Fix issue with room duplication caused by filtering and selecting room using keyboard

Wrap sticky room updates in lock to prevent setStickyRoom running in middle of setKnownRooms
pull/21833/head
Michael Telatynski 2021-07-16 08:49:19 +01:00
parent 376533e709
commit 32cc48ff7a
1 changed files with 80 additions and 67 deletions

View File

@ -16,8 +16,10 @@ limitations under the License.
import { Room } from "matrix-js-sdk/src/models/room";
import { isNullOrUndefined } from "matrix-js-sdk/src/utils";
import DMRoomMap from "../../../utils/DMRoomMap";
import { EventEmitter } from "events";
import AwaitLock from "await-lock";
import DMRoomMap from "../../../utils/DMRoomMap";
import { arrayDiff, arrayHasDiff } from "../../../utils/arrays";
import { DefaultTagID, RoomUpdateCause, TagID } from "../models";
import {
@ -78,6 +80,7 @@ export class Algorithm extends EventEmitter {
} = {};
private allowedByFilter: Map<IFilterCondition, Room[]> = new Map<IFilterCondition, Room[]>();
private allowedRoomsByFilters: Set<Room> = new Set<Room>();
private stickyLock = new AwaitLock();
/**
* Set to true to suspend emissions of algorithm updates.
@ -123,7 +126,12 @@ export class Algorithm extends EventEmitter {
* @param val The new room to sticky.
*/
public async setStickyRoom(val: Room) {
await this.updateStickyRoom(val);
await this.stickyLock.acquireAsync();
try {
await this.updateStickyRoom(val);
} finally {
this.stickyLock.release();
}
}
public getTagSorting(tagId: TagID): SortAlgorithm {
@ -519,82 +527,87 @@ export class Algorithm extends EventEmitter {
if (isNullOrUndefined(rooms)) throw new Error(`Array of rooms cannot be null`);
if (!this.sortAlgorithms) throw new Error(`Cannot set known rooms without a tag sorting map`);
if (!this.updatesInhibited) {
// We only log this if we're expecting to be publishing updates, which means that
// this could be an unexpected invocation. If we're inhibited, then this is probably
// an intentional invocation.
console.warn("Resetting known rooms, initiating regeneration");
}
await this.stickyLock.acquireAsync();
try {
if (!this.updatesInhibited) {
// We only log this if we're expecting to be publishing updates, which means that
// this could be an unexpected invocation. If we're inhibited, then this is probably
// an intentional invocation.
console.warn("Resetting known rooms, initiating regeneration");
}
// Before we go any further we need to clear (but remember) the sticky room to
// avoid accidentally duplicating it in the list.
const oldStickyRoom = this._stickyRoom;
await this.updateStickyRoom(null);
// Before we go any further we need to clear (but remember) the sticky room to
// avoid accidentally duplicating it in the list.
const oldStickyRoom = this._stickyRoom;
if (oldStickyRoom) await this.updateStickyRoom(null);
this.rooms = rooms;
this.rooms = rooms;
const newTags: ITagMap = {};
for (const tagId in this.sortAlgorithms) {
// noinspection JSUnfilteredForInLoop
newTags[tagId] = [];
}
const newTags: ITagMap = {};
for (const tagId in this.sortAlgorithms) {
// noinspection JSUnfilteredForInLoop
newTags[tagId] = [];
}
// If we can avoid doing work, do so.
if (!rooms.length) {
await this.generateFreshTags(newTags); // just in case it wants to do something
this.cachedRooms = newTags;
return;
}
// If we can avoid doing work, do so.
if (!rooms.length) {
await this.generateFreshTags(newTags); // just in case it wants to do something
this.cachedRooms = newTags;
return;
}
// Split out the easy rooms first (leave and invite)
const memberships = splitRoomsByMembership(rooms);
for (const room of memberships[EffectiveMembership.Invite]) {
newTags[DefaultTagID.Invite].push(room);
}
