mirror of https://github.com/vector-im/riot-web
Move velocity stuff / contextual menu from Vector to React.
parent
1825b0317e
commit
5ba1ef5203
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@ -29,7 +29,8 @@
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"optimist": "^0.6.1",
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"optimist": "^0.6.1",
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"q": "^1.4.1",
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"q": "^1.4.1",
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"react": "^0.14.2",
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"react": "^0.14.2",
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"react-dom": "^0.14.2"
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"react-dom": "^0.14.2",
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"velocity-animate": "^1.2.3"
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},
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},
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"//deps": "The loader packages are here because webpack in a project that depends on us needs them in this package's node_modules folder",
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"//deps": "The loader packages are here because webpack in a project that depends on us needs them in this package's node_modules folder",
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"//depsbuglink": "https://github.com/webpack/webpack/issues/1472",
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"//depsbuglink": "https://github.com/webpack/webpack/issues/1472",
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@ -0,0 +1,82 @@
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/*
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Copyright 2015 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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var React = require('react');
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var ReactDOM = require('react-dom');
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// Shamelessly ripped off Modal.js. There's probably a better way
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// of doing reusable widgets like dialog boxes & menus where we go and
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// pass in a custom control as the actual body.
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module.exports = {
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ContextualMenuContainerId: "mx_ContextualMenu_Container",
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getOrCreateContainer: function() {
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var container = document.getElementById(this.ContextualMenuContainerId);
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if (!container) {
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container = document.createElement("div");
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container.id = this.ContextualMenuContainerId;
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document.body.appendChild(container);
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}
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return container;
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},
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createMenu: function (Element, props) {
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var self = this;
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var closeMenu = function() {
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ReactDOM.unmountComponentAtNode(self.getOrCreateContainer());
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if (props && props.onFinished) props.onFinished.apply(null, arguments);
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};
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var position = {
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top: props.top - 20,
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};
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var chevron = null;
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if (props.left) {
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chevron = <img className="mx_ContextualMenu_chevron_left" src="img/chevron-left.png" width="9" height="16" />
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position.left = props.left + 8;
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} else {
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chevron = <img className="mx_ContextualMenu_chevron_right" src="img/chevron-right.png" width="9" height="16" />
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position.right = props.right + 8;
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}
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var className = 'mx_ContextualMenu_wrapper';
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// FIXME: If a menu uses getDefaultProps it clobbers the onFinished
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// property set here so you can't close the menu from a button click!
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var menu = (
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<div className={className}>
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<div className="mx_ContextualMenu" style={position}>
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{chevron}
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<Element {...props} onFinished={closeMenu}/>
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</div>
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<div className="mx_ContextualMenu_background" onClick={closeMenu}></div>
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</div>
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);
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ReactDOM.render(menu, this.getOrCreateContainer());
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return {close: closeMenu};
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},
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};
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@ -0,0 +1,113 @@
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var React = require('react');
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var ReactDom = require('react-dom');
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var Velocity = require('velocity-animate');
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/**
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* The Velociraptor contains components and animates transitions with velocity.
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* It will only pick up direct changes to properties ('left', currently), and so
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* will not work for animating positional changes where the position is implicit
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* from DOM order. This makes it a lot simpler and lighter: if you need fully
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* automatic positional animation, look at react-shuffle or similar libraries.
