mirror of https://github.com/vector-im/riot-web
Merge pull request #6008 from vector-im/luke/roomlist-beautiful-dnd
Swap RoomList to react-beautiful-dndpull/6022/head
commit
a819add7b0
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@ -3,7 +3,10 @@ dist: trusty
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# we don't need sudo, so can run in a container, which makes startup much
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# quicker.
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sudo: false
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#
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# unfortunately we do temporarily require sudo as a workaround for
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# https://github.com/travis-ci/travis-ci/issues/8836
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sudo: required
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language: node_js
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node_js:
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@ -74,8 +74,7 @@
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"pako": "^1.0.5",
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"prop-types": "^15.5.10",
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"react": "^15.6.0",
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"react-dnd": "^2.1.4",
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"react-dnd-html5-backend": "^2.1.2",
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"react-beautiful-dnd": "^4.0.1",
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"react-dom": "^15.6.0",
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"react-gemini-scrollbar": "matrix-org/react-gemini-scrollbar#5e97aef",
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"sanitize-html": "^1.11.1",
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@ -20,8 +20,8 @@ limitations under the License.
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var React = require('react');
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var ReactDOM = require('react-dom');
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var classNames = require('classnames');
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var DropTarget = require('react-dnd').DropTarget;
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var sdk = require('matrix-react-sdk');
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import { Droppable } from 'react-beautiful-dnd';
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import { _t } from 'matrix-react-sdk/lib/languageHandler';
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var dis = require('matrix-react-sdk/lib/dispatcher');
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var Unread = require('matrix-react-sdk/lib/Unread');
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@ -32,6 +32,7 @@ var AccessibleButton = require('matrix-react-sdk/lib/components/views/elements/A
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import Modal from 'matrix-react-sdk/lib/Modal';
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import { KeyCode } from 'matrix-react-sdk/lib/Keyboard';
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// turn this on for drop & drag console debugging galore
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var debug = false;
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@ -326,9 +327,7 @@ var RoomSubList = React.createClass({
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});
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},
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calcManualOrderTagData: function(room) {
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const index = this.state.sortedList.indexOf(room);
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calcManualOrderTagData: function(index) {
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// we sort rooms by the lexicographic ordering of the 'order' metadata on their tags.
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// for convenience, we calculate this for now a floating point number between 0.0 and 1.0.
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@ -375,12 +374,14 @@ var RoomSubList = React.createClass({
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makeRoomTiles: function() {
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var self = this;
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var DNDRoomTile = sdk.getComponent("rooms.DNDRoomTile");
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return this.state.sortedList.map(function(room) {
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return this.state.sortedList.map(function(room, index) {
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// XXX: is it evil to pass in self as a prop to RoomTile?
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return (
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<DNDRoomTile
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index={index} // For DND
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room={ room }
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roomSubList={ self }
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tagName={self.props.tagName}
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key={ room.roomId }
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collapsed={ self.props.collapsed || false}
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unread={ Unread.doesRoomHaveUnreadMessages(room) }
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@ -566,12 +567,18 @@ var RoomSubList = React.createClass({
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</TruncatedList>;
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}
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return connectDropTarget(
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<div>
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{ this._getHeaderJsx() }
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{ subList }
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</div>
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);
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const subListContent = <div>
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{ this._getHeaderJsx() }
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{ subList }
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</div>;
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return this.props.editable ? <Droppable droppableId={"room-sub-list-droppable_" + this.props.tagName}>
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{ (provided, snapshot) => (
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<div ref={provided.innerRef}>
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{ subListContent }
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</div>
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) }
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</Droppable> : subListContent;
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}
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else {
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var Loader = sdk.getComponent("elements.Spinner");
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@ -585,11 +592,4 @@ var RoomSubList = React.createClass({
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}
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});
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// Export the wrapped version, inlining the 'collect' functions
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// to more closely resemble the ES7
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module.exports =
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DropTarget('RoomTile', roomListTarget, function(connect) {
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return {
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connectDropTarget: connect.dropTarget(),
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}
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})(RoomSubList);
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module.exports = RoomSubList;
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@ -14,227 +14,51 @@ See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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import React from 'react';
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import {DragSource} from 'react-dnd';
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import {DropTarget} from 'react-dnd';
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import MatrixClientPeg from 'matrix-react-sdk/lib/MatrixClientPeg';
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import sdk from 'matrix-react-sdk';
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import { _t } from 'matrix-react-sdk/lib/languageHandler';
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import { Draggable } from 'react-beautiful-dnd';
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import RoomTile from 'matrix-react-sdk/lib/components/views/rooms/RoomTile';
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import * as Rooms from 'matrix-react-sdk/lib/Rooms';
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import Modal from 'matrix-react-sdk/lib/Modal';
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/**
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* Defines a new Component, DNDRoomTile that wraps RoomTile, making it draggable.
