Use state instead of forceUpdate

pull/21833/head
Travis Ralston 2019-04-02 10:47:39 -06:00
parent 7e2291592c
commit c0f06602c5
1 changed files with 14 additions and 10 deletions

View File

@ -88,8 +88,12 @@ export default class RoomBreadcrumbs extends React.Component {
onMyMembership = (room, membership) => {
if (membership === "leave" || membership === "ban") {
// Force left rooms to render appropriately
this.forceUpdate();
const rooms = this.state.rooms.slice();
const roomState = rooms.find((r) => r.room.roomId === room.roomId);
if (roomState) {
roomState.left = true;
this.setState({rooms});
}
}
};
@ -142,24 +146,24 @@ export default class RoomBreadcrumbs extends React.Component {
return null;
}
const rooms = this.state.rooms;
const avatars = rooms.map(({room, animated, hover}, i) => {
const avatars = rooms.map((r, i) => {
const isFirst = i === 0;
const classes = classNames({
"mx_RoomBreadcrumbs_crumb": true,
"mx_RoomBreadcrumbs_preAnimate": isFirst && !animated,
"mx_RoomBreadcrumbs_preAnimate": isFirst && !r.animated,
"mx_RoomBreadcrumbs_animate": isFirst,
"mx_RoomBreadcrumbs_left": !['invite', 'join'].includes(room.getMyMembership()),
"mx_RoomBreadcrumbs_left": r.left,
});
let tooltip = null;
if (hover) {
tooltip = <Tooltip label={room.name} />;
if (r.hover) {
tooltip = <Tooltip label={r.room.name} />;
}
return (
<AccessibleButton className={classes} key={room.roomId} onClick={() => this._viewRoom(room)}
onMouseEnter={() => this._onMouseEnter(room)} onMouseLeave={() => this._onMouseLeave(room)}>
<RoomAvatar room={room} width={32} height={32} />
<AccessibleButton className={classes} key={r.room.roomId} onClick={() => this._viewRoom(r.room)}
onMouseEnter={() => this._onMouseEnter(r.room)} onMouseLeave={() => this._onMouseLeave(r.room)}>
<RoomAvatar room={r.room} width={32} height={32} />
{tooltip}
</AccessibleButton>
);