mirror of https://github.com/vector-im/riot-web
changed canvas globalCompositeOperation value and removed probability
parent
88d3de710a
commit
2305811271
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@ -26,7 +26,6 @@ export type FireworksOptions = {
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* gravity value that firework adds to shift from it's start position
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* gravity value that firework adds to shift from it's start position
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*/
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*/
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gravity: number,
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gravity: number,
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probability: number,
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}
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}
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type FireworksParticle = {
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type FireworksParticle = {
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@ -58,7 +57,6 @@ type FireworksParticle = {
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export const DefaultOptions: FireworksOptions = {
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export const DefaultOptions: FireworksOptions = {
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maxCount: 500,
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maxCount: 500,
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gravity: 0.05,
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gravity: 0.05,
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probability: 0.04,
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};
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};
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export default class Fireworks implements ICanvasEffect {
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export default class Fireworks implements ICanvasEffect {
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@ -95,7 +93,7 @@ export default class Fireworks implements ICanvasEffect {
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this.supportsAnimationFrame.call(window, this.updateWorld);
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this.supportsAnimationFrame.call(window, this.updateWorld);
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}
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}
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private update = () => {
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private update = () => {
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if (this.particles.length < this.options.maxCount && Math.random() < this.options.probability) {
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if (this.particles.length < this.options.maxCount) {
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this.createFirework();
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this.createFirework();
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}
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}
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const alive = [];
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const alive = [];
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@ -109,9 +107,8 @@ export default class Fireworks implements ICanvasEffect {
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private paint = () => {
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private paint = () => {
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if (!this.context || !this.context.canvas) return;
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if (!this.context || !this.context.canvas) return;
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this.context.globalCompositeOperation = 'source-over';
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this.context.globalCompositeOperation = 'destination-out';
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this.context.fillStyle = "rgba(0,0,0,0.2)";
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this.context.fillStyle = "rgba(0,0,0,0.5)";
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this.context.canvas.style.opacity = "0.8";
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this.context.fillRect(0, 0, this.context.canvas.width, this.context.canvas.height);
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this.context.fillRect(0, 0, this.context.canvas.width, this.context.canvas.height);
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this.context.globalCompositeOperation = 'lighter';
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this.context.globalCompositeOperation = 'lighter';
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for (let i=0; i<this.particles.length; i++) {
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for (let i=0; i<this.particles.length; i++) {
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@ -74,7 +74,6 @@ type FireworksOptions = {
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* gravity value that firework adds to shift from it's start position
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* gravity value that firework adds to shift from it's start position
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*/
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*/
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gravity: number,
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gravity: number,
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probability: number,
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}
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}
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/**
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/**
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@ -104,7 +103,6 @@ export const CHAT_EFFECTS: Array<Effect<{ [key: string]: any }>> = [
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options: {
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options: {
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maxCount: 500,
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maxCount: 500,
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gravity: 0.05,
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gravity: 0.05,
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probability: 0.04,
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},
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},
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} as Effect<FireworksOptions>,
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} as Effect<FireworksOptions>,
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];
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];
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