mirror of https://github.com/vector-im/riot-web
Merge remote-tracking branch 'origin/develop' into travis/room-list/sticky
commit
a7fe7cb28d
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@ -165,13 +165,19 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
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// First see if the receipt event is for our own user. If it was, trigger
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// a room update (we probably read the room on a different device).
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if (readReceiptChangeIsFor(payload.event, this.matrixClient)) {
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// TODO: Update room now that it's been read
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console.log(payload);
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console.log(`[RoomListDebug] Got own read receipt in ${payload.event.roomId}`);
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const room = this.matrixClient.getRoom(payload.event.roomId);
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if (!room) {
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console.warn(`Own read receipt was in unknown room ${payload.event.roomId}`);
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return;
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}
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await this.handleRoomUpdate(room, RoomUpdateCause.ReadReceipt);
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return;
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}
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} else if (payload.action === 'MatrixActions.Room.tags') {
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// TODO: Update room from tags
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console.log(payload);
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const roomPayload = (<any>payload); // TODO: Type out the dispatcher types
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console.log(`[RoomListDebug] Got tag change in ${roomPayload.room.roomId}`);
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await this.handleRoomUpdate(roomPayload.room, RoomUpdateCause.PossibleTagChange);
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} else if (payload.action === 'MatrixActions.Room.timeline') {
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const eventPayload = (<any>payload); // TODO: Type out the dispatcher types
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@ -209,23 +215,39 @@ export class RoomListStore2 extends AsyncStore<ActionPayload> {
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// cause inaccuracies with the list ordering. We may have to decrypt the last N messages of every room :(
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await this.handleRoomUpdate(room, RoomUpdateCause.Timeline);
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} else if (payload.action === 'MatrixActions.accountData' && payload.event_type === 'm.direct') {
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// TODO: Update DMs
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console.log(payload);
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const eventPayload = (<any>payload); // TODO: Type out the dispatcher types
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console.log(`[RoomListDebug] Received updated DM map`);
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const dmMap = eventPayload.event.getContent();
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for (const userId of Object.keys(dmMap)) {
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const roomIds = dmMap[userId];
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for (const roomId of roomIds) {
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const room = this.matrixClient.getRoom(roomId);
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if (!room) {
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console.warn(`${roomId} was found in DMs but the room is not in the store`);
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continue;
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}
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// We expect this RoomUpdateCause to no-op if there's no change, and we don't expect
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// the user to have hundreds of rooms to update in one event. As such, we just hammer
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// away at updates until the problem is solved. If we were expecting more than a couple
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// of rooms to be updated at once, we would consider batching the rooms up.
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await this.handleRoomUpdate(room, RoomUpdateCause.PossibleTagChange);
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}
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}
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} else if (payload.action === 'MatrixActions.Room.myMembership') {
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// TODO: Improve new room check
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const membershipPayload = (<any>payload); // TODO: Type out the dispatcher types
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if (!membershipPayload.oldMembership && membershipPayload.membership === "join") {
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if (membershipPayload.oldMembership !== "join" && membershipPayload.membership === "join") {
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console.log(`[RoomListDebug] Handling new room ${membershipPayload.room.roomId}`);
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await this.algorithm.handleRoomUpdate(membershipPayload.room, RoomUpdateCause.NewRoom);
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return;
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}
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// TODO: Update room from membership change
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console.log(payload);
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} else if (payload.action === 'MatrixActions.Room') {
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// TODO: Improve new room check
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// const roomPayload = (<any>payload); // TODO: Type out the dispatcher types
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// console.log(`[RoomListDebug] Handling new room ${roomPayload.room.roomId}`);
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// await this.algorithm.handleRoomUpdate(roomPayload.room, RoomUpdateCause.NewRoom);
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// If it's not a join, it's transitioning into a different list (possibly historical)
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if (membershipPayload.oldMembership !== membershipPayload.membership) {
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console.log(`[RoomListDebug] Handling membership change in ${membershipPayload.room.roomId}`);
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await this.algorithm.handleRoomUpdate(membershipPayload.room, RoomUpdateCause.PossibleTagChange);
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return;
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}
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}
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}
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@ -177,6 +177,13 @@ export class ImportanceAlgorithm extends Algorithm {
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}
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public async handleRoomUpdate(room: Room, cause: RoomUpdateCause): Promise<boolean> {
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if (cause === RoomUpdateCause.PossibleTagChange) {
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// TODO: Be smarter and splice rather than regen the planet.
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// TODO: No-op if no change.
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await this.setKnownRooms(this.rooms);
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return;
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}
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if (cause === RoomUpdateCause.NewRoom) {
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// TODO: Be smarter and insert rather than regen the planet.
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await this.setKnownRooms([room, ...this.rooms]);
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@ -38,7 +38,8 @@ export type TagID = string | DefaultTagID;
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export enum RoomUpdateCause {
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Timeline = "TIMELINE",
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RoomRead = "ROOM_READ", // TODO: Use this.
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PossibleTagChange = "POSSIBLE_TAG_CHANGE",
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ReadReceipt = "READ_RECEIPT",
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NewRoom = "NEW_ROOM",
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RoomRemoved = "ROOM_REMOVED",
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}
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