mirror of https://github.com/vector-im/riot-web
make Electron tray icon mimic the Favico.js one
DRY: moved Favicon stuff into the base platform Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>pull/3909/head
parent
0e0918d07c
commit
bbda658b7f
|
@ -15,12 +15,7 @@ See the License for the specific language governing permissions and
|
|||
limitations under the License.
|
||||
*/
|
||||
|
||||
const path = require('path');
|
||||
const electron = require('electron');
|
||||
|
||||
const app = electron.app;
|
||||
const Tray = electron.Tray;
|
||||
const MenuItem = electron.MenuItem;
|
||||
const {app, Tray, Menu, nativeImage} = require('electron');
|
||||
|
||||
let trayIcon = null;
|
||||
|
||||
|
@ -44,7 +39,7 @@ exports.create = function (win, config) {
|
|||
}
|
||||
};
|
||||
|
||||
const contextMenu = electron.Menu.buildFromTemplate([
|
||||
const contextMenu = Menu.buildFromTemplate([
|
||||
{
|
||||
label: 'Show/Hide ' + config.brand,
|
||||
click: toggleWin
|
||||
|
@ -64,4 +59,11 @@ exports.create = function (win, config) {
|
|||
trayIcon.setToolTip(config.brand);
|
||||
trayIcon.setContextMenu(contextMenu);
|
||||
trayIcon.on('click', toggleWin);
|
||||
|
||||
win.webContents.on('page-favicon-updated', function(ev, favicons) {
|
||||
try {
|
||||
const img = nativeImage.createFromDataURL(favicons[0]);
|
||||
trayIcon.setImage(img);
|
||||
} catch (e) {console.error(e);}
|
||||
});
|
||||
};
|
||||
|
|
|
@ -17,12 +17,57 @@ See the License for the specific language governing permissions and
|
|||
limitations under the License.
|
||||
*/
|
||||
|
||||
import BasePlatform from 'matrix-react-sdk/lib/BasePlatform'
|
||||
import BasePlatform from 'matrix-react-sdk/lib/BasePlatform';
|
||||
import Favico from 'favico.js';
|
||||
|
||||
/**
|
||||
* Vector-specific extensions to the BasePlatform template
|
||||
*/
|
||||
export default class VectorBasePlatform extends BasePlatform {
|
||||
constructor() {
|
||||
super();
|
||||
|
||||
// The 'animations' are really low framerate and look terrible.
|
||||
// Also it re-starts the animationb every time you set the badge,
|
||||
// and we set the state each time, even if the value hasn't changed,
|
||||
// so we'd need to fix that if enabling the animation.
|
||||
this.favicon = new Favico({animation: 'none'});
|
||||
this._updateFavicon();
|
||||
}
|
||||
|
||||
_updateFavicon() {
|
||||
try {
|
||||
// This needs to be in in a try block as it will throw
|
||||
// if there are more than 100 badge count changes in
|
||||
// its internal queue
|
||||
let bgColor = "#d00",
|
||||
notif = this.notificationCount;
|
||||
|
||||
if (this.errorDidOccur) {
|
||||
notif = notif || "×";
|
||||
bgColor = "#f00";
|
||||
}
|
||||
|
||||
this.favicon.badge(notif, {
|
||||
bgColor: bgColor,
|
||||
});
|
||||
} catch (e) {
|
||||
console.warn(`Failed to set badge count: ${e.message}`);
|
||||
}
|
||||
}
|
||||
|
||||
setNotificationCount(count: number) {
|
||||
if (this.notificationCount === count) return;
|
||||
super.setNotificationCount(count);
|
||||
this._updateFavicon();
|
||||
}
|
||||
|
||||
setErrorStatus(errorDidOccur: boolean) {
|
||||
if (this.errorDidOccur === errorDidOccur) return;
|
||||
super.setErrorStatus(errorDidOccur);
|
||||
this._updateFavicon();
|
||||
}
|
||||
|
||||
/**
|
||||
* Check for the availability of an update to the version of the
|
||||
* app that's currently running.
|
||||
|
|
|
@ -18,7 +18,6 @@ limitations under the License.
|
|||
*/
|
||||
|
||||
import VectorBasePlatform from './VectorBasePlatform';
|
||||
import Favico from 'favico.js';
|
||||
import request from 'browser-request';
|
||||
import dis from 'matrix-react-sdk/lib/dispatcher.js';
|
||||
import q from 'q';
|
||||
|
@ -27,49 +26,6 @@ import url from 'url';
|
|||
import UAParser from 'ua-parser-js';
|
||||
|
||||
export default class WebPlatform extends VectorBasePlatform {
|
||||
constructor() {
|
||||
super();
|
||||
this.runningVersion = null;
|
||||
// The 'animations' are really low framerate and look terrible.
|
||||
// Also it re-starts the animationb every time you set the badge,
|
||||
// and we set the state each time, even if the value hasn't changed,
|
||||
// so we'd need to fix that if enabling the animation.
|
||||
this.favicon = new Favico({animation: 'none'});
|
||||
this._updateFavicon();
|
||||
}
|
||||
|
||||
_updateFavicon() {
|
||||
try {
|
||||
// This needs to be in in a try block as it will throw
|
||||
// if there are more than 100 badge count changes in
|
||||
// its internal queue
|
||||
let bgColor = "#d00",
|
||||
notif = this.notificationCount;
|
||||
|
||||
if (this.errorDidOccur) {
|
||||
notif = notif || "×";
|
||||
bgColor = "#f00";
|
||||
}
|
||||
|
||||
this.favicon.badge(notif, {
|
||||
bgColor: bgColor,
|
||||
});
|
||||
} catch (e) {
|
||||
console.warn(`Failed to set badge count: ${e.message}`);
|
||||
}
|
||||
}
|
||||
|
||||
setNotificationCount(count: number) {
|
||||
if (this.notificationCount === count) return;
|
||||
super.setNotificationCount(count);
|
||||
this._updateFavicon();
|
||||
}
|
||||
|
||||
setErrorStatus(errorDidOccur: boolean) {
|
||||
if (this.errorDidOccur === errorDidOccur) return;
|
||||
super.setErrorStatus(errorDidOccur);
|
||||
this._updateFavicon();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if the platform supports displaying
|
||||
|
|
Loading…
Reference in New Issue