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* Requires extra props:
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* roomSubList: React.PropTypes.object.isRequired,
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* refreshSubList: React.PropTypes.func.isRequired,
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*/
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import classNames from 'classnames';
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/**
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* Specifies the drag source contract.
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* Only `beginDrag` function is required.
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*/
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var roomTileSource = {
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canDrag: function(props, monitor) {
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return props.roomSubList.props.editable;
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},
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beginDrag: function (props) {
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// Return the data describing the dragged item
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var item = {
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room: props.room,
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originalList: props.roomSubList,
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originalIndex: props.roomSubList.findRoomTile(props.room).index,
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targetList: props.roomSubList, // at first target is same as original
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// lastTargetRoom: null,
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// lastYOffset: null,
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// lastYDelta: null,
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};
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if (props.roomSubList.debug) console.log("roomTile beginDrag for " + item.room.roomId);
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// doing this 'correctly' with state causes react-dnd to break seemingly due to the state transitions
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props.room._dragging = true;
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return item;
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},
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endDrag: function (props, monitor, component) {
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var item = monitor.getItem();
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if (props.roomSubList.debug) console.log("roomTile endDrag for " + item.room.roomId + " with didDrop=" + monitor.didDrop());
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props.room._dragging = false;
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if (monitor.didDrop()) {
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if (props.roomSubList.debug) console.log("force updating component " + item.targetList.props.label);
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item.targetList.forceUpdate(); // as we're not using state
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}
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const prevTag = item.originalList.props.tagName;
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const newTag = item.targetList.props.tagName;
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if (monitor.didDrop() && item.targetList.props.editable) {
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// Evil hack to get DMs behaving
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if ((prevTag === undefined && newTag === 'im.vector.fake.direct') ||
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(prevTag === 'im.vector.fake.direct' && newTag === undefined)
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) {
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Rooms.guessAndSetDMRoom(
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item.room, newTag === 'im.vector.fake.direct',
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).done(() => {
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item.originalList.removeRoomTile(item.room);
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}, (err) => {
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const ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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console.error("Failed to set direct chat tag " + err);
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Modal.createTrackedDialog('Failed to set direct chat tag', '', ErrorDialog, {
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title: _t('Failed to set direct chat tag'),
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description: ((err && err.message) ? err.message : _t('Operation failed')),
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});
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});
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return;
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}
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// More evilness: We will still be dealing with moving to favourites/low prio,
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// but we avoid ever doing a request with 'im.vector.fake.direct`.
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// if we moved lists, remove the old tag
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if (prevTag && prevTag !== 'im.vector.fake.direct' &&
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item.targetList !== item.originalList
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) {
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// commented out attempts to set a spinner on our target component as component is actually
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// the original source component being dragged, not our target. To fix we just need to
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// move all of this to endDrop in the target instead. FIXME later.
