Show 'show more' when there are less tiles than the default

For example, if you only have 3/10 rooms required for the default then resize smaller, we should have a 'show more' button.

This works by changing the rendering to be slightly more efficient and only looping over what is seen (renderVisibleTiles(), using this.numTiles in place of tiles.length) and using a new setVisibleTilesWithin() function on the layout. Previously resizing the 3/10 case would be setting visibleTiles to ~8 instead of ~1 like it should (because the getter returns a default).
pull/21833/head
Travis Ralston 2020-06-30 19:14:36 -06:00
parent 8cfe12b817
commit 7674030c6e
2 changed files with 31 additions and 16 deletions

View File

@ -91,6 +91,12 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
return (this.props.rooms || []).length; return (this.props.rooms || []).length;
} }
private get numVisibleTiles(): number {
if (!this.props.layout) return 0;
const nVisible = Math.floor(this.props.layout.visibleTiles);
return Math.min(nVisible, this.numTiles);
}
public componentDidUpdate() { public componentDidUpdate() {
this.state.notificationState.setRooms(this.props.rooms); this.state.notificationState.setRooms(this.props.rooms);
} }
@ -107,7 +113,7 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
private onResize = (e: React.MouseEvent, data: ResizeCallbackData) => { private onResize = (e: React.MouseEvent, data: ResizeCallbackData) => {
const direction = e.movementY < 0 ? -1 : +1; const direction = e.movementY < 0 ? -1 : +1;
const tileDiff = this.props.layout.pixelsToTiles(Math.abs(e.movementY)) * direction; const tileDiff = this.props.layout.pixelsToTiles(Math.abs(e.movementY)) * direction;
this.props.layout.visibleTiles += tileDiff; this.props.layout.setVisibleTilesWithin(tileDiff, this.numTiles);
this.forceUpdate(); // because the layout doesn't trigger a re-render this.forceUpdate(); // because the layout doesn't trigger a re-render
}; };
@ -173,13 +179,17 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
} }
}; };
private renderTiles(): React.ReactElement[] { private renderVisibleTiles(): React.ReactElement[] {
if (this.props.layout && this.props.layout.isCollapsed) return []; // don't waste time on rendering if (this.props.layout && this.props.layout.isCollapsed) {
// don't waste time on rendering
return [];
}
const tiles: React.ReactElement[] = []; const tiles: React.ReactElement[] = [];
if (this.props.rooms) { if (this.props.rooms) {
for (const room of this.props.rooms) { const visibleRooms = this.props.rooms.slice(0, this.numVisibleTiles);
for (const room of visibleRooms) {
tiles.push( tiles.push(
<RoomTile2 <RoomTile2
room={room} room={room}
@ -338,7 +348,7 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
public render(): React.ReactElement { public render(): React.ReactElement {
// TODO: Error boundary: https://github.com/vector-im/riot-web/issues/14185 // TODO: Error boundary: https://github.com/vector-im/riot-web/issues/14185
const tiles = this.renderTiles(); const visibleTiles = this.renderVisibleTiles();
const classes = classNames({ const classes = classNames({
'mx_RoomSublist2': true, 'mx_RoomSublist2': true,
@ -347,13 +357,10 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
}); });
let content = null; let content = null;
if (tiles.length > 0) { if (visibleTiles.length > 0) {
const layout = this.props.layout; // to shorten calls const layout = this.props.layout; // to shorten calls
const nVisible = Math.floor(layout.visibleTiles); const maxTilesFactored = layout.tilesWithResizerBoxFactor(this.numTiles);
const visibleTiles = tiles.slice(0, nVisible);
const maxTilesFactored = layout.tilesWithResizerBoxFactor(tiles.length);
const showMoreBtnClasses = classNames({ const showMoreBtnClasses = classNames({
'mx_RoomSublist2_showNButton': true, 'mx_RoomSublist2_showNButton': true,
'mx_RoomSublist2_isCutting': this.state.isResizing && layout.visibleTiles < maxTilesFactored, 'mx_RoomSublist2_isCutting': this.state.isResizing && layout.visibleTiles < maxTilesFactored,
