mirror of https://github.com/vector-im/riot-web
Use custom tooltips on breadcrumb icons
Fixes https://github.com/vector-im/riot-web/issues/9303 We have to track our own onHover for this, and out of safety we ensure that exactly 1 room is hovered at a time.pull/21833/head
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@ -21,6 +21,7 @@ import MatrixClientPeg from "../../../MatrixClientPeg";
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import AccessibleButton from '../elements/AccessibleButton';
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import RoomAvatar from '../avatars/RoomAvatar';
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import classNames from 'classnames';
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import sdk from "../../../index";
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const MAX_ROOMS = 20;
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@ -83,7 +84,24 @@ export default class RoomBreadcrumbs extends React.Component {
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dis.dispatch({action: "view_room", room_id: room.roomId});
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}
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_onMouseEnter(room) {
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this._onHover(room);
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}
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_onMouseLeave(room) {
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this._onHover(null); // clear hover states
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}
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_onHover(room) {
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const rooms = this.state.rooms.slice();
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for (const r of rooms) {
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r.hover = room && r.room.roomId === room.roomId;
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}
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this.setState({rooms});
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}
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render() {
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const Tooltip = sdk.getComponent('elements.Tooltip');
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// check for collapsed here and
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// not at parent so we keep
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// rooms in our state
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@ -92,15 +110,23 @@ export default class RoomBreadcrumbs extends React.Component {
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return null;
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}
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const rooms = this.state.rooms;
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const avatars = rooms.map(({room, animated}, i) => {
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const avatars = rooms.map(({room, animated, hover}, i) => {
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const isFirst = i === 0;
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const classes = classNames({
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"mx_RoomBreadcrumbs_preAnimate": isFirst && !animated,
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"mx_RoomBreadcrumbs_animate": isFirst,
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});
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let tooltip = null;
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if (hover) {
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tooltip = <Tooltip label={room.name} />;
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}
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return (
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<AccessibleButton className={classes} key={room.roomId} title={room.name} onClick={() => this._viewRoom(room)}>
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<AccessibleButton className={classes} key={room.roomId} onClick={() => this._viewRoom(room)}
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onMouseEnter={() => this._onMouseEnter(room)} onMouseLeave={() => this._onMouseLeave(room)}>
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<RoomAvatar room={room} width={32} height={32} />
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{tooltip}
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</AccessibleButton>
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);
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});
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