mirror of https://github.com/vector-im/riot-web
Remove bouncing, set animation time to be constant (prevents temporary overalpping) and exclude ourselves.
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e23b90abd5
commit
80c2bd0c7f
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@ -1,15 +0,0 @@
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var Velocity = require('velocity-animate');
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// courtesy of https://github.com/julianshapiro/velocity/issues/283
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// We only use easeOutBounce (easeInBounce is just sort of nonsensical)
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function bounce( p ) {
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var pow2,
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bounce = 4;
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while ( p < ( ( pow2 = Math.pow( 2, --bounce ) ) - 1 ) / 11 ) {}
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return 1 / Math.pow( 4, 3 - bounce ) - 7.5625 * Math.pow( ( pow2 * 3 - 2 ) / 22 - p, 2 );
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}
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Velocity.Easings.easeOutBounce = function(p) {
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return 1 - bounce(1 - p);
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}
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@ -29,7 +29,6 @@ var ContextualMenu = require('../../../../ContextualMenu');
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var TextForEvent = require('matrix-react-sdk/lib/TextForEvent');
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var Velociraptor = require('../../../../Velociraptor');
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require('../../../../VelocityBounce');
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var eventTileTypes = {
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'm.room.message': 'molecules.MessageTile',
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@ -90,9 +89,11 @@ module.exports = React.createClass({
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if (!room) return [];
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var myUserId = MatrixClientPeg.get().credentials.userId;
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// get list of read receipts, sorted most recent first
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var receipts = room.getReceiptsForEvent(this.props.mxEvent).filter(function(r) {
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return r.type === "m.read";
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return r.type === "m.read" && r.userId != myUserId;
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}).sort(function(r1, r2) {
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return r2.data.ts - r1.data.ts;
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});
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@ -130,10 +131,8 @@ module.exports = React.createClass({
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// and then it will drop down to its resting position
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startStyles.push({ top: topOffset, left: '0px' });
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enterTransitionOpts.push({
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// Sort of make it take a bit longer to fall in a way
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// that would make my A level physics teacher cry.
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duration: Math.min(Math.log(Math.abs(topOffset)) * 200, 3000),
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easing: 'easeOutBounce'
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duration: 300,
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easing: 'easeOutCubic',
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});
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}
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