@ -363,9 +370,9 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
// floats above the resize handle, if we have one present. If the user has all // floats above the resize handle, if we have one present. If the user has all
// tiles visible, it becomes 'show less'. // tiles visible, it becomes 'show less'.
let showNButton = null; let showNButton = null;
if (tiles.length > nVisible) { if (this.numTiles > this.numVisibleTiles) {
// we have a cutoff condition - add the button to show all // we have a cutoff condition - add the button to show all
const numMissing = tiles.length - visibleTiles.length; const numMissing = this.numTiles - visibleTiles.length;
let showMoreText = ( let showMoreText = (
<span className='mx_RoomSublist2_showNButtonText'> <span className='mx_RoomSublist2_showNButtonText'>
{_t("Show %(count)s more", {count: numMissing})} {_t("Show %(count)s more", {count: numMissing})}
@ -380,7 +387,7 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
{showMoreText} {showMoreText}
</div> </div>
); );
} else if (tiles.length <= nVisible && tiles.length > this.props.layout.defaultVisibleTiles) { } else if (this.numTiles <= this.numVisibleTiles && this.numTiles > this.props.layout.defaultVisibleTiles) {
// we have all tiles visible - add a button to show less // we have all tiles visible - add a button to show less
let showLessText = ( let showLessText = (
<span className='mx_RoomSublist2_showNButtonText'> <span className='mx_RoomSublist2_showNButtonText'>
@ -400,7 +407,7 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
// Figure out if we need a handle // Figure out if we need a handle
let handles = ['s']; let handles = ['s'];
if (layout.visibleTiles >= tiles.length && tiles.length <= layout.minVisibleTiles) { if (layout.visibleTiles >= this.numTiles && this.numTiles <= layout.minVisibleTiles) {
handles = []; // no handles, we're at a minimum handles = []; // no handles, we're at a minimum
} }
@ -419,9 +426,9 @@ export default class RoomSublist2 extends React.Component<IProps, IState> {
if (showNButton) padding += SHOW_N_BUTTON_HEIGHT; if (showNButton) padding += SHOW_N_BUTTON_HEIGHT;
padding += RESIZE_HANDLE_HEIGHT; // always append the handle height padding += RESIZE_HANDLE_HEIGHT; // always append the handle height
const relativeTiles = layout.tilesWithPadding(tiles.length, padding); const relativeTiles = layout.tilesWithPadding(this.numTiles, padding);
const minTilesPx = layout.calculateTilesToPixelsMin(relativeTiles, layout.minVisibleTiles, padding); const minTilesPx = layout.calculateTilesToPixelsMin(relativeTiles, layout.minVisibleTiles, padding);
const maxTilesPx = layout.tilesToPixelsWithPadding(tiles.length, padding); const maxTilesPx = layout.tilesToPixelsWithPadding(this.numTiles, padding);
const tilesWithoutPadding = Math.min(relativeTiles, layout.visibleTiles); const tilesWithoutPadding = Math.min(relativeTiles, layout.visibleTiles);
const tilesPx = layout.calculateTilesToPixelsMin(relativeTiles, tilesWithoutPadding, padding); const tilesPx = layout.calculateTilesToPixelsMin(relativeTiles, tilesWithoutPadding, padding);

View File

@ -89,6 +89,14 @@ export class ListLayout {
return 10 + RESIZER_BOX_FACTOR; return 10 + RESIZER_BOX_FACTOR;
} }
public setVisibleTilesWithin(diff: number, maxPossible: number) {
if (this.visibleTiles > maxPossible) {
this.visibleTiles = maxPossible + diff;
} else {
this.visibleTiles += diff;
}
}
public calculateTilesToPixelsMin(maxTiles: number, n: number, possiblePadding: number): number { public calculateTilesToPixelsMin(maxTiles: number, n: number, possiblePadding: number): number {
// Only apply the padding if we're about to use maxTiles as we need to // Only apply the padding if we're about to use maxTiles as we need to
// plan for the padding. If we're using n, the padding is already accounted // plan for the padding. If we're using n, the padding is already accounted