Port over custom vector roomlist controller with mini callview

pull/190/head
David Baker 2015-10-01 10:46:42 +01:00
parent 3845a989f6
commit c687f32f39
2 changed files with 170 additions and 1 deletions

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@ -0,0 +1,169 @@
/*
Copyright 2015 OpenMarket Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
'use strict';
var React = require("react");
var MatrixClientPeg = require("matrix-react-sdk/lib/MatrixClientPeg");
var RoomListSorter = require("matrix-react-sdk/lib/RoomListSorter");
var dis = require("matrix-react-sdk/lib/dispatcher");
var sdk = require('matrix-react-sdk');
var VectorConferenceHandler = require("../../modules/VectorConferenceHandler");
var CallHandler = require("matrix-react-sdk/lib/CallHandler");
var HIDE_CONFERENCE_CHANS = true;
module.exports = {
componentWillMount: function() {
var cli = MatrixClientPeg.get();
cli.on("Room", this.onRoom);
cli.on("Room.timeline", this.onRoomTimeline);
cli.on("Room.name", this.onRoomName);
var rooms = this.getRoomList();
this.setState({
roomList: rooms,
activityMap: {}
});
},
componentDidMount: function() {
this.dispatcherRef = dis.register(this.onAction);
},
onAction: function(payload) {
switch (payload.action) {
// listen for call state changes to prod the render method, which
// may hide the global CallView if the call it is tracking is dead
case 'call_state':
this._recheckCallElement(this.props.selectedRoom);
break;
}
},
componentWillUnmount: function() {
dis.unregister(this.dispatcherRef);
if (MatrixClientPeg.get()) {
MatrixClientPeg.get().removeListener("Room", this.onRoom);
MatrixClientPeg.get().removeListener("Room.timeline", this.onRoomTimeline);
MatrixClientPeg.get().removeListener("Room.name", this.onRoomName);
}
},
componentWillReceiveProps: function(newProps) {
this.state.activityMap[newProps.selectedRoom] = undefined;
this._recheckCallElement(newProps.selectedRoom);
this.setState({
activityMap: this.state.activityMap
});
},
onRoom: function(room) {
this.refreshRoomList();
},
onRoomTimeline: function(ev, room, toStartOfTimeline) {
if (toStartOfTimeline) return;
var newState = {
roomList: this.getRoomList()
};
if (
room.roomId != this.props.selectedRoom &&
ev.getSender() != MatrixClientPeg.get().credentials.userId)
{
var hl = 1;
var actions = MatrixClientPeg.get().getPushActionsForEvent(ev);
if (actions && actions.tweaks && actions.tweaks.highlight) {
hl = 2;
}
// obviously this won't deep copy but this shouldn't be necessary
var amap = this.state.activityMap;
amap[room.roomId] = Math.max(amap[room.roomId] || 0, hl);
newState.activityMap = amap;
}
this.setState(newState);
},
onRoomName: function(room) {
this.refreshRoomList();
},
refreshRoomList: function() {
var rooms = this.getRoomList();
this.setState({
roomList: rooms
});
},
getRoomList: function() {
return RoomListSorter.mostRecentActivityFirst(
MatrixClientPeg.get().getRooms().filter(function(room) {
var me = room.getMember(MatrixClientPeg.get().credentials.userId);
var shouldShowRoom = (
me && (me.membership == "join" || me.membership == "invite")
);
// hiding conf rooms only ever toggles shouldShowRoom to false
if (shouldShowRoom && HIDE_CONFERENCE_CHANS) {
// we want to hide the 1:1 conf<->user room and not the group chat
var joinedMembers = room.getJoinedMembers();
if (joinedMembers.length === 2) {
var otherMember = joinedMembers.filter(function(m) {
return m.userId !== me.userId
})[0];
if (VectorConferenceHandler.isConferenceUser(otherMember)) {
// console.log("Hiding conference 1:1 room %s", room.roomId);
shouldShowRoom = false;
}
}
}
return shouldShowRoom;
})
);
},
_recheckCallElement: function(selectedRoomId) {
// if we aren't viewing a room with an ongoing call, but there is an
// active call, show the call element - we need to do this to make
// audio/video not crap out
var activeCall = CallHandler.getAnyActiveCall();
var callForRoom = CallHandler.getCallForRoom(selectedRoomId);
var showCall = (activeCall && !callForRoom);
this.setState({
show_call_element: showCall
});
},
makeRoomTiles: function() {
var self = this;
var RoomTile = sdk.getComponent("molecules.RoomTile");
return this.state.roomList.map(function(room) {
var selected = room.roomId == self.props.selectedRoom;
return (
<RoomTile
room={room}
key={room.roomId}
selected={selected}
unread={self.state.activityMap[room.roomId] === 1}
highlight={self.state.activityMap[room.roomId] === 2}
/>
);
});
}
};

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@ -19,7 +19,7 @@ limitations under the License.
var React = require('react');
var sdk = require('matrix-react-sdk')
var RoomListController = require('matrix-react-sdk/lib/controllers/organisms/RoomList')
var RoomListController = require('../../../../controllers/organisms/RoomList')
module.exports = React.createClass({
displayName: 'RoomList',