From a966319c90e83d28bfd0162153236eaf2bc07478 Mon Sep 17 00:00:00 2001 From: Travis Ralston Date: Fri, 18 Dec 2020 18:39:16 -0700 Subject: [PATCH] Fix minor lint problems --- src/effects/fireworks/index.ts | 21 +++++++++++---------- src/effects/index.ts | 14 +++++++------- 2 files changed, 18 insertions(+), 17 deletions(-) diff --git a/src/effects/fireworks/index.ts b/src/effects/fireworks/index.ts index ee32c9ac9c..8f6cc5d82f 100644 --- a/src/effects/fireworks/index.ts +++ b/src/effects/fireworks/index.ts @@ -21,37 +21,37 @@ export type FireworksOptions = { /** * max fireworks count */ - maxCount: number, + maxCount: number; /** * gravity value that firework adds to shift from it's start position */ - gravity: number, + gravity: number; } type FireworksParticle = { /** * color */ - color: string, + color: string; /** * x,y are the point where the particle starts to position on canvas */ - x: number, - y: number, + x: number; + y: number; /** * vx,vy shift values from x and y */ - vx: number, - vy: number, + vx: number; + vy: number; /** * the alpha opacity of the firework particle (between 0 and 1, where 1 is opaque and 0 is invisible) */ - alpha: number, + alpha: number; /** * w,h width and height */ - w: number, - h: number + w: number; + h: number; } export const DefaultOptions: FireworksOptions = { @@ -92,6 +92,7 @@ export default class Fireworks implements ICanvasEffect { this.paint(); this.supportsAnimationFrame.call(window, this.updateWorld); } + private update = () => { if (this.particles.length < this.options.maxCount) { this.createFirework(); diff --git a/src/effects/index.ts b/src/effects/index.ts index 990d1e68ef..27f1902d7c 100644 --- a/src/effects/index.ts +++ b/src/effects/index.ts @@ -47,33 +47,33 @@ type ConfettiOptions = { /** * max confetti count */ - maxCount: number, + maxCount: number; /** * particle animation speed */ - speed: number, + speed: number; /** * the confetti animation frame interval in milliseconds */ - frameInterval: number, + frameInterval: number; /** * the alpha opacity of the confetti (between 0 and 1, where 1 is opaque and 0 is invisible) */ - alpha: number, + alpha: number; /** * use gradient instead of solid particle color */ - gradient: boolean, + gradient: boolean; }; type FireworksOptions = { /** * max fireworks count */ - maxCount: number, + maxCount: number; /** * gravity value that firework adds to shift from it's start position */ - gravity: number, + gravity: number; } /**