mirror of https://github.com/vector-im/riot-web
Convert RoomView to using a TimelineWindow
Instead of using the Room's active timeline directly, use a TimelineWindow. This shouldn't (yet) have much effect, beyond maybe making scrollback after a gappy sync slightly more efficient. For now, I have disabled the 'restoreScrollState' functionality. This will be reinstated once I land the link-to-event code.pull/21833/head
parent
81cc30bab2
commit
a4f4bb9e72
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@ -39,7 +39,8 @@ function createClient(hs_url, is_url, user_id, access_token, guestAccess) {
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baseUrl: hs_url,
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idBaseUrl: is_url,
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accessToken: access_token,
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userId: user_id
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userId: user_id,
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timelineSupport: true,
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};
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if (localStorage) {
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@ -463,10 +463,11 @@ module.exports = React.createClass({
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newState.ready = true;
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}
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this.setState(newState);
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/*
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if (this.scrollStateMap[roomId]) {
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var scrollState = this.scrollStateMap[roomId];
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this.refs.roomView.restoreScrollState(scrollState);
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}
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}*/
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if (this.refs.roomView && showSettings) {
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this.refs.roomView.showSettings(true);
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}
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@ -26,6 +26,7 @@ var ReactDOM = require("react-dom");
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var q = require("q");
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var classNames = require("classnames");
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var Matrix = require("matrix-js-sdk");
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var EventTimeline = Matrix.EventTimeline;
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var MatrixClientPeg = require("../../MatrixClientPeg");
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var ContentMessages = require("../../ContentMessages");
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@ -44,6 +45,7 @@ var Tinter = require("../../Tinter");
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var PAGINATE_SIZE = 20;
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var INITIAL_SIZE = 20;
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var SEND_READ_RECEIPT_DELAY = 2000;
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var TIMELINE_CAP = 1000; // the most events to show in a timeline
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var DEBUG_SCROLL = false;
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@ -70,7 +72,9 @@ module.exports = React.createClass({
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var room = this.props.roomId ? MatrixClientPeg.get().getRoom(this.props.roomId) : null;
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return {
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room: room,
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messageCap: INITIAL_SIZE,
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events: [],
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canBackPaginate: true,
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paginating: room != null,
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editingRoomSettings: false,
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uploadingRoomSettings: false,
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numUnreadMessages: 0,
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@ -80,7 +84,7 @@ module.exports = React.createClass({
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syncState: MatrixClientPeg.get().getSyncState(),
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hasUnsentMessages: this._hasUnsentMessages(room),
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callState: null,
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autoPeekDone: false, // track whether our autoPeek (if any) has completed)
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timelineLoaded: false, // track whether our room timeline has loaded
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guestsCanJoin: false,
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canPeek: false,
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readMarkerEventId: room ? room.getEventReadUpTo(MatrixClientPeg.get().credentials.userId) : null,
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@ -92,7 +96,6 @@ module.exports = React.createClass({
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componentWillMount: function() {
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this.last_rr_sent_event_id = undefined;
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this.dispatcherRef = dis.register(this.onAction);
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MatrixClientPeg.get().on("Room", this.onNewRoom);
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MatrixClientPeg.get().on("Room.timeline", this.onRoomTimeline);
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MatrixClientPeg.get().on("Room.name", this.onRoomName);
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MatrixClientPeg.get().on("Room.accountData", this.onRoomAccountData);
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@ -110,6 +113,15 @@ module.exports = React.createClass({
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this.forceUpdate();
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}
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});
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// to make the timeline load work correctly, build up a chain of promises which
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// take us through the necessary steps.
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// First of all, we may need to load the room. Construct a promise
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// which resolves to the Room object.
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var roomProm;
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// if this is an unknown room then we're in one of three states:
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// - This is a room we can peek into (search engine) (we can /peek)
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// - This is a room we can publicly join or were invited to. (we can /join)
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@ -118,22 +130,43 @@ module.exports = React.createClass({
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// We can /peek though. If it fails then we present the join UI. If it
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// succeeds then great, show the preview (but we still may be able to /join!).
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if (!this.state.room) {
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if (this.props.autoPeek) {
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console.log("Attempting to peek into room %s", this.props.roomId);
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MatrixClientPeg.get().peekInRoom(this.props.roomId).catch((err) => {
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console.error("Failed to peek into room: %s", err);
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}).finally(() => {
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// we don't need to do anything - JS SDK will emit Room events
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// which will update the UI.
