mirror of https://github.com/vector-im/riot-web
On failure, regenerate state from sdk
Instead of using history, which could be unpredictablepull/21833/head
parent
81eca49266
commit
330ce0f02e
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@ -26,7 +26,6 @@ class RoomListStore extends Store {
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super(dis);
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this._init();
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this._actionHistory = [];
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}
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_init() {
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@ -57,14 +56,13 @@ class RoomListStore extends Store {
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break;
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}
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this._generateRoomLists(payload.matrixClient);
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this._actionHistory.unshift(payload);
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this._matrixClient = payload.matrixClient;
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this._generateRoomLists();
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}
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break;
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case 'MatrixActions.Room.tags': {
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if (!this._state.ready) break;
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this._updateRoomLists(payload.room);
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this._actionHistory.unshift(payload);
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}
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break;
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case 'RoomListActions.tagRoom.pending': {
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@ -74,35 +72,22 @@ class RoomListStore extends Store {
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payload.request.newTag,
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payload.request.metaData,
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);
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this._actionHistory.unshift(payload);
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}
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break;
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case 'RoomListActions.tagRoom.failure': {
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this._actionHistory = this._actionHistory.filter((action) => {
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return action.asyncId !== payload.asyncId;
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});
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// don't duplicate history
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const history = this._actionHistory.slice(0);
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this._actionHistory = [];
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this._reloadFromHistory(history);
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// Reset state according to js-sdk
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this._generateRoomLists();
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}
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break;
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case 'on_logged_out': {
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// Reset state without pushing an update to the view, which generally assumes that
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// the matrix client isn't `null` and so causing a re-render will cause NPEs.
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this._init();
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this._actionHistory.unshift(payload);
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}
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break;
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}
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}
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_reloadFromHistory(history) {
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this._init();
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history.forEach((action) => this.__onDispatch(action));
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}
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_updateRoomListsOptimistic(updatedRoom, oldTag, newTag, metaData) {
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const newLists = {};
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@ -153,7 +138,7 @@ class RoomListStore extends Store {
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});
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}
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_generateRoomLists(matrixClient) {
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_generateRoomLists() {
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const lists = {
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"im.vector.fake.invite": [],
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"m.favourite": [],
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@ -163,10 +148,14 @@ class RoomListStore extends Store {
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"im.vector.fake.archived": [],
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};
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const dmRoomMap = DMRoomMap.shared();
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matrixClient.getRooms().forEach((room, index) => {
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const me = room.getMember(matrixClient.credentials.userId);
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// If somehow we dispatched a RoomListActions.tagRoom.failure before a MatrixActions.sync
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if (!this._matrixClient) return;
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this._matrixClient.getRooms().forEach((room, index) => {
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const me = room.getMember(this._matrixClient.credentials.userId);
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if (!me) return;
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if (me.membership == "invite") {
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