mirror of https://github.com/vector-im/riot-web
Make the function call-rate limiting a generic thing and use it in more places.
parent
75ff4f0f95
commit
63776509a6
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@ -41,6 +41,7 @@ var Resend = require("../../Resend");
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var SlashCommands = require("../../SlashCommands");
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var dis = require("../../dispatcher");
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var Tinter = require("../../Tinter");
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var rate_limited_func = require('../../ratelimitedfunc');
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var PAGINATE_SIZE = 20;
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var INITIAL_SIZE = 20;
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@ -617,7 +618,7 @@ module.exports = React.createClass({
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}
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},
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_updateTabCompleteList: function(room) {
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_updateTabCompleteList: new rate_limited_func(function(room) {
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if (!room || !this.tabComplete) {
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return;
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}
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@ -626,7 +627,7 @@ module.exports = React.createClass({
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CommandEntry.fromCommands(SlashCommands.getCommandList())
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)
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);
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},
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}, 500),
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_initialiseMessagePanel: function() {
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var messagePanel = ReactDOM.findDOMNode(this.refs.messagePanel);
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@ -22,6 +22,7 @@ var Modal = require("../../../Modal");
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var Entities = require("../../../Entities");
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var sdk = require('../../../index');
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var GeminiScrollbar = require('react-gemini-scrollbar');
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var rate_limited_func = require('../../../ratelimitedfunc');
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var INITIAL_LOAD_NUM_MEMBERS = 30;
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var SHARE_HISTORY_WARNING = "Newly invited users will see the history of this room. "+
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@ -147,14 +148,14 @@ module.exports = React.createClass({
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}
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},
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_updateList: function() {
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_updateList: new rate_limited_func(function() {
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this.memberDict = this.getMemberDict();
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var self = this;
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this.setState({
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members: self.roomMembers()
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});
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},
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}, 500),
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onInvite: function(inputText) {
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var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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@ -24,6 +24,7 @@ var RoomListSorter = require("../../../RoomListSorter");
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var Unread = require('../../../Unread');
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var dis = require("../../../dispatcher");
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var sdk = require('../../../index');
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var rate_limited_func = require('../../../ratelimitedfunc');
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var HIDE_CONFERENCE_CHANS = true;
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@ -155,36 +156,9 @@ module.exports = React.createClass({
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this._delayedRefreshRoomList();
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},
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_delayedRefreshRoomList: function() {
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// There can be 1000s of JS SDK events when rooms are initially synced;
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// we don't want to do lots of work rendering until things have settled.
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// Therefore, keep a 1s refresh buffer which will refresh the room list
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// at MOST once every 1s to prevent thrashing.
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var MAX_REFRESH_INTERVAL_MS = 1000;
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var self = this;
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if (!self._lastRefreshRoomListTs) {
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self.refreshRoomList(); // first refresh evar
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}
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else {
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var timeWaitedMs = Date.now() - self._lastRefreshRoomListTs;
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if (timeWaitedMs > MAX_REFRESH_INTERVAL_MS) {
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clearTimeout(self._refreshRoomListTimerId);
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self._refreshRoomListTimerId = null;
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self.refreshRoomList(); // refreshed more than MAX_REFRESH_INTERVAL_MS ago
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}
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else {
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// refreshed less than MAX_REFRESH_INTERVAL_MS ago, wait the difference
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// if we aren't already waiting. If we are waiting then NOP, it will
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// fire soon, promise!
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if (!self._refreshRoomListTimerId) {
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self._refreshRoomListTimerId = setTimeout(function() {
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self.refreshRoomList();
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}, 10 + MAX_REFRESH_INTERVAL_MS - timeWaitedMs); // 10 is a buffer amount
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}
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}
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}
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},
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_delayedRefreshRoomList: new rate_limited_func(function() {
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this.refreshRoomList();
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}, 500),
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refreshRoomList: function() {
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// console.log("DEBUG: Refresh room list delta=%s ms",
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@ -0,0 +1,39 @@
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/*
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Copyright 2016 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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module.exports = function(f, min_interval_ms) {
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this.lastCall = 0;
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this.scheduledCall = undefined;
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var self = this;
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return function() {
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var now = Date.now();
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if (self.lastCall < now - min_interval_ms) {
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f.apply(this);
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self.lastCall = now;
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} else if (self.scheduledCall === undefined) {
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self.scheduledCall = setTimeout(() => {
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self.scheduledCall = undefined;
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f.apply(this);
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self.lastCall = now;
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},
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(self.lastCall + min_interval_ms) - now
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);
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}
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};
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};
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