as our width
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border: 1px solid transparent; // transparent means we'll use the background colour
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border-radius: 2px; // rounded end caps, based on the border
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min-height: 0; // like the width, we'll rely on the border to give us height
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max-height: 100%; // this makes the `height: 42%` work on the element
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margin-left: 1px; // we want 2px between each bar, so 1px on either side for balance
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margin-right: 1px;
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background-color: $muted-fg-color;
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display: inline-block;
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min-height: 2px;
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max-height: 100%;
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border-radius: 2px; // give them soft endcaps
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// background color is handled by the parent components
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}
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}
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@ -191,6 +191,9 @@ $space-button-outline-color: #E3E8F0;
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$voice-record-stop-border-color: #E3E8F0;
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$voice-record-stop-symbol-color: $warning-color;
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$voice-record-waveform-bg-color: #E3E8F0;
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$voice-record-waveform-fg-color: $muted-fg-color;
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$voice-record-live-circle-color: $warning-color;
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$roomtile-preview-color: #9e9e9e;
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$roomtile-default-badge-bg-color: #61708b;
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@ -182,6 +182,9 @@ $space-button-outline-color: #E3E8F0;
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$voice-record-stop-border-color: #E3E8F0;
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$voice-record-stop-symbol-color: $warning-color;
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$voice-record-waveform-bg-color: #E3E8F0;
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$voice-record-waveform-fg-color: $muted-fg-color;
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$voice-record-live-circle-color: $warning-color;
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$roomtile-preview-color: $secondary-fg-color;
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$roomtile-default-badge-bg-color: #61708b;
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@ -22,6 +22,8 @@ import {Room} from "matrix-js-sdk/src/models/room";
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import {MatrixClientPeg} from "../../../MatrixClientPeg";
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import classNames from "classnames";
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import LiveRecordingWaveform from "../voice_messages/LiveRecordingWaveform";
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import {replaceableComponent} from "../../../utils/replaceableComponent";
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import LiveRecordingClock from "../voice_messages/LiveRecordingClock";
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interface IProps {
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room: Room;
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@ -32,6 +34,10 @@ interface IState {
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recorder?: VoiceRecorder;
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}
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/**
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* Container tile for rendering the voice message recorder in the composer.
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*/
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@replaceableComponent("views.rooms.VoiceRecordComposerTile")
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export default class VoiceRecordComposerTile extends React.PureComponent<IProps, IState> {
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public constructor(props) {
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super(props);
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@ -61,6 +67,15 @@ export default class VoiceRecordComposerTile extends React.PureComponent<IProps,
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this.setState({recorder});
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};
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private renderWaveformArea() {
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if (!this.state.recorder) return null;
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return <div className='mx_VoiceRecordComposerTile_waveformContainer'>
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<LiveRecordingClock recorder={this.state.recorder} />
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<LiveRecordingWaveform recorder={this.state.recorder} />
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</div>;
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}
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public render() {
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const classes = classNames({
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'mx_MessageComposer_button': !this.state.recorder,
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@ -68,16 +83,14 @@ export default class VoiceRecordComposerTile extends React.PureComponent<IProps,
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'mx_VoiceRecordComposerTile_stop': !!this.state.recorder,
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});
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let waveform = null;
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let tooltip = _t("Record a voice message");
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if (!!this.state.recorder) {
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// TODO: @@ TravisR: Change to match behaviour
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tooltip = _t("Stop & send recording");
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waveform = <LiveRecordingWaveform recorder={this.state.recorder} />;
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}
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return (<>
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{waveform}
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{this.renderWaveformArea()}
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<AccessibleTooltipButton
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className={classes}
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onClick={this.onStartStopVoiceMessage}
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@ -0,0 +1,42 @@
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/*
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Copyright 2021 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import React from "react";
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import {replaceableComponent} from "../../../utils/replaceableComponent";
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interface IProps {
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seconds: number;
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}
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interface IState {
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}
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/**
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* Simply converts seconds into minutes and seconds. Note that hours will not be
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* displayed, making it possible to see "82:29".
