mirror of https://github.com/vector-im/riot-web
Autoplay semantics for voice messages
Fixes https://github.com/vector-im/element-web/issues/18804 Fixes https://github.com/vector-im/element-web/issues/18715 Fixes https://github.com/vector-im/element-web/issues/18714 Fixes https://github.com/vector-im/element-web/issues/17961pull/21833/head
parent
a5ccd690a6
commit
730af94014
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@ -26,7 +26,7 @@ export class ManagedPlayback extends Playback {
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}
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public async play(): Promise<void> {
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this.manager.playOnly(this);
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this.manager.pauseAllExcept(this);
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return super.play();
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}
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@ -117,6 +117,8 @@ export class Playback extends EventEmitter implements IDestroyable {
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}
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public destroy() {
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// Dev note: It's critical that we call stop() during cleanup to ensure that downstream callers
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// are aware of the final clock position before the user triggered an unload.
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// noinspection JSIgnoredPromiseFromCall - not concerned about being called async here
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this.stop();
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this.removeAllListeners();
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@ -177,9 +179,12 @@ export class Playback extends EventEmitter implements IDestroyable {
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this.waveformObservable.update(this.resampledWaveform);
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this.emit(PlaybackState.Stopped); // signal that we're not decoding anymore
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this.clock.flagLoadTime(); // must happen first because setting the duration fires a clock update
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this.clock.durationSeconds = this.element ? this.element.duration : this.audioBuf.duration;
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// Signal that we're not decoding anymore. This is done last to ensure the clock is updated for
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// when the downstream callers try to use it.
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this.emit(PlaybackState.Stopped); // signal that we're not decoding anymore
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}
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private onPlaybackEnd = async () => {
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@ -89,9 +89,9 @@ export class PlaybackClock implements IDestroyable {
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return this.observable;
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}
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private checkTime = () => {
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private checkTime = (force = false) => {
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const now = this.timeSeconds; // calculated dynamically
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if (this.lastCheck !== now) {
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if (this.lastCheck !== now || force) {
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this.observable.update([now, this.durationSeconds]);
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this.lastCheck = now;
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}
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@ -141,7 +141,7 @@ export class PlaybackClock implements IDestroyable {
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public syncTo(contextTime: number, clipTime: number) {
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this.clipStart = contextTime - clipTime;
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this.stopped = false; // count as a mid-stream pause (if we were stopped)
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this.checkTime();
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this.checkTime(true);
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}
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public destroy() {
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@ -14,7 +14,7 @@ See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import { DEFAULT_WAVEFORM, Playback } from "./Playback";
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import { DEFAULT_WAVEFORM, Playback, PlaybackState } from "./Playback";
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import { ManagedPlayback } from "./ManagedPlayback";
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/**
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@ -34,12 +34,14 @@ export class PlaybackManager {
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}
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/**
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* Stops all other playback instances. If no playback is provided, all instances
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* are stopped.
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* Pauses all other playback instances. If no playback is provided, all playing
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* instances are paused.
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* @param playback Optional. The playback to leave untouched.
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*/
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public playOnly(playback?: Playback) {
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this.instances.filter(p => p !== playback).forEach(p => p.stop());
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public pauseAllExcept(playback?: Playback) {
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this.instances
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.filter(p => p !== playback && p.currentState === PlaybackState.Playing)
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.forEach(p => p.pause());
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}
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public destroyPlaybackInstance(playback: ManagedPlayback) {
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@ -0,0 +1,212 @@
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/*
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Copyright 2021 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import { MatrixClient, MatrixEvent, Room } from "matrix-js-sdk";
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import { Playback, PlaybackState } from "./Playback";
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import { UPDATE_EVENT } from "../stores/AsyncStore";
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import { MatrixClientPeg } from "../MatrixClientPeg";
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import { arrayFastClone } from "../utils/arrays";
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import { PlaybackManager } from "./PlaybackManager";
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import { isVoiceMessage } from "../utils/EventUtils";
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import RoomViewStore from "../stores/RoomViewStore";
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/**
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* Audio playback queue management for a given room. This keeps track of where the user
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* was at for each playback, what order the playbacks were played in, and triggers subsequent
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* playbacks.
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*
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* Currently this is only intended to be used by voice messages.