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//component.state.set({ spinner: component.state.spinner ? component.state.spinner++ : 1 });
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MatrixClientPeg.get().deleteRoomTag(item.room.roomId, prevTag).finally(function() {
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//component.state.set({ spinner: component.state.spinner-- });
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}).catch(function(err) {
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var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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console.error("Failed to remove tag " + prevTag + " from room: " + err);
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Modal.createTrackedDialog('Failed to remove tag from room', '', ErrorDialog, {
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title: _t('Failed to remove tag %(tagName)s from room', {tagName: prevTag}),
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description: ((err && err.message) ? err.message : _t('Operation failed')),
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});
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});
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}
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var newOrder= {};
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if (item.targetList.props.order === 'manual') {
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newOrder['order'] = item.targetList.calcManualOrderTagData(item.room);
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}
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// if we moved lists or the ordering changed, add the new tag
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if (newTag && newTag !== 'im.vector.fake.direct' &&
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(item.targetList !== item.originalList || newOrder)
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) {
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MatrixClientPeg.get().setRoomTag(item.room.roomId, newTag, newOrder).catch(function(err) {
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var ErrorDialog = sdk.getComponent("dialogs.ErrorDialog");
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console.error("Failed to add tag " + newTag + " to room: " + err);
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Modal.createTrackedDialog('Failed to add tag to room', '', ErrorDialog, {
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title: _t('Failed to add tag %(tagName)s to room', {tagName: newTag}),
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description: ((err && err.message) ? err.message : _t('Operation failed')),
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});
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});
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}
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}
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else {
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// cancel the drop and reset our original position
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if (props.roomSubList.debug) console.log("cancelling drop & drag");
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props.roomSubList.moveRoomTile(item.room, item.originalIndex);
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if (item.targetList && item.targetList !== item.originalList) {
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item.targetList.removeRoomTile(item.room);
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}
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}
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export default class DNDRoomTile extends React.Component {
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constructor() {
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super();
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this.getClassName = this.getClassName.bind(this);
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}
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};
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var roomTileTarget = {
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canDrop: function() {
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return false;
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},
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hover: function(props, monitor) {
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var item = monitor.getItem();
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//var off = monitor.getClientOffset();
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// console.log("hovering on room " + props.room.roomId + ", isOver=" + monitor.isOver());
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//console.log("item.targetList=" + item.targetList + ", roomSubList=" + props.roomSubList);
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var switchedTarget = false;
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if (item.targetList !== props.roomSubList) {
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// we've switched target, so remove the tile from the previous target.
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// n.b. the previous target might actually be the source list.
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if (props.roomSubList.debug) console.log("switched target sublist");
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switchedTarget = true;
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item.targetList.removeRoomTile(item.room);
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item.targetList = props.roomSubList;
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}
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if (!item.targetList.props.editable) return;
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if (item.targetList.props.order === 'manual') {
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if (item.room.roomId !== props.room.roomId && props.room !== item.lastTargetRoom) {
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// find the offset of the target tile in the list.
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var roomTile = props.roomSubList.findRoomTile(props.room);
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// shuffle the list to add our tile to that position.
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props.roomSubList.moveRoomTile(item.room, roomTile.index);
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}
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// stop us from flickering between our droptarget and the previous room.
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// whenever the cursor changes direction we have to reset the flicker-damping.
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/*
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var yDelta = off.y - item.lastYOffset;
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if ((yDelta > 0 && item.lastYDelta < 0) ||
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(yDelta < 0 && item.lastYDelta > 0))
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{
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// the cursor changed direction - forget our previous room
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item.lastTargetRoom = null;
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}
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else {
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// track the last room we were hovering over so we can stop
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// bouncing back and forth if the droptarget is narrower than
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// the other list items. The other way to do this would be
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// to reduce the size of the hittarget on the list items, but
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// can't see an easy way to do that.
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item.lastTargetRoom = props.room;
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}
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if (yDelta) item.lastYDelta = yDelta;
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item.lastYOffset = off.y;
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*/
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}
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else if (switchedTarget) {
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if (!props.roomSubList.findRoomTile(item.room).room) {
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// add to the list in the right place
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props.roomSubList.moveRoomTile(item.room, 0);
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}
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// we have to sort the list whatever to recalculate it
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props.roomSubList.sortList();
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}
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},
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};
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// Export the wrapped version, inlining the 'collect' functions
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// to more closely resemble the ES7
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module.exports =
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DropTarget('RoomTile', roomTileTarget, function(connect, monitor) {
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return {
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// Call this function inside render()
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// to let React DnD handle the drag events:
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connectDropTarget: connect.dropTarget(),
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isOver: monitor.isOver(),
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getClassName(isDragging) {
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return classNames({
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"mx_DNDRoomTile": true,
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"mx_DNDRoomTile_dragging": isDragging,
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});
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}
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})(
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DragSource('RoomTile', roomTileSource, function(connect, monitor) {
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return {
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// Call this function inside render()
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// to let React DnD handle the drag events:
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connectDragSource: connect.dragSource(),
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// You can ask the monitor about the current drag state:
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isDragging: monitor.isDragging()
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};
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})(RoomTile));
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render() {
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const props = this.props;
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return <div>
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<Draggable
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key={props.room.roomId}
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draggableId={props.tagName + '_' + props.room.roomId}
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index={props.index}
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>
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{ (provided, snapshot) => {
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return (
|
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<div>
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<div
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ref={provided.innerRef}
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{...provided.draggableProps}
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{...provided.dragHandleProps}
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>
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<div className={this.getClassName(snapshot.isDragging)}>
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<RoomTile {...props} />
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</div>
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</div>
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{ provided.placeholder }
|
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</div>
|
||||
);
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} }
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</Draggable>
|
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</div>;
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}
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}
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|
|
|
@ -20,6 +20,8 @@ limitations under the License.