for (const room of memberships[EffectiveMembership.Leave]) {
newTags[DefaultTagID.Archived].push(room);
}
// Split out the easy rooms first (leave and invite)
const memberships = splitRoomsByMembership(rooms);
for (const room of memberships[EffectiveMembership.Invite]) {
newTags[DefaultTagID.Invite].push(room);
}
for (const room of memberships[EffectiveMembership.Leave]) {
newTags[DefaultTagID.Archived].push(room);
}
// Now process all the joined rooms. This is a bit more complicated
for (const room of memberships[EffectiveMembership.Join]) {
const tags = this.getTagsOfJoinedRoom(room);
// Now process all the joined rooms. This is a bit more complicated
for (const room of memberships[EffectiveMembership.Join]) {
const tags = this.getTagsOfJoinedRoom(room);
let inTag = false;
if (tags.length > 0) {
for (const tag of tags) {
if (!isNullOrUndefined(newTags[tag])) {
newTags[tag].push(room);
inTag = true;
let inTag = false;
if (tags.length > 0) {
for (const tag of tags) {
if (!isNullOrUndefined(newTags[tag])) {
newTags[tag].push(room);
inTag = true;
}
}
}
if (!inTag) {
if (DMRoomMap.shared().getUserIdForRoomId(room.roomId)) {
newTags[DefaultTagID.DM].push(room);
} else {
newTags[DefaultTagID.Untagged].push(room);
}
}
}
if (!inTag) {
if (DMRoomMap.shared().getUserIdForRoomId(room.roomId)) {
newTags[DefaultTagID.DM].push(room);
} else {
newTags[DefaultTagID.Untagged].push(room);
}
}
}
await this.generateFreshTags(newTags);
this.cachedRooms = newTags; // this recalculates the filtered rooms for us
this.updateTagsFromCache();
// Now that we've finished generation, we need to update the sticky room to what
// it was. It's entirely possible that it changed lists though, so if it did then
// we also have to update the position of it.
if (oldStickyRoom && oldStickyRoom.room) {
await this.updateStickyRoom(oldStickyRoom.room);
if (this._stickyRoom && this._stickyRoom.room) { // just in case the update doesn't go according to plan
if (this._stickyRoom.tag !== oldStickyRoom.tag) {
// We put the sticky room at the top of the list to treat it as an obvious tag change.
this._stickyRoom.position = 0;
this.recalculateStickyRoom(this._stickyRoom.tag);
await this.generateFreshTags(newTags);
this.cachedRooms = newTags; // this recalculates the filtered rooms for us
this.updateTagsFromCache();
// Now that we've finished generation, we need to update the sticky room to what
// it was. It's entirely possible that it changed lists though, so if it did then
// we also have to update the position of it.
if (oldStickyRoom && oldStickyRoom.room) {
await this.updateStickyRoom(oldStickyRoom.room);
if (this._stickyRoom && this._stickyRoom.room) { // just in case the update doesn't go according to plan
if (this._stickyRoom.tag !== oldStickyRoom.tag) {
// We put the sticky room at the top of the list to treat it as an obvious tag change.
this._stickyRoom.position = 0;
this.recalculateStickyRoom(this._stickyRoom.tag);
}
}
}
} finally {
this.stickyLock.release();
}
}
@ -685,9 +698,9 @@ export class Algorithm extends EventEmitter {
if (!this.algorithms) throw new Error("Not ready: no algorithms to determine tags from");
// Note: check the isSticky against the room ID just in case the reference is wrong
const isSticky = this._stickyRoom && this._stickyRoom.room && this._stickyRoom.room.roomId === room.roomId;
const isSticky = this._stickyRoom?.room?.roomId === room.roomId;
if (cause === RoomUpdateCause.NewRoom) {
const isForLastSticky = this._lastStickyRoom && this._lastStickyRoom.room === room;
const isForLastSticky = this._lastStickyRoom?.room === room;
const roomTags = this.roomIdsToTags[room.roomId];
const hasTags = roomTags && roomTags.length > 0;