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*/
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module.exports = React.createClass({
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displayName: 'Velociraptor',
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propTypes: {
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children: React.PropTypes.array,
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transition: React.PropTypes.object,
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container: React.PropTypes.string
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},
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componentWillMount: function() {
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this.children = {};
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this.nodes = {};
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var self = this;
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React.Children.map(this.props.children, function(c) {
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self.children[c.key] = c;
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});
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},
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componentWillReceiveProps: function(nextProps) {
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var self = this;
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var oldChildren = this.children;
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this.children = {};
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React.Children.map(nextProps.children, function(c) {
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if (oldChildren[c.key]) {
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var old = oldChildren[c.key];
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var oldNode = ReactDom.findDOMNode(self.nodes[old.key]);
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if (oldNode.style.left != c.props.style.left) {
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Velocity(oldNode, { left: c.props.style.left }, self.props.transition).then(function() {
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// special case visibility because it's nonsensical to animate an invisible element
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// so we always hidden->visible pre-transition and visible->hidden after
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if (oldNode.style.visibility == 'visible' && c.props.style.visibility == 'hidden') {
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oldNode.style.visibility = c.props.style.visibility;
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}
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});
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if (oldNode.style.visibility == 'hidden' && c.props.style.visibility == 'visible') {
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oldNode.style.visibility = c.props.style.visibility;
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}
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//console.log("translation: "+oldNode.style.left+" -> "+c.props.style.left);
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}
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self.children[c.key] = old;
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} else {
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// new element. If it has a startStyle, use that as the style and go through
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// the enter animations
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var newProps = {
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ref: self.collectNode.bind(self, c.key)
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};
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if (c.props.startStyle && Object.keys(c.props.startStyle).length) {
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var startStyle = c.props.startStyle;
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if (Array.isArray(startStyle)) {
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startStyle = startStyle[0];
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}
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newProps._restingStyle = c.props.style;
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newProps.style = startStyle;
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//console.log("mounted@startstyle0: "+JSON.stringify(startStyle));
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// apply the enter animations once it's mounted
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}
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self.children[c.key] = React.cloneElement(c, newProps);
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}
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});
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},
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collectNode: function(k, node) {
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if (
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this.nodes[k] === undefined &&
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node.props.startStyle &&
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Object.keys(node.props.startStyle).length
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) {
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var domNode = ReactDom.findDOMNode(node);
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var startStyles = node.props.startStyle;
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var transitionOpts = node.props.enterTransitionOpts;
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if (!Array.isArray(startStyles)) {
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startStyles = [ startStyles ];
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transitionOpts = [ transitionOpts ];
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}
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// start from startStyle 1: 0 is the one we gave it
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// to start with, so now we animate 1 etc.
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for (var i = 1; i < startStyles.length; ++i) {
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Velocity(domNode, startStyles[i], transitionOpts[i-1]);
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//console.log("start: "+JSON.stringify(startStyles[i]));
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}
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// and then we animate to the resting state
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Velocity(domNode, node.props._restingStyle, transitionOpts[i-1]);
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//console.log("enter: "+JSON.stringify(node.props._restingStyle));
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}
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this.nodes[k] = node;
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},
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render: function() {
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var self = this;
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var childList = Object.keys(this.children).map(function(k) {
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return React.cloneElement(self.children[k], {
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ref: self.collectNode.bind(self, self.children[k].key)
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});
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});
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return (
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<span>
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{childList}
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</span>
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);
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},
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});
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@ -0,0 +1,15 @@
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var Velocity = require('velocity-animate');
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// courtesy of https://github.com/julianshapiro/velocity/issues/283
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// We only use easeOutBounce (easeInBounce is just sort of nonsensical)
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function bounce( p ) {
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var pow2,
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bounce = 4;
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while ( p < ( ( pow2 = Math.pow( 2, --bounce ) ) - 1 ) / 11 ) {}
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return 1 / Math.pow( 4, 3 - bounce ) - 7.5625 * Math.pow( ( pow2 * 3 - 2 ) / 22 - p, 2 );
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}
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Velocity.Easings.easeOutBounce = function(p) {
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return 1 - bounce(1 - p);
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}
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@ -24,10 +24,9 @@ var sdk = require('../../../index');
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var MatrixClientPeg = require('../../../MatrixClientPeg')
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var MatrixClientPeg = require('../../../MatrixClientPeg')
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var TextForEvent = require('../../../TextForEvent');
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var TextForEvent = require('../../../TextForEvent');
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// FIXME BROKEN IMPORTS
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var ContextualMenu = require('../../../ContextualMenu');
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var ContextualMenu = require('../../../../ContextualMenu');
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var Velociraptor = require('../../../Velociraptor');
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var Velociraptor = require('../../../../Velociraptor');
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require('../../../VelocityBounce');
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require('../../../../VelocityBounce');
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var bounce = false;
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var bounce = false;
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try {
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try {
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