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this.setState({
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autoPeekDone: true
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});
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});
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if (!this.props.autoPeek) {
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console.log("No room loaded, and autopeek disabled");
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return;
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}
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console.log("Attempting to peek into room %s", this.props.roomId);
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roomProm = MatrixClientPeg.get().peekInRoom(this.props.roomId).catch((err) => {
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console.error("Failed to peek into room: %s", err);
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throw err;
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}).then((room) => {
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this.setState({
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room: room
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});
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return room;
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});
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} else {
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roomProm = q(this.state.room);
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}
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else {
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this._calculatePeekRules(this.state.room);
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}
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// Next, load the timeline.
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roomProm.then((room) => {
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this._calculatePeekRules(room);
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this._timelineWindow = new Matrix.TimelineWindow(
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MatrixClientPeg.get(), room,
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{windowLimit: TIMELINE_CAP});
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return this._timelineWindow.load(undefined,
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INITIAL_SIZE);
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}).then(() => {
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debuglog("RoomView: timeline loaded");
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this._onTimelineUpdated(true);
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}).finally(() => {
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this.setState({
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timelineLoaded: true
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});
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}).done();
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},
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componentWillUnmount: function() {
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@ -156,7 +189,6 @@ module.exports = React.createClass({
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}
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dis.unregister(this.dispatcherRef);
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if (MatrixClientPeg.get()) {
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MatrixClientPeg.get().removeListener("Room", this.onNewRoom);
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MatrixClientPeg.get().removeListener("Room.timeline", this.onRoomTimeline);
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MatrixClientPeg.get().removeListener("Room.name", this.onRoomName);
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MatrixClientPeg.get().removeListener("Room.accountData", this.onRoomAccountData);
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@ -248,46 +280,36 @@ module.exports = React.createClass({
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/*componentWillReceiveProps: function(props) {
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},*/
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onRoomTimeline: function(ev, room, toStartOfTimeline) {
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onRoomTimeline: function(ev, room, toStartOfTimeline, removed, data) {
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if (this.unmounted) return;
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// ignore anything that comes in whilst paginating: we get one
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// event for each new matrix event so this would cause a huge
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// number of UI updates. Just update the UI when the paginate
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// call returns.
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if (this.state.paginating) return;
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// ignore events for other rooms
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if (room.roomId != this.props.roomId) return;
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// ignore anything but real-time updates at the end of the room:
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// updates from pagination will happen when the paginate completes.
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if (toStartOfTimeline || !data || !data.liveEvent) return;
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// no point handling anything while we're waiting for the join to finish:
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// we'll only be showing a spinner.
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if (this.state.joining) return;
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if (room.roomId != this.props.roomId) return;
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var currentUnread = this.state.numUnreadMessages;
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if (!toStartOfTimeline &&
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(ev.getSender() !== MatrixClientPeg.get().credentials.userId)) {
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if (ev.getSender() !== MatrixClientPeg.get().credentials.userId) {
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// update unread count when scrolled up
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if (!this.state.searchResults && this.refs.messagePanel && this.refs.messagePanel.isAtBottom()) {
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currentUnread = 0;
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// no change
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}
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else {
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currentUnread += 1;
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this.setState((state, props) => {
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return {numUnreadMessages: state.numUnreadMessages + 1};
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});
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}
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}
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this.setState({
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room: MatrixClientPeg.get().getRoom(this.props.roomId),
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numUnreadMessages: currentUnread
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});
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},
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onNewRoom: function(room) {
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if (room.roomId == this.props.roomId) {
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this.setState({
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room: room
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});
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// tell the messagepanel to go paginate itself
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if (this.refs.messagePanel) {
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this.refs.messagePanel.checkFillState();
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}
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this._calculatePeekRules(room);
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},
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_calculatePeekRules: function(room) {
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@ -349,14 +371,14 @@ module.exports = React.createClass({
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// if the event after the one referenced in the read receipt if sent by us, do nothing since
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// this is a temporary period before the synthesized receipt for our own message arrives
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var readMarkerGhostEventIndex;
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for (var i = 0; i < room.timeline.length; ++i) {
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if (room.timeline[i].getId() == readMarkerGhostEventId) {
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for (var i = 0; i < this.state.events.length; ++i) {
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if (this.state.events[i].getId() == readMarkerGhostEventId) {
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readMarkerGhostEventIndex = i;
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break;
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}
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}
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if (readMarkerGhostEventIndex + 1 < room.timeline.length) {
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var nextEvent = room.timeline[readMarkerGhostEventIndex + 1];
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if (readMarkerGhostEventIndex + 1 < this.state.events.length) {
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var nextEvent = this.state.events[readMarkerGhostEventIndex + 1];
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if (nextEvent.sender && nextEvent.sender.userId == MatrixClientPeg.get().credentials.userId) {
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readMarkerGhostEventId = undefined;
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}
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}
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},
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_paginateCompleted: function() {
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debuglog("paginate complete");
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// we might have switched rooms since the paginate started - just bin
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_onTimelineUpdated: function(gotResults) {
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// we might have switched rooms since the load started - just bin
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// the results if so.