|
|||
font-size: 13px;
|
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display: block;
|
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height: 34px;
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background-color: $secondary-accent-color;
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}
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.mx_RoomTile_tooltip {
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|
@ -155,6 +157,15 @@ limitations under the License.
|
|||
background-color: $roomtile-selected-bg-color;
|
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}
|
||||
|
||||
.mx_DNDRoomTile {
|
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transform: none;
|
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transition: transform 0.2s;
|
||||
}
|
||||
|
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.mx_DNDRoomTile_dragging {
|
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transform: scale(1.05, 1.05);
|
||||
}
|
||||
|
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.mx_RoomTile:focus {
|
||||
filter: none ! important;
|
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background-color: $roomtile-focused-bg-color;
|
||||
|
|
|
@ -104,6 +104,7 @@ $roomtile-name-color: rgba(69, 69, 69, 0.8);
|
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$roomtile-selected-bg-color: rgba(255, 255, 255, 0.8);
|
||||
$roomtile-focused-bg-color: rgba(255, 255, 255, 0.9);
|
||||
|
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$roomsublist-background: #badece;
|
||||
$roomsublist-label-fg-color: $h3-color;
|
||||
$roomsublist-label-bg-color: $tertiary-accent-color;
|
||||
$roomsublist-chevron-color: $accent-color;
|
||||
|
|
|
@ -100,9 +100,10 @@ $rte-code-bg-color: #000;
|
|||
// ********************
|
||||
|
||||
$roomtile-name-color: rgba(186, 186, 186, 0.8);
|
||||
$roomtile-selected-bg-color: rgba(255, 255, 255, 0.05);
|
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$roomtile-selected-bg-color: #333;
|
||||
$roomtile-focused-bg-color: rgba(255, 255, 255, 0.2);
|
||||
|
||||
$roomsublist-background: #222;
|
||||
$roomsublist-label-fg-color: $h3-color;
|
||||
$roomsublist-label-bg-color: $tertiary-accent-color;
|
||||
$roomsublist-chevron-color: $accent-color;
|
||||
|
|
|
@ -18,6 +18,8 @@ limitations under the License.
|
|||
display: table;
|
||||
table-layout: fixed;
|
||||
width: 100%;
|
||||
|
||||
background-color: $roomsublist-background;
|
||||
}
|
||||
|
||||
.mx_RoomSubList_labelContainer {
|
||||
|
@ -155,6 +157,8 @@ limitations under the License.
|
|||
position: relative;
|
||||
cursor: pointer;
|
||||
font-size: 13px;
|
||||
|
||||
background-color: $secondary-accent-color;
|
||||
}
|
||||
|
||||
.collapsed .mx_RoomSubList_ellipsis {
|
||||
|
|
|
@ -160,6 +160,7 @@ $roomtile-name-color: #ffffff;
|
|||
$roomtile-selected-bg-color: #465561;
|
||||
$roomtile-focused-bg-color: #6d8597;
|
||||
|
||||
$roomsublist-background: #465561;
|
||||
$roomsublist-label-fg-color: #ffffff;
|
||||
$roomsublist-label-bg-color: $secondary-accent-color;
|
||||
$roomsublist-chevron-color: #ffffff;
|
||||
|
|
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Reference in New Issue