mirror of https://github.com/vector-im/riot-web
Show 'show more' when there are less tiles than the default
For example, if you only have 3/10 rooms required for the default then resize smaller, we should have a 'show more' button. This works by changing the rendering to be slightly more efficient and only looping over what is seen (renderVisibleTiles(), using this.numTiles in place of tiles.length) and using a new setVisibleTilesWithin() function on the layout. Previously resizing the 3/10 case would be setting visibleTiles to ~8 instead of ~1 like it should (because the getter returns a default).pull/21833/head
parent
8cfe12b817
commit
7674030c6e
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@ -91,6 +91,12 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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return (this.props.rooms || []).length;
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return (this.props.rooms || []).length;
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}
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}
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private get numVisibleTiles(): number {
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if (!this.props.layout) return 0;
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const nVisible = Math.floor(this.props.layout.visibleTiles);
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return Math.min(nVisible, this.numTiles);
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}
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public componentDidUpdate() {
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public componentDidUpdate() {
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this.state.notificationState.setRooms(this.props.rooms);
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this.state.notificationState.setRooms(this.props.rooms);
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}
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}
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@ -107,7 +113,7 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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private onResize = (e: React.MouseEvent, data: ResizeCallbackData) => {
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private onResize = (e: React.MouseEvent, data: ResizeCallbackData) => {
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const direction = e.movementY < 0 ? -1 : +1;
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const direction = e.movementY < 0 ? -1 : +1;
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const tileDiff = this.props.layout.pixelsToTiles(Math.abs(e.movementY)) * direction;
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const tileDiff = this.props.layout.pixelsToTiles(Math.abs(e.movementY)) * direction;
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this.props.layout.visibleTiles += tileDiff;
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this.props.layout.setVisibleTilesWithin(tileDiff, this.numTiles);
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this.forceUpdate(); // because the layout doesn't trigger a re-render
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this.forceUpdate(); // because the layout doesn't trigger a re-render
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};
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};
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@ -173,13 +179,17 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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}
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}
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};
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};
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private renderTiles(): React.ReactElement[] {
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private renderVisibleTiles(): React.ReactElement[] {
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if (this.props.layout && this.props.layout.isCollapsed) return []; // don't waste time on rendering
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if (this.props.layout && this.props.layout.isCollapsed) {
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// don't waste time on rendering
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return [];
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}
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const tiles: React.ReactElement[] = [];
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const tiles: React.ReactElement[] = [];
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if (this.props.rooms) {
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if (this.props.rooms) {
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for (const room of this.props.rooms) {
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const visibleRooms = this.props.rooms.slice(0, this.numVisibleTiles);
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for (const room of visibleRooms) {
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tiles.push(
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tiles.push(
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<RoomTile2
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<RoomTile2
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room={room}
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room={room}
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@ -338,7 +348,7 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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public render(): React.ReactElement {
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public render(): React.ReactElement {
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// TODO: Error boundary: https://github.com/vector-im/riot-web/issues/14185
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// TODO: Error boundary: https://github.com/vector-im/riot-web/issues/14185
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const tiles = this.renderTiles();
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const visibleTiles = this.renderVisibleTiles();
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const classes = classNames({
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const classes = classNames({
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'mx_RoomSublist2': true,
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'mx_RoomSublist2': true,
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@ -347,13 +357,10 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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});
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});
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let content = null;
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let content = null;
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if (tiles.length > 0) {
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if (visibleTiles.length > 0) {
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const layout = this.props.layout; // to shorten calls
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const layout = this.props.layout; // to shorten calls
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const nVisible = Math.floor(layout.visibleTiles);
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const maxTilesFactored = layout.tilesWithResizerBoxFactor(this.numTiles);
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const visibleTiles = tiles.slice(0, nVisible);
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const maxTilesFactored = layout.tilesWithResizerBoxFactor(tiles.length);
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const showMoreBtnClasses = classNames({
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const showMoreBtnClasses = classNames({
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'mx_RoomSublist2_showNButton': true,
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'mx_RoomSublist2_showNButton': true,
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'mx_RoomSublist2_isCutting': this.state.isResizing && layout.visibleTiles < maxTilesFactored,
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'mx_RoomSublist2_isCutting': this.state.isResizing && layout.visibleTiles < maxTilesFactored,
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@ -363,9 +370,9 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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// floats above the resize handle, if we have one present. If the user has all
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// floats above the resize handle, if we have one present. If the user has all
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// tiles visible, it becomes 'show less'.