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*/
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@replaceableComponent("views.voice_messages.Clock")
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export default class Clock extends React.PureComponent<IProps, IState> {
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public constructor(props) {
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super(props);
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}
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public render() {
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const minutes = Math.floor(this.props.seconds / 60).toFixed(0).padStart(2, '0');
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const seconds = Math.round(this.props.seconds % 60).toFixed(0).padStart(2, '0'); // hide millis
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return <span className='mx_Clock'>{minutes}:{seconds}</span>;
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}
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}
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@ -0,0 +1,55 @@
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/*
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Copyright 2021 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import React from "react";
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import {IRecordingUpdate, VoiceRecorder} from "../../../voice/VoiceRecorder";
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import {replaceableComponent} from "../../../utils/replaceableComponent";
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import Clock from "./Clock";
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interface IProps {
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recorder: VoiceRecorder;
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}
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interface IState {
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seconds: number;
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}
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/**
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* A clock for a live recording.
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*/
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@replaceableComponent("views.voice_messages.LiveRecordingClock")
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export default class LiveRecordingClock extends React.PureComponent<IProps, IState> {
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public constructor(props) {
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super(props);
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this.state = {seconds: 0};
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this.props.recorder.liveData.onUpdate(this.onRecordingUpdate);
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}
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shouldComponentUpdate(nextProps: Readonly<IProps>, nextState: Readonly<IState>, nextContext: any): boolean {
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const currentFloor = Math.floor(this.state.seconds);
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const nextFloor = Math.floor(nextState.seconds);
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return currentFloor !== nextFloor;
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}
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private onRecordingUpdate = (update: IRecordingUpdate) => {
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this.setState({seconds: update.timeSeconds});
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};
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public render() {
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return <Clock seconds={this.state.seconds} />;
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}
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}
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@ -49,12 +49,12 @@ export default class LiveRecordingWaveform extends React.PureComponent<IProps, I
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const bars = arrayFastResample(Array.from(update.waveform), DOWNSAMPLE_TARGET);
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this.setState({
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// The incoming data is between zero and one, but typically even screaming into a
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// microphone won't send you over 0.6, so we "cap" the graph at about 0.4 for a
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// microphone won't send you over 0.6, so we "cap" the graph at about 0.35 for a
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// point where the average user can still see feedback and be perceived as peaking
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// when talking "loudly".
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//
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// We multiply by 100 because the Waveform component wants values in 0-100 (percentages)
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heights: bars.map(b => percentageOf(b, 0, 0.40) * 100),
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heights: bars.map(b => percentageOf(b, 0, 0.35) * 100),
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});
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};
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@ -23,12 +23,10 @@ import {SimpleObservable} from "matrix-widget-api";
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const CHANNELS = 1; // stereo isn't important
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const SAMPLE_RATE = 48000; // 48khz is what WebRTC uses. 12khz is where we lose quality.
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const BITRATE = 24000; // 24kbps is pretty high quality for our use case in opus.
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const FREQ_SAMPLE_RATE = 10; // Target rate of frequency data (samples / sec). We don't need this super often.
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export interface IRecordingUpdate {
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waveform: number[]; // floating points between 0 (low) and 1 (high).
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// TODO: @@ TravisR: Generalize this for a timing package?
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timeSeconds: number; // float
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}
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export class VoiceRecorder {
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private recorderSource: MediaStreamAudioSourceNode;
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private recorderStream: MediaStream;
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private recorderFFT: AnalyserNode;
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private recorderProcessor: ScriptProcessorNode;
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private buffer = new Uint8Array(0);
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private mxc: string;
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private recording = false;
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private observable: SimpleObservable<IRecordingUpdate>;
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private freqTimerId: number;
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public constructor(private client: MatrixClient) {
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}
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// it makes the time domain less than helpful.
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this.recorderFFT.fftSize = 64;
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// We use an audio processor to get accurate timing information.