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*
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* The primary mechanics are:
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* * Persisted clock state for each playback instance (tied to Event ID).
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* * Limited memory of playback order (see code; not persisted).
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* * Autoplay of next eligible playback instance.
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*/
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export class PlaybackQueue {
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private static queues = new Map<string, PlaybackQueue>(); // keyed by room ID
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private playbacks = new Map<string, Playback>(); // keyed by event ID
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private clockStates = new Map<string, number>(); // keyed by event ID
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private playbackIdOrder: string[] = []; // event IDs, last == current
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private currentPlaybackId: string; // event ID, broken out from above for ease of use
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private recentFullPlays = new Set<string>(); // event IDs
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constructor(private client: MatrixClient, private room: Room) {
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this.loadClocks();
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RoomViewStore.addListener(() => {
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if (RoomViewStore.getRoomId() === this.room.roomId) {
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// Reset the state of the playbacks before they start mounting and enqueuing updates.
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// We reset the entirety of the queue, including order, to ensure the user isn't left
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// confused with what order the messages are playing in.
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this.currentPlaybackId = null; // this in particular stops autoplay when the room is switched to
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this.recentFullPlays = new Set<string>();
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this.playbackIdOrder = [];
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}
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});
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}
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public static forRoom(roomId: string): PlaybackQueue {
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const cli = MatrixClientPeg.get();
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const room = cli.getRoom(roomId);
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if (!room) throw new Error("Unknown room");
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if (PlaybackQueue.queues.has(room.roomId)) {
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return PlaybackQueue.queues.get(room.roomId);
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}
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const queue = new PlaybackQueue(cli, room);
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PlaybackQueue.queues.set(room.roomId, queue);
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return queue;
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}
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private persistClocks() {
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localStorage.setItem(
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`mx_voice_message_clocks_${this.room.roomId}`,
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JSON.stringify(Array.from(this.clockStates.entries())),
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);
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}
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private loadClocks() {
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const val = localStorage.getItem(`mx_voice_message_clocks_${this.room.roomId}`);
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if (!!val) {
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this.clockStates = new Map<string, number>(JSON.parse(val));
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}
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}
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public unsortedEnqueue(mxEvent: MatrixEvent, playback: Playback) {
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// We don't ever detach our listeners: we expect the Playback to clean up for us
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this.playbacks.set(mxEvent.getId(), playback);
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playback.on(UPDATE_EVENT, (state) => this.onPlaybackStateChange(playback, mxEvent, state));
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playback.clockInfo.liveData.onUpdate((clock) => this.onPlaybackClock(playback, mxEvent, clock));
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}
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private onPlaybackStateChange(playback: Playback, mxEvent: MatrixEvent, newState: PlaybackState) {
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// Remember where the user got to in playback
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const wasLastPlaying = this.currentPlaybackId === mxEvent.getId();
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if (newState === PlaybackState.Stopped && this.clockStates.has(mxEvent.getId()) && !wasLastPlaying) {
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// noinspection JSIgnoredPromiseFromCall
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playback.skipTo(this.clockStates.get(mxEvent.getId()));
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} else if (newState === PlaybackState.Stopped) {
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// Remove the now-useless clock for some space savings
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this.clockStates.delete(mxEvent.getId());
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if (wasLastPlaying) {
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this.recentFullPlays.add(this.currentPlaybackId);
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const orderClone = arrayFastClone(this.playbackIdOrder);
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const last = orderClone.pop();
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if (last === this.currentPlaybackId) {
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const next = orderClone.pop();
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if (next) {
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const instance = this.playbacks.get(next);
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if (!instance) {
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console.warn(
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"Voice message queue desync: Missing playback for next message: "
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+ `Current=${this.currentPlaybackId} Last=${last} Next=${next}`,
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);
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} else {
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this.playbackIdOrder = orderClone;
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PlaybackManager.instance.pauseAllExcept(instance);
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// This should cause a Play event, which will re-populate our playback order
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// and update our current playback ID.
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// noinspection JSIgnoredPromiseFromCall
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instance.play();
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}
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} else {
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// else no explicit next event, so find an event we haven't played that comes next. The live
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// timeline is already most recent last, so we can iterate down that.
