mirror of https://github.com/vector-im/riot-web
Only feed state events to widgets if we believe they update the state
As part of the effort to make room state more reliable, we're looking at changing how state is communicated to widgets. Rather than passing all state events from the timeline through (and forcing the widget to assume that they belong to the server's view of the room state), let's try passing only those state events through that we believe actually belong to the server's view of the room state. When combined with a matrix-js-sdk that supports MSC4222, this improves the reliability of state tracking for widgets. We would like to later explore a solution that has a separate 'state update' widget action in addition to the generic 'incoming timeline event' widget action, to make the widget API better reflect the shape of the data sources that drive it (like the sync responses of Simplified Sliding Sync or MSC4222).pull/28422/head
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@ -6,7 +6,14 @@
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* Please see LICENSE files in the repository root for full details.
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*/
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import { Room, MatrixEvent, MatrixEventEvent, MatrixClient, ClientEvent } from "matrix-js-sdk/src/matrix";
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import {
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Room,
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MatrixEvent,
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MatrixEventEvent,
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MatrixClient,
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ClientEvent,
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RoomStateEvent,
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} from "matrix-js-sdk/src/matrix";
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import { KnownMembership } from "matrix-js-sdk/src/types";
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import {
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ClientWidgetApi,
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@ -333,6 +340,7 @@ export class StopGapWidget extends EventEmitter {
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// Attach listeners for feeding events - the underlying widget classes handle permissions for us
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this.client.on(ClientEvent.Event, this.onEvent);
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this.client.on(MatrixEventEvent.Decrypted, this.onEventDecrypted);
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this.client.on(RoomStateEvent.Events, this.onStateEvent);
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this.client.on(ClientEvent.ToDeviceEvent, this.onToDeviceEvent);
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this.messaging.on(
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@ -463,15 +471,33 @@ export class StopGapWidget extends EventEmitter {
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this.client.off(ClientEvent.Event, this.onEvent);
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this.client.off(MatrixEventEvent.Decrypted, this.onEventDecrypted);
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this.client.off(RoomStateEvent.Events, this.onStateEvent);
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this.client.off(ClientEvent.ToDeviceEvent, this.onToDeviceEvent);
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}
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private onEvent = (ev: MatrixEvent): void => {
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this.client.decryptEventIfNeeded(ev);
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this.feedEvent(ev);
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// Only process non-state events here; we don't want to confuse the
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// widget with a state event from the timeline that might not have
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// actually updated the room's state
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if (!ev.isState()) this.handleEvent(ev);
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};
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private onEventDecrypted = (ev: MatrixEvent): void => {
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this.handleEvent(ev);
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};
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private onStateEvent = (ev: MatrixEvent): void => {
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// State events get to skip all the checks of handleEvent and be fed
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// directly to the widget. When it comes to state events, we don't care
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// so much about getting the order and contents of the timeline right as
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// we care about state updates reliably getting through to the widget so
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// that it sees the same state as what the server calculated.
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// TODO: We can provide widgets with a more complete timeline stream
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// while also getting state updates right if we create a separate widget
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// action for communicating state deltas, similar to how the 'state'
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// sections of sync responses in Simplified Sliding Sync and MSC4222
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// work.
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this.feedEvent(ev);
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};
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@ -544,8 +570,7 @@ export class StopGapWidget extends EventEmitter {
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return false;
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}
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private feedEvent(ev: MatrixEvent): void {
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if (this.messaging === null) return;
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private handleEvent(ev: MatrixEvent): void {
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if (
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// If we had decided earlier to feed this event to the widget, but
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// it just wasn't ready, give it another try
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@ -573,11 +598,16 @@ export class StopGapWidget extends EventEmitter {
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if (ev.isBeingDecrypted() || ev.isDecryptionFailure()) {
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this.eventsToFeed.add(ev);
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} else {
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this.feedEvent(ev);
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}
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}
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}
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private feedEvent(ev: MatrixEvent): void {
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if (this.messaging === null) return;
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const raw = ev.getEffectiveEvent();
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this.messaging.feedEvent(raw as IRoomEvent, this.eventListenerRoomId!).catch((e) => {
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logger.error("Error sending event to widget: ", e);
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});
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}
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}
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}
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}
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