mirror of https://github.com/vector-im/riot-web
Removed no longer used MultiInviteDialog, as it's now been replaced with the ChatInviteDialog
parent
faa39eb482
commit
27456d0e20
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@ -52,7 +52,6 @@ module.exports.components['views.dialogs.DeactivateAccountDialog'] = require('./
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module.exports.components['views.dialogs.EncryptedEventDialog'] = require('./components/views/dialogs/EncryptedEventDialog');
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module.exports.components['views.dialogs.ErrorDialog'] = require('./components/views/dialogs/ErrorDialog');
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module.exports.components['views.dialogs.LogoutPrompt'] = require('./components/views/dialogs/LogoutPrompt');
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module.exports.components['views.dialogs.MultiInviteDialog'] = require('./components/views/dialogs/MultiInviteDialog');
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module.exports.components['views.dialogs.NeedToRegisterDialog'] = require('./components/views/dialogs/NeedToRegisterDialog');
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module.exports.components['views.dialogs.QuestionDialog'] = require('./components/views/dialogs/QuestionDialog');
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module.exports.components['views.dialogs.SetDisplayNameDialog'] = require('./components/views/dialogs/SetDisplayNameDialog');
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@ -1,218 +0,0 @@
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/*
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Copyright 2016 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import React from 'react';
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import {getAddressType, inviteToRoom} from '../../../Invite';
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import sdk from '../../../index';
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export default class MultiInviteDialog extends React.Component {
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constructor(props, context) {
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super(props, context);
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this._onCancel = this._onCancel.bind(this);
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this._startInviting = this._startInviting.bind(this);
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this._canceled = false;
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this.state = {
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busy: false,
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completionStates: {}, // State of each address (invited or error)
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errorTexts: {}, // Textual error per address
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done: false,
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};
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for (let i = 0; i < this.props.inputs.length; ++i) {
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const input = this.props.inputs[i];
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if (getAddressType(input) === null) {
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this.state.completionStates[i] = 'error';
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this.state.errorTexts[i] = 'Unrecognised address';
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}
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}
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}
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componentWillUnmount() {
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this._canceled = true;
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}
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_onCancel() {
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this._canceled = true;
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this.props.onFinished(false);
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}
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_startInviting() {
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this.setState({
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busy: true,
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done: false,
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});
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this._inviteMore(0);
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}
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_inviteMore(nextIndex) {
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if (this._canceled) {
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return;
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}
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if (nextIndex == this.props.inputs.length) {
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this.setState({
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busy: false,
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done: true,
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});
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return;
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}
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const input = this.props.inputs[nextIndex];
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// don't try to invite it if it's an invalid address
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// (it will already be marked as an error though,
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// so no need to do so again)
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if (getAddressType(input) === null) {
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this._inviteMore(nextIndex + 1);
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return;
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}
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// don't re-invite (there's no way in the UI to do this, but
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// for sanity's sake)
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if (this.state.completionStates[nextIndex] == 'invited') {
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this._inviteMore(nextIndex + 1);
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return;
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}
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inviteToRoom(this.props.roomId, input).then(() => {
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if (this._canceled) { return; }
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this.setState((s) => {
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s.completionStates[nextIndex] = 'invited'
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return s;
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});
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this._inviteMore(nextIndex + 1);
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}, (err) => {
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if (this._canceled) { return; }
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let errorText;
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let fatal = false;
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if (err.errcode == 'M_FORBIDDEN') {
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fatal = true;
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errorText = 'You do not have permission to invite people to this room.';
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} else if (err.errcode == 'M_LIMIT_EXCEEDED') {
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// we're being throttled so wait a bit & try again
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setTimeout(() => {
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this._inviteMore(nextIndex);
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}, 5000);
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return;
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} else {
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errorText = 'Unknown server error';
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}
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this.setState((s) => {
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s.completionStates[nextIndex] = 'error';
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s.errorTexts[nextIndex] = errorText;
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s.busy = !fatal;
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s.done = fatal;
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return s;
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});
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if (!fatal) {
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this._inviteMore(nextIndex + 1);
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}
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});
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}
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_getProgressIndicator() {
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let numErrors = 0;
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for (const k of Object.keys(this.state.completionStates)) {
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if (this.state.completionStates[k] == 'error') {
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++numErrors;
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}
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}
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let errorText;
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if (numErrors > 0) {
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const plural = numErrors > 1 ? 's' : '';
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errorText = <span className="error">({numErrors} error{plural})</span>
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}
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return <span>
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{Object.keys(this.state.completionStates).length} / {this.props.inputs.length} {errorText}
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</span>;
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}
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render() {
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const Spinner = sdk.getComponent("elements.Spinner");
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const inviteTiles = [];
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for (let i = 0; i < this.props.inputs.length; ++i) {
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const input = this.props.inputs[i];
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let statusClass = '';
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let statusElement;
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if (this.state.completionStates[i] == 'error') {
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statusClass = 'error';
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statusElement = <p className="mx_MultiInviteDialog_statusText">{this.state.errorTexts[i]}</p>;
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} else if (this.state.completionStates[i] == 'invited') {
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statusClass = 'invited';
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}
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inviteTiles.push(
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<li key={i}>
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<p className={statusClass}>{input}</p>
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{statusElement}
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</li>
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);
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}
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let controls = [];
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if (this.state.busy) {
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controls.push(<Spinner key="spinner" />);
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controls.push(<button key="cancel" onClick={this._onCancel}>Cancel</button>);
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controls.push(<span key="progr">{this._getProgressIndicator()}</span>);
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} else if (this.state.done) {
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controls.push(
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<button
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key="cancel"
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className="mx_Dialog_primary"
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onClick={this._onCancel}
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>Done</button>
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);
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controls.push(<span key="progr">{this._getProgressIndicator()}</span>);
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} else {
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controls.push(
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<button
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key="invite"
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onClick={this._startInviting}
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autoFocus={true}
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className="mx_Dialog_primary"
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>
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Invite
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</button>);
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controls.push(<button key="cancel" onClick={this._onCancel}>Cancel</button>);
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}
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return (
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<div className="mx_MultiInviteDialog">
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<div className="mx_Dialog_title">
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Inviting {this.props.inputs.length} People
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</div>
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<div className="mx_Dialog_content">
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<ul>
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{inviteTiles}
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</ul>
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</div>
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<div className="mx_Dialog_buttons">
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{controls}
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</div>
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</div>
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);
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}
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}
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MultiInviteDialog.propTypes = {
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onFinished: React.PropTypes.func.isRequired,
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inputs: React.PropTypes.array.isRequired,
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roomId: React.PropTypes.string.isRequired,
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};
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