mirror of https://github.com/vector-im/riot-web
Get rid of dependence on usercontent.riot.im
parent
54f7347da5
commit
98773df76e
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@ -7,7 +7,6 @@
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"feature-detects": [
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"test/css/displaytable",
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"test/css/flexbox",
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"test/es5/specification",
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"test/css/objectfit",
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"test/storage/localstorage",
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"test/es6/array",
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@ -18,6 +17,7 @@
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"test/svg/filters",
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"test/css/animations",
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"test/css/filters",
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"test/network/fetch"
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"test/network/fetch",
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"test/iframe/sandbox"
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]
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}
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@ -57,11 +57,6 @@ For a good example, see https://riot.im/develop/config.json.
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1. `update_base_url` (electron app only): HTTPS URL to a web server to download
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updates from. This should be the path to the directory containing `macos`
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and `win32` (for update packages, not installer packages).
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1. `cross_origin_renderer_url`: URL to a static HTML page hosting code to help display
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encrypted file attachments. This MUST be hosted on a completely separate domain to
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anything else since it is used to isolate the privileges of file attachments to this
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domain. Default: `https://usercontent.riot.im/v1.html`. This needs to contain v1.html from
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https://github.com/matrix-org/usercontent/blob/master/v1.html
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1. `piwik`: Analytics can be disabled by setting `piwik: false` or by leaving the piwik config
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option out of your config file. If you want to enable analytics, set `piwik` to be an object
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containing the following properties:
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@ -87,7 +82,7 @@ For a good example, see https://riot.im/develop/config.json.
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default homeserver when signing up or logging in.
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1. `permalinkPrefix`: Used to change the URL that Riot generates permalinks with.
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By default, this is "https://matrix.to" to generate matrix.to (spec) permalinks.
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Set this to your Riot instance URL if you run an unfederated server (eg:
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Set this to your Riot instance URL if you run an unfederated server (eg:
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"https://riot.example.org").
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Note that `index.html` also has an og:image meta tag that is set to an image
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File diff suppressed because one or more lines are too long
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@ -0,0 +1,12 @@
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<html>
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<head>
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<!--
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Hello! If you're reading this, perhaps you're wondering what this
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file is doing and why your Riot is using it.
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In short, this allows Riot to isolate potentially unsafe encrypted
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attachments into their own origin, away from your Riot.
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Stay curious!
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-->
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</head>
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<body></body>
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</html>
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@ -0,0 +1,48 @@
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var params = window.location.search.substring(1).split('&');
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var lockOrigin;
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for (var i = 0; i < params.length; ++i) {
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var parts = params[i].split('=');
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if (parts[0] === 'origin') lockOrigin = decodeURIComponent(parts[1]);
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}
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function remoteRender(event) {
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const data = event.data;
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const img = document.createElement("img");
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img.id = "img";
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img.src = data.imgSrc;
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const a = document.createElement("a");
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a.id = "a";
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a.rel = data.rel;
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a.target = data.target;
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a.download = data.download;
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a.style = data.style;
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a.style.fontFamily = "Arial, Helvetica, Sans-Serif";
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a.href = window.URL.createObjectURL(data.blob);
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a.appendChild(img);
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a.appendChild(document.createTextNode(data.textContent));
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const body = document.body;
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// Don't display scrollbars if the link takes more than one line to display.
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body.style = "margin: 0px; overflow: hidden";
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body.appendChild(a);
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}
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function remoteSetTint(event) {
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const data = event.data;
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const img = document.getElementById("img");
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img.src = data.imgSrc;
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img.style = data.imgStyle;
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const a = document.getElementById("a");
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a.style = data.style;
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}
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window.onmessage = function(e) {
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if (lockOrigin === undefined || e.origin === lockOrigin) {
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if (e.data.blob) remoteRender(e);
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else remoteSetTint(e);
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}
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};
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@ -18,7 +18,7 @@ module.exports = (env, argv) => {
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if (argv.mode !== "production") {
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// This makes the sourcemaps human readable for developers. We use eval-source-map
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// because the plain source-map devtool ruins the alignment.
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development['devtool'] = 'eval-source-map';
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development['devtool'] = 'source-map';
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}
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// Resolve the directories for the react-sdk and js-sdk for later use. We resolve these early so we
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@ -34,6 +34,7 @@ module.exports = (env, argv) => {
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"bundle": "./src/vector/index.js",
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"indexeddb-worker": "./src/vector/indexeddb-worker.js",
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"mobileguide": "./src/vector/mobile_guide/index.js",
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"usercontent": "./src/vector/usercontent/index.js",
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// CSS themes
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"theme-light": "./node_modules/matrix-react-sdk/res/themes/light/css/light.scss",
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@ -302,7 +303,7 @@ module.exports = (env, argv) => {
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// HtmlWebpackPlugin will screw up our formatting like the names
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// of the themes and which chunks we actually care about.
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inject: false,
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excludeChunks: ['mobileguide'],
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excludeChunks: ['mobileguide', 'usercontent'],
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minify: argv.mode === 'production',
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vars: {
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og_image_url: og_image_url,
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@ -316,6 +317,14 @@ module.exports = (env, argv) => {
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minify: argv.mode === 'production',
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chunks: ['mobileguide'],
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}),
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// This is the usercontent sandbox's entry point (separate for iframing)
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new HtmlWebpackPlugin({
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template: './src/vector/usercontent/index.html',
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filename: 'usercontent/index.html',
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minify: argv.mode === 'production',
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chunks: ['usercontent'],
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}),
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],
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output: {
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@ -346,6 +355,7 @@ module.exports = (env, argv) => {
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// tedious in Riot since that can take a while.
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hot: false,
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inline: false,
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disableHostCheck: true,
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},
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};
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};
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