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// The size of the audio buffer largely decides how quickly we push timing/waveform data
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// out of this class. Smaller buffers mean we update more frequently as we can't hold as
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// many bytes. Larger buffers mean slower updates. For scale, 1024 gives us about 30Hz of
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// updates and 2048 gives us about 20Hz. We use 2048 because it updates frequently enough
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// to feel realtime (~20fps, which is what humans perceive as "realtime"). Must be a power
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// of 2.
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this.recorderProcessor = this.recorderContext.createScriptProcessor(2048, CHANNELS, CHANNELS);
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// Connect our inputs and outputs
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this.recorderSource.connect(this.recorderFFT);
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this.recorderSource.connect(this.recorderProcessor);
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this.recorderProcessor.connect(this.recorderContext.destination);
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this.recorder = new Recorder({
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encoderPath, // magic from webpack
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encoderSampleRate: SAMPLE_RATE,
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return this.mxc;
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}
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private tryUpdateLiveData = (ev: AudioProcessingEvent) => {
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if (!this.recording) return;
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// The time domain is the input to the FFT, which means we use an array of the same
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// size. The time domain is also known as the audio waveform. We're ignoring the
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// output of the FFT here (frequency data) because we're not interested in it.
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//
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// We use bytes out of the analyser because floats have weird precision problems
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// and are slightly more difficult to work with. The bytes are easy to work with,
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// which is why we pick them (they're also more precise, but we care less about that).
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const data = new Uint8Array(this.recorderFFT.fftSize);
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this.recorderFFT.getByteTimeDomainData(data);
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// Because we're dealing with a uint array we need to do math a bit differently.
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// If we just `Array.from()` the uint array, we end up with 1s and 0s, which aren't
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// what we're after. Instead, we have to use a bit of manual looping to correctly end
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// up with the right values
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const translatedData: number[] = [];
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for (let i = 0; i < data.length; i++) {
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// All we're doing here is inverting the amplitude and putting the metric somewhere
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// between zero and one. Without the inversion, lower values are "louder", which is
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// not super helpful.
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translatedData.push(1 - (data[i] / 128.0));
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}
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this.observable.update({
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waveform: translatedData,
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timeSeconds: ev.playbackTime,
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});
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};
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public async start(): Promise<void> {
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if (this.mxc || this.hasRecording) {
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throw new Error("Recording already prepared");
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}
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this.observable = new SimpleObservable<IRecordingUpdate>();
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await this.makeRecorder();
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this.freqTimerId = setInterval(() => {
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if (!this.recording) return;
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// The time domain is the input to the FFT, which means we use an array of the same
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// size. The time domain is also known as the audio waveform. We're ignoring the
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// output of the FFT here (frequency data) because we're not interested in it.
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//
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// We use bytes out of the analyser because floats have weird precision problems
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// and are slightly more difficult to work with. The bytes are easy to work with,
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// which is why we pick them (they're also more precise, but we care less about that).
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const data = new Uint8Array(this.recorderFFT.fftSize);
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this.recorderFFT.getByteTimeDomainData(data);
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// Because we're dealing with a uint array we need to do math a bit differently.
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// If we just `Array.from()` the uint array, we end up with 1s and 0s, which aren't
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// what we're after. Instead, we have to use a bit of manual looping to correctly end
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// up with the right values
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const translatedData: number[] = [];
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for (let i = 0; i < data.length; i++) {
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// All we're doing here is inverting the amplitude and putting the metric somewhere
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// between zero and one. Without the inversion, lower values are "louder", which is
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// not super helpful.
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translatedData.push(1 - (data[i] / 128.0));
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}
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this.observable.update({
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waveform: translatedData,
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});
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}, 1000 / FREQ_SAMPLE_RATE) as any as number; // XXX: Linter doesn't understand timer environment
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this.recorderProcessor.addEventListener("audioprocess", this.tryUpdateLiveData);
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await this.recorder.start();
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this.recording = true;
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}
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this.recorderStream.getTracks().forEach(t => t.stop());
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// Finally do our post-processing and clean up
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clearInterval(this.freqTimerId);
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this.recording = false;
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this.recorderProcessor.removeEventListener("audioprocess", this.tryUpdateLiveData);
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await this.recorder.close();
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return this.buffer;
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