From 7f6d581377320b89a7e898c123a0eb875be1357d Mon Sep 17 00:00:00 2001 From: Bruno Windels Date: Tue, 11 Dec 2018 16:16:00 +0100 Subject: [PATCH] Use Timer & new UserActivity api in Presence. The only behaviour that should have changed here is that presence is also set to online when switching back to the tab/window. Presence is not set to unavailable when coming back to the window/tab, as that might be a bit invasive, but only when timing out. --- src/Presence.js | 84 ++++++++++++++++++++++--------------------------- 1 file changed, 37 insertions(+), 47 deletions(-) diff --git a/src/Presence.js b/src/Presence.js index b1e85e4bc7..f798b1220d 100644 --- a/src/Presence.js +++ b/src/Presence.js @@ -17,21 +17,33 @@ limitations under the License. const MatrixClientPeg = require("./MatrixClientPeg"); const dis = require("./dispatcher"); +import Timer from './utils/Timer'; // Time in ms after that a user is considered as unavailable/away const UNAVAILABLE_TIME_MS = 3 * 60 * 1000; // 3 mins const PRESENCE_STATES = ["online", "offline", "unavailable"]; class Presence { + + constructor() { + this._activitySignal = null; + this._unavailableTimer = null; + this._onAction = this._onAction.bind(this); + this._dispatcherRef = null; + } /** * Start listening the user activity to evaluate his presence state. * Any state change will be sent to the Home Server. */ - start() { - this.running = true; - if (undefined === this.state) { - this._resetTimer(); - this.dispatcherRef = dis.register(this._onAction.bind(this)); + async start() { + this._unavailableTimer = new Timer(UNAVAILABLE_TIME_MS); + // the user_activity_start action starts the timer + this._dispatcherRef = dis.register(this._onAction); + while (this._unavailableTimer) { + try { + await this._unavailableTimer.finished(); + this.setState("unavailable"); + } catch(e) { /* aborted, stop got called */ } } } @@ -39,13 +51,14 @@ class Presence { * Stop tracking user activity */ stop() { - this.running = false; - if (this.timer) { - clearInterval(this.timer); - this.timer = undefined; - dis.unregister(this.dispatcherRef); + if (this._dispatcherRef) { + dis.unregister(this._dispatcherRef); + this._dispatcherRef = null; + } + if (this._unavailableTimer) { + this._unavailableTimer.abort(); + this._unavailableTimer = null; } - this.state = undefined; } /** @@ -56,21 +69,26 @@ class Presence { return this.state; } + _onAction(payload) { + if (payload.action === 'user_activity_start') { + this.setState("online"); + this._unavailableTimer.restart(); + } + } + /** * Set the presence state. * If the state has changed, the Home Server will be notified. * @param {string} newState the new presence state (see PRESENCE enum) */ - setState(newState) { + async setState(newState) { + console.log("setting Presence state!!", newState); if (newState === this.state) { return; } if (PRESENCE_STATES.indexOf(newState) === -1) { throw new Error("Bad presence state: " + newState); } - if (!this.running) { - return; - } const old_state = this.state; this.state = newState; @@ -78,42 +96,14 @@ class Presence { return; // don't try to set presence when a guest; it won't work. } - const self = this; - MatrixClientPeg.get().setPresence(this.state).done(function() { + try { + await MatrixClientPeg.get().setPresence(this.state); console.log("Presence: %s", newState); - }, function(err) { + } catch(err) { console.error("Failed to set presence: %s", err); - self.state = old_state; - }); - } - - /** - * Callback called when the user made no action on the page for UNAVAILABLE_TIME ms. - * @private - */ - _onUnavailableTimerFire() { - this.setState("unavailable"); - } - - _onAction(payload) { - if (payload.action === "user_activity") { - this._resetTimer(); + this.state = old_state; } } - - /** - * Callback called when the user made an action on the page - * @private - */ - _resetTimer() { - const self = this; - this.setState("online"); - // Re-arm the timer - clearTimeout(this.timer); - this.timer = setTimeout(function() { - self._onUnavailableTimerFire(); - }, UNAVAILABLE_TIME_MS); - } } module.exports = new Presence();