mirror of https://github.com/vector-im/riot-web
Merge pull request #4949 from matrix-org/travis/room-list/mute-floats
Convert ImportanceAlgorithm over to using NotificationColor insteadpull/21833/head
commit
1c52c2777e
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@ -19,47 +19,29 @@ import { Room } from "matrix-js-sdk/src/models/room";
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import { RoomUpdateCause, TagID } from "../../models";
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import { RoomUpdateCause, TagID } from "../../models";
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import { SortAlgorithm } from "../models";
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import { SortAlgorithm } from "../models";
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import { sortRoomsWithAlgorithm } from "../tag-sorting";
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import { sortRoomsWithAlgorithm } from "../tag-sorting";
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import * as Unread from '../../../../Unread';
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import { OrderingAlgorithm } from "./OrderingAlgorithm";
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import { OrderingAlgorithm } from "./OrderingAlgorithm";
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import { NotificationColor } from "../../../notifications/NotificationColor";
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/**
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import { RoomNotificationStateStore } from "../../../notifications/RoomNotificationStateStore";
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* The determined category of a room.
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*/
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export enum Category {
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/**
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* The room has unread mentions within.
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*/
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Red = "RED",
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/**
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* The room has unread notifications within. Note that these are not unread
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* mentions - they are simply messages which the user has asked to cause a
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* badge count update or push notification.
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*/
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Grey = "GREY",
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/**
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* The room has unread messages within (grey without the badge).
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*/
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Bold = "BOLD",
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/**
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* The room has no relevant unread messages within.
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*/
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Idle = "IDLE",
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}
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interface ICategorizedRoomMap {
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interface ICategorizedRoomMap {
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// @ts-ignore - TS wants this to be a string, but we know better
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// @ts-ignore - TS wants this to be a string, but we know better
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[category: Category]: Room[];
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[category: NotificationColor]: Room[];
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}
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}
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interface ICategoryIndex {
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interface ICategoryIndex {
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// @ts-ignore - TS wants this to be a string, but we know better
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// @ts-ignore - TS wants this to be a string, but we know better
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[category: Category]: number; // integer
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[category: NotificationColor]: number; // integer
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}
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}
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// Caution: changing this means you'll need to update a bunch of assumptions and
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// Caution: changing this means you'll need to update a bunch of assumptions and
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// comments! Check the usage of Category carefully to figure out what needs changing
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// comments! Check the usage of Category carefully to figure out what needs changing
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// if you're going to change this array's order.
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// if you're going to change this array's order.
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const CATEGORY_ORDER = [Category.Red, Category.Grey, Category.Bold, Category.Idle];
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const CATEGORY_ORDER = [
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NotificationColor.Red,
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NotificationColor.Grey,
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NotificationColor.Bold,
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NotificationColor.None, // idle
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];
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/**
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/**
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* An implementation of the "importance" algorithm for room list sorting. Where
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* An implementation of the "importance" algorithm for room list sorting. Where
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@ -92,10 +74,10 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
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// noinspection JSMethodCanBeStatic
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// noinspection JSMethodCanBeStatic
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private categorizeRooms(rooms: Room[]): ICategorizedRoomMap {
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private categorizeRooms(rooms: Room[]): ICategorizedRoomMap {
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const map: ICategorizedRoomMap = {
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const map: ICategorizedRoomMap = {
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[Category.Red]: [],
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[NotificationColor.Red]: [],
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[Category.Grey]: [],
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[NotificationColor.Grey]: [],
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[Category.Bold]: [],
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[NotificationColor.Bold]: [],
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[Category.Idle]: [],
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[NotificationColor.None]: [],
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};
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};
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for (const room of rooms) {
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for (const room of rooms) {
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const category = this.getRoomCategory(room);
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const category = this.getRoomCategory(room);
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@ -105,25 +87,11 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
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}
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}
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// noinspection JSMethodCanBeStatic
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// noinspection JSMethodCanBeStatic
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private getRoomCategory(room: Room): Category {
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private getRoomCategory(room: Room): NotificationColor {
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// Function implementation borrowed from old RoomListStore
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// It's fine for us to call this a lot because it's cached, and we shouldn't be
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// wasting anything by doing so as the store holds single references
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const mentions = room.getUnreadNotificationCount('highlight') > 0;
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const state = RoomNotificationStateStore.instance.getRoomState(room, this.tagId);
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if (mentions) {
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return state.color;
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return Category.Red;
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}
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let unread = room.getUnreadNotificationCount() > 0;
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if (unread) {
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return Category.Grey;
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}
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unread = Unread.doesRoomHaveUnreadMessages(room);
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if (unread) {
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return Category.Bold;
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}
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return Category.Idle;
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}
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}
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public async setRooms(rooms: Room[]): Promise<any> {
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public async setRooms(rooms: Room[]): Promise<any> {
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@ -217,7 +185,7 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
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}
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}
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}
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}
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private async sortCategory(category: Category) {
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private async sortCategory(category: NotificationColor) {
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// This should be relatively quick because the room is usually inserted at the top of the
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// This should be relatively quick because the room is usually inserted at the top of the
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// category, and most popular sorting algorithms will deal with trying to keep the active
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// category, and most popular sorting algorithms will deal with trying to keep the active
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// room at the top/start of the category. For the few algorithms that will have to move the
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// room at the top/start of the category. For the few algorithms that will have to move the
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@ -234,7 +202,7 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
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}
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}
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// noinspection JSMethodCanBeStatic
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// noinspection JSMethodCanBeStatic
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private getCategoryFromIndices(index: number, indices: ICategoryIndex): Category {
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private getCategoryFromIndices(index: number, indices: ICategoryIndex): NotificationColor {
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for (let i = 0; i < CATEGORY_ORDER.length; i++) {
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for (let i = 0; i < CATEGORY_ORDER.length; i++) {
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const category = CATEGORY_ORDER[i];
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const category = CATEGORY_ORDER[i];
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const isLast = i === (CATEGORY_ORDER.length - 1);
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const isLast = i === (CATEGORY_ORDER.length - 1);
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@ -250,7 +218,7 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
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}
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}
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// noinspection JSMethodCanBeStatic
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// noinspection JSMethodCanBeStatic
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private moveRoomIndexes(nRooms: number, fromCategory: Category, toCategory: Category, indices: ICategoryIndex) {
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private moveRoomIndexes(nRooms: number, fromCategory: NotificationColor, toCategory: NotificationColor, indices: ICategoryIndex) {
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// We have to update the index of the category *after* the from/toCategory variables
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// We have to update the index of the category *after* the from/toCategory variables
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// in order to update the indices correctly. Because the room is moving from/to those
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// in order to update the indices correctly. Because the room is moving from/to those
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// categories, the next category's index will change - not the category we're modifying.
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// categories, the next category's index will change - not the category we're modifying.
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@ -261,7 +229,7 @@ export class ImportanceAlgorithm extends OrderingAlgorithm {
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this.alterCategoryPositionBy(toCategory, +nRooms, indices);
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this.alterCategoryPositionBy(toCategory, +nRooms, indices);
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}
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}
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private alterCategoryPositionBy(category: Category, n: number, indices: ICategoryIndex) {
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private alterCategoryPositionBy(category: NotificationColor, n: number, indices: ICategoryIndex) {
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// Note: when we alter a category's index, we actually have to modify the ones following
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// Note: when we alter a category's index, we actually have to modify the ones following
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// the target and not the target itself.
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// the target and not the target itself.
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