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if (this.unmounted) return;
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this.setState({
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room: MatrixClientPeg.get().getRoom(this.props.roomId),
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paginating: false,
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});
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if (gotResults) {
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this.setState({
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events: this._timelineWindow.getEvents(),
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canBackPaginate: this._timelineWindow.canPaginate(EventTimeline.BACKWARDS),
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});
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}
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},
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onSearchResultsFillRequest: function(backwards) {
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@ -534,30 +560,19 @@ module.exports = React.createClass({
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// set off a pagination request.
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onMessageListFillRequest: function(backwards) {
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if (!backwards)
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var dir = backwards ? EventTimeline.BACKWARDS : EventTimeline.FORWARDS;
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if(!this._timelineWindow.canPaginate(dir)) {
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debuglog("RoomView: can't paginate at this time; backwards:"+backwards);
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return q(false);
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// Either wind back the message cap (if there are enough events in the
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// timeline to do so), or fire off a pagination request.
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if (this.state.messageCap < this.state.room.timeline.length) {
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var cap = Math.min(this.state.messageCap + PAGINATE_SIZE, this.state.room.timeline.length);
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debuglog("winding back message cap to", cap);
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this.setState({messageCap: cap});
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return q(true);
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} else if(this.state.room.oldState.paginationToken) {
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var cap = this.state.messageCap + PAGINATE_SIZE;
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debuglog("starting paginate to cap", cap);
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this.setState({messageCap: cap, paginating: true});
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return MatrixClientPeg.get().scrollback(this.state.room, PAGINATE_SIZE).
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finally(this._paginateCompleted).then(true);
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}
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},
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this.setState({paginating: true});
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// return true if there's more messages in the backlog which we aren't displaying
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_canPaginate: function() {
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return (this.state.messageCap < this.state.room.timeline.length) ||
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this.state.room.oldState.paginationToken;
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debuglog("RoomView: Initiating paginate; backwards:"+backwards);
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return this._timelineWindow.paginate(dir, PAGINATE_SIZE).then((r) => {
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debuglog("RoomView: paginate complete backwards:"+backwards+"; success:"+r);
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this._onTimelineUpdated(r);
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return r;
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});
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},
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onResendAllClick: function() {
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@ -829,11 +844,10 @@ module.exports = React.createClass({
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var EventTile = sdk.getComponent('rooms.EventTile');
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var prevEvent = null; // the last event we showed
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var startIdx = Math.max(0, this.state.room.timeline.length - this.state.messageCap);
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var readMarkerIndex;
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var ghostIndex;
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for (var i = startIdx; i < this.state.room.timeline.length; i++) {
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var mxEv = this.state.room.timeline[i];
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var readMarkerIndex;
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for (var i = 0; i < this.state.events.length; i++) {
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var mxEv = this.state.events[i];
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if (!EventTile.haveTileForEvent(mxEv)) {
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continue;
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@ -879,7 +893,7 @@ module.exports = React.createClass({
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// do we need a date separator since the last event?
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var ts1 = mxEv.getTs();
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if ((prevEvent == null && !this._canPaginate()) ||
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if ((prevEvent == null && !this.state.canBackPaginate) ||
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(prevEvent != null &&
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new Date(prevEvent.getTs()).toDateString() !== new Date(ts1).toDateString())) {
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var dateSeparator = <li key={ts1}><DateSeparator key={ts1} ts={ts1}/></li>;
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@ -888,7 +902,7 @@ module.exports = React.createClass({
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}
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var last = false;
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if (i == this.state.room.timeline.length - 1) {
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if (i == this.state.events.length - 1) {
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// XXX: we might not show a tile for the last event.
