mirror of https://github.com/vector-im/riot-web
Always insert rooms into lists when they get lost
Room upgrades, direct chats, etc all end up being lost in these scenarios. Instead of losing them to the list, try and put them into a relevant spot of the list. Fixes https://github.com/vector-im/riot-web/issues/9020pull/21833/head
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@ -477,20 +477,14 @@ class RoomListStore extends Store {
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room, category, this._state.lists[key], listsClone[key], lastTimestamp);
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room, category, this._state.lists[key], listsClone[key], lastTimestamp);
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if (!pushedEntry) {
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if (!pushedEntry) {
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// Special case invites: they don't really have timelines and can easily get lost when
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// There's some circumstances where the room doesn't fit anywhere, so just
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// the user has multiple pending invites. Pushing them is the least worst option.
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// push the room in. We push it in at the start of the list because the room
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if (listsClone[key].length === 0 || key === "im.vector.fake.invite") {
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// is probably important.
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listsClone[key].push({room, category});
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listsClone[key].splice(0, 0, {room, category});
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insertedIntoTags.push(key);
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} else {
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// In theory, this should never happen
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console.warn(`!! Room ${room.roomId} lost: No position available`);
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}
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}
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} else {
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insertedIntoTags.push(key);
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insertedIntoTags.push(key);
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}
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}
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}
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}
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}
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// Double check that we inserted the room in the right places
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// Double check that we inserted the room in the right places
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for (const targetTag of targetTags) {
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for (const targetTag of targetTags) {
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