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const timeline = arrayFastClone(this.room.getLiveTimeline().getEvents());
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let scanForVoiceMessage = false;
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let nextEv: MatrixEvent;
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for (const event of timeline) {
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if (event.getId() === mxEvent.getId()) {
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scanForVoiceMessage = true;
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continue;
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}
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if (!scanForVoiceMessage) continue;
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// Dev note: This is where we'd break to cause text/non-voice messages to
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// interrupt automatic playback.
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const isRightType = isVoiceMessage(event);
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const havePlayback = this.playbacks.has(event.getId());
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const isRecentlyCompleted = this.recentFullPlays.has(event.getId());
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if (isRightType && havePlayback && !isRecentlyCompleted) {
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nextEv = event;
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break;
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}
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}
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if (!nextEv) {
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// if we don't have anywhere to go, reset the recent playback queue so the user
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// can start a new chain of playbacks.
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this.recentFullPlays = new Set<string>();
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this.playbackIdOrder = [];
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} else {
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this.playbackIdOrder = orderClone;
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const instance = this.playbacks.get(nextEv.getId());
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PlaybackManager.instance.pauseAllExcept(instance);
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// This should cause a Play event, which will re-populate our playback order
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// and update our current playback ID.
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// noinspection JSIgnoredPromiseFromCall
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instance.play();
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}
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}
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} else {
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console.warn(
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"Voice message queue desync: Expected playback stop to be last in order. "
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+ `Current=${this.currentPlaybackId} Last=${last} EventID=${mxEvent.getId()}`,
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);
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}
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}
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}
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if (newState === PlaybackState.Playing) {
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const order = this.playbackIdOrder;
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if (this.currentPlaybackId !== mxEvent.getId() && !!this.currentPlaybackId) {
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if (order.length === 0 || order[order.length - 1] !== this.currentPlaybackId) {
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const lastInstance = this.playbacks.get(this.currentPlaybackId);
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if (
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lastInstance.currentState === PlaybackState.Playing
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|| lastInstance.currentState === PlaybackState.Paused
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) {
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order.push(this.currentPlaybackId);
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}
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}
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}
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this.currentPlaybackId = mxEvent.getId();
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if (order.length === 0 || order[order.length - 1] !== this.currentPlaybackId) {
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order.push(this.currentPlaybackId);
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}
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}
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// Only persist clock information on pause/stop (end) to avoid overwhelming the storage.
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// This should get triggered from normal voice message component unmount due to the playback
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// stopping itself for cleanup.
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if (newState === PlaybackState.Paused || newState === PlaybackState.Stopped) {
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this.persistClocks();
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}
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}
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private onPlaybackClock(playback: Playback, mxEvent: MatrixEvent, clocks: number[]) {
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if (playback.currentState === PlaybackState.Decoding) return; // ignore pre-ready values
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if (playback.currentState !== PlaybackState.Stopped) {
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this.clockStates.set(mxEvent.getId(), clocks[0]); // [0] is the current seek position
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}
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}
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}
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@ -24,6 +24,8 @@ import { IMediaEventContent } from "../../../customisations/models/IMediaEventCo
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import MFileBody from "./MFileBody";
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import { IBodyProps } from "./IBodyProps";
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import { PlaybackManager } from "../../../audio/PlaybackManager";
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import { isVoiceMessage } from "../../../utils/EventUtils";
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import { PlaybackQueue } from "../../../audio/PlaybackQueue";
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interface IState {
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error?: Error;
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@ -67,6 +69,10 @@ export default class MAudioBody extends React.PureComponent<IBodyProps, IState>
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playback.clockInfo.populatePlaceholdersFrom(this.props.mxEvent);
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this.setState({ playback });
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if (isVoiceMessage(this.props.mxEvent)) {
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PlaybackQueue.forRoom(this.props.mxEvent.getRoomId()).unsortedEnqueue(this.props.mxEvent, playback);
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}
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// Note: the components later on will handle preparing the Playback class for us.
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}
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@ -179,7 +179,7 @@ export default class VoiceRecordComposerTile extends React.PureComponent<IProps,
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try {
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// stop any noises which might be happening
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await PlaybackManager.instance.playOnly(null);
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await PlaybackManager.instance.pauseAllExcept(null);
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const recorder = VoiceRecordingStore.instance.startRecording();
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await recorder.start();
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