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last = true;
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}
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@ -1171,8 +1185,8 @@ module.exports = React.createClass({
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},
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_indexForEventId(evId) {
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for (var i = 0; i < this.state.room.timeline.length; ++i) {
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if (evId == this.state.room.timeline[i].getId()) {
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for (var i = 0; i < this.state.events.length; ++i) {
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if (evId == this.state.events[i].getId()) {
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return i;
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}
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}
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@ -1187,7 +1201,7 @@ module.exports = React.createClass({
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var lastReadEventIndex = this._getLastDisplayedEventIndexIgnoringOwn();
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if (lastReadEventIndex === null) return;
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var lastReadEvent = this.state.room.timeline[lastReadEventIndex];
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var lastReadEvent = this.state.events[lastReadEventIndex];
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// we also remember the last read receipt we sent to avoid spamming the same one at the server repeatedly
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if (lastReadEventIndex > currentReadUpToEventIndex && this.last_rr_sent_event_id != lastReadEvent.getId()) {
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@ -1206,8 +1220,8 @@ module.exports = React.createClass({
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if (messageWrapper === undefined) return null;
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var wrapperRect = ReactDOM.findDOMNode(messageWrapper).getBoundingClientRect();
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for (var i = this.state.room.timeline.length-1; i >= 0; --i) {
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var ev = this.state.room.timeline[i];
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for (var i = this.state.events.length-1; i >= 0; --i) {
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var ev = this.state.events[i];
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if (ev.sender && ev.sender.userId == MatrixClientPeg.get().credentials.userId) {
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continue;
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@ -1326,46 +1340,6 @@ module.exports = React.createClass({
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messagePanel.scrollToBottom();
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},
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// scroll the event view to put the given event at the bottom.
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//
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// pixel_offset gives the number of pixels between the bottom of the event
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// and the bottom of the container.
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scrollToEvent: function(eventId, pixelOffset) {
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var messagePanel = this.refs.messagePanel;
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if (!messagePanel) return;
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var idx = this._indexForEventId(eventId);
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if (idx === null) {
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// we don't seem to have this event in our timeline. Presumably
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// it's fallen out of scrollback. We ought to backfill until we
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// find it, but we'd have to be careful we didn't backfill forever
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// looking for a non-existent event.
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//
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// for now, just scroll to the top of the buffer.
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console.log("Refusing to scroll to unknown event "+eventId);
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messagePanel.scrollToTop();
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return;
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}
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// we might need to roll back the messagecap (to generate tiles for
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// older messages). This just means telling getEventTiles to create
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// tiles for events we already have in our timeline (we already know
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// the event in question is in our timeline, so we shouldn't need to
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// backfill).
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//
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// we actually wind back slightly further than the event in question,
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// because we want the event to be at the *bottom* of the container.
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// Don't roll it back past the timeline we have, though.
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var minCap = this.state.room.timeline.length - Math.min(idx - INITIAL_SIZE, 0);
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if (minCap > this.state.messageCap) {
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this.setState({messageCap: minCap});
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}
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// the scrollTokens on our DOM nodes are the event IDs, so we can pass
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// eventId directly into _scrollToToken.
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messagePanel.scrollToToken(eventId, pixelOffset);
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},
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// get the current scroll position of the room, so that it can be
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// restored when we switch back to it
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getScrollState: function() {
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@ -1375,25 +1349,6 @@ module.exports = React.createClass({
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return messagePanel.getScrollState();
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},
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restoreScrollState: function(scrollState) {
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var messagePanel = this.refs.messagePanel;
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if (!messagePanel) return null;
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if(scrollState.atBottom) {
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// we were at the bottom before. Ideally we'd scroll to the
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// 'read-up-to' mark here.
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messagePanel.scrollToBottom();
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} else if (scrollState.lastDisplayedScrollToken) {
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||||
// we might need to backfill, so we call scrollToEvent rather than
|
||||
// scrollToToken here. The scrollTokens on our DOM nodes are the
|
||||
// event IDs, so lastDisplayedScrollToken will be the event ID we need,
|
||||
// and we can pass it directly into scrollToEvent.
|
||||
this.scrollToEvent(scrollState.lastDisplayedScrollToken,
|
||||
scrollState.pixelOffset);
|
||||
}
|
||||
},
|
||||
|
||||
onResize: function(e) {
|
||||
// It seems flexbox doesn't give us a way to constrain the auxPanel height to have
|
||||
// a minimum of the height of the video element, whilst also capping it from pushing out the page
|
||||
|
@ -1486,9 +1441,9 @@ module.exports = React.createClass({
|
|||
var TintableSvg = sdk.getComponent("elements.TintableSvg");
|
||||
var RoomPreviewBar = sdk.getComponent("rooms.RoomPreviewBar");
|
||||
|
||||
if (!this.state.room) {
|
||||
if (!this._timelineWindow) {
|
||||
if (this.props.roomId) {
|
||||
if (this.props.autoPeek && !this.state.autoPeekDone) {
|
||||
if (!this.state.timelineLoaded) {
|
||||
var Loader = sdk.getComponent("elements.Spinner");
|
||||
return (
|
||||
<div className="mx_RoomView">
|
||||
|
|
Loading…
Reference in New Issue