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// tiles visible, it becomes 'show less'.
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let showNButton = null;
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let showNButton = null;
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if (tiles.length > nVisible) {
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if (this.numTiles > this.numVisibleTiles) {
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// we have a cutoff condition - add the button to show all
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// we have a cutoff condition - add the button to show all
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const numMissing = tiles.length - visibleTiles.length;
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const numMissing = this.numTiles - visibleTiles.length;
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let showMoreText = (
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let showMoreText = (
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<span className='mx_RoomSublist2_showNButtonText'>
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<span className='mx_RoomSublist2_showNButtonText'>
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{_t("Show %(count)s more", {count: numMissing})}
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{_t("Show %(count)s more", {count: numMissing})}
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@ -380,7 +387,7 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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{showMoreText}
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{showMoreText}
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</div>
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</div>
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);
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);
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} else if (tiles.length <= nVisible && tiles.length > this.props.layout.defaultVisibleTiles) {
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} else if (this.numTiles <= this.numVisibleTiles && this.numTiles > this.props.layout.defaultVisibleTiles) {
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// we have all tiles visible - add a button to show less
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// we have all tiles visible - add a button to show less
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let showLessText = (
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let showLessText = (
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<span className='mx_RoomSublist2_showNButtonText'>
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<span className='mx_RoomSublist2_showNButtonText'>
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@ -400,7 +407,7 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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// Figure out if we need a handle
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// Figure out if we need a handle
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let handles = ['s'];
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let handles = ['s'];
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if (layout.visibleTiles >= tiles.length && tiles.length <= layout.minVisibleTiles) {
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if (layout.visibleTiles >= this.numTiles && this.numTiles <= layout.minVisibleTiles) {
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handles = []; // no handles, we're at a minimum
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handles = []; // no handles, we're at a minimum
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}
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}
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@ -419,9 +426,9 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
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if (showNButton) padding += SHOW_N_BUTTON_HEIGHT;
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if (showNButton) padding += SHOW_N_BUTTON_HEIGHT;
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padding += RESIZE_HANDLE_HEIGHT; // always append the handle height
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padding += RESIZE_HANDLE_HEIGHT; // always append the handle height
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const relativeTiles = layout.tilesWithPadding(tiles.length, padding);
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const relativeTiles = layout.tilesWithPadding(this.numTiles, padding);
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const minTilesPx = layout.calculateTilesToPixelsMin(relativeTiles, layout.minVisibleTiles, padding);
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const minTilesPx = layout.calculateTilesToPixelsMin(relativeTiles, layout.minVisibleTiles, padding);
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const maxTilesPx = layout.tilesToPixelsWithPadding(tiles.length, padding);
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const maxTilesPx = layout.tilesToPixelsWithPadding(this.numTiles, padding);
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const tilesWithoutPadding = Math.min(relativeTiles, layout.visibleTiles);
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const tilesWithoutPadding = Math.min(relativeTiles, layout.visibleTiles);
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const tilesPx = layout.calculateTilesToPixelsMin(relativeTiles, tilesWithoutPadding, padding);
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const tilesPx = layout.calculateTilesToPixelsMin(relativeTiles, tilesWithoutPadding, padding);
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@ -89,6 +89,14 @@ export class ListLayout {
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return 10 + RESIZER_BOX_FACTOR;
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return 10 + RESIZER_BOX_FACTOR;
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}
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}
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public setVisibleTilesWithin(diff: number, maxPossible: number) {
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if (this.visibleTiles > maxPossible) {
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this.visibleTiles = maxPossible + diff;
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} else {
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this.visibleTiles += diff;
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}
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}
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public calculateTilesToPixelsMin(maxTiles: number, n: number, possiblePadding: number): number {
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public calculateTilesToPixelsMin(maxTiles: number, n: number, possiblePadding: number): number {
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// Only apply the padding if we're about to use maxTiles as we need to
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// Only apply the padding if we're about to use maxTiles as we need to
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// plan for the padding. If we're using n, the padding is already accounted
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// plan for the padding. If we're using n, the padding is already accounted
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