mirror of https://github.com/vector-im/riot-web
parent
39ca2844bd
commit
c8cf23b87c
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@ -28,10 +28,14 @@ import { CallEvent, CallState, MatrixCall } from 'matrix-js-sdk/src/webrtc/call'
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import { MatrixClientPeg } from '../../../MatrixClientPeg';
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import {replaceableComponent} from "../../../utils/replaceableComponent";
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import UIStore from '../../../stores/UIStore';
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import { lerp } from '../../../utils/AnimationUtils';
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const PIP_VIEW_WIDTH = 336;
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const PIP_VIEW_HEIGHT = 232;
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const MOVING_AMT = 0.2;
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const SNAPPING_AMT = 0.05;
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const PADDING = {
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top: 58,
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bottom: 58,
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@ -107,6 +111,12 @@ export default class CallPreview extends React.Component<IProps, IState> {
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private roomStoreToken: any;
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private dispatcherRef: string;
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private settingsWatcherRef: string;
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private callViewWrapper = createRef<HTMLDivElement>();
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private initX = 0;
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private initY = 0;
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private desiredTranslationX = UIStore.instance.windowWidth - PADDING.right - PIP_VIEW_WIDTH;
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private desiredTranslationY = UIStore.instance.windowHeight - PADDING.bottom - PIP_VIEW_WIDTH;
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private moving = false;
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constructor(props: IProps) {
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super(props);
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@ -126,12 +136,6 @@ export default class CallPreview extends React.Component<IProps, IState> {
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};
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}
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private callViewWrapper = createRef<HTMLDivElement>();
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private initX = 0;
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private initY = 0;
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private moving = false;
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public componentDidMount() {
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CallHandler.sharedInstance().addListener(CallHandlerEvent.CallChangeRoom, this.updateCalls);
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this.roomStoreToken = RoomViewStore.addListener(this.onRoomViewStoreUpdate);
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@ -155,40 +159,52 @@ export default class CallPreview extends React.Component<IProps, IState> {
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SettingsStore.unwatchSetting(this.settingsWatcherRef);
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}
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private animationCallback = () => {
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// If the PiP isn't being dragged and there is only a tiny difference in
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// the desiredTranslation and translation, quit the animationCallback
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// loop. If that is the case, it means the PiP has snapped into its
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// position and there is nothing to do. Not doing this would cause an
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// infinite loop
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if (
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!this.moving &&
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Math.abs(this.state.translationX - this.desiredTranslationX) <= 1 &&
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Math.abs(this.state.translationY - this.desiredTranslationY) <= 1
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) return;
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const amt = this.moving ? MOVING_AMT : SNAPPING_AMT;
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this.setState({
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translationX: lerp(this.state.translationX, this.desiredTranslationX, amt),
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translationY: lerp(this.state.translationY, this.desiredTranslationY, amt),
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});
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requestAnimationFrame(this.animationCallback);
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}
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private setTranslation(inTranslationX: number, inTranslationY: number) {
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const width = this.callViewWrapper.current?.clientWidth || PIP_VIEW_WIDTH;
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const height = this.callViewWrapper.current?.clientHeight || PIP_VIEW_HEIGHT;
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let outTranslationX;
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let outTranslationY;
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// Avoid overflow on the x axis
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if (inTranslationX + width >= UIStore.instance.windowWidth) {
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outTranslationX = UIStore.instance.windowWidth - width;
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this.desiredTranslationX = UIStore.instance.windowWidth - width;
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} else if (inTranslationX <= 0) {
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outTranslationX = 0;
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this.desiredTranslationX = 0;
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} else {
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outTranslationX = inTranslationX;
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this.desiredTranslationX = inTranslationX;
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}
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// Avoid overflow on the y axis
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if (inTranslationY + height >= UIStore.instance.windowHeight) {
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outTranslationY = UIStore.instance.windowHeight - height;
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this.desiredTranslationY = UIStore.instance.windowHeight - height;
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} else if (inTranslationY <= 0) {
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outTranslationY = 0;
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this.desiredTranslationY = 0;
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} else {
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outTranslationY = inTranslationY;
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this.desiredTranslationY = inTranslationY;
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}
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this.setState({
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translationX: outTranslationX,
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translationY: outTranslationY,
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});
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}
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private snap = () => {
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const translationX = this.state.translationX;
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const translationY = this.state.translationY;
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const translationX = this.desiredTranslationX;
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const translationY = this.desiredTranslationY;
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// We subtract the PiP size from the window size in order to calculate
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// the position to snap to from the PiP center and not its top-left
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// corner
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@ -202,26 +218,22 @@ export default class CallPreview extends React.Component<IProps, IState> {
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);
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if (translationX >= windowWidth / 2 && translationY >= windowHeight / 2) {
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this.setState({
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translationX: windowWidth - PADDING.right,
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translationY: windowHeight - PADDING.bottom,
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});
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this.desiredTranslationX = windowWidth - PADDING.right;
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this.desiredTranslationY = windowHeight - PADDING.bottom;
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} else if (translationX >= windowWidth / 2 && translationY <= windowHeight / 2) {
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this.setState({
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translationX: windowWidth - PADDING.right,
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translationY: PADDING.top,
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});
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this.desiredTranslationX = windowWidth - PADDING.right;
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this.desiredTranslationY = PADDING.top;
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} else if (translationX <= windowWidth / 2 && translationY >= windowHeight / 2) {
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this.setState({
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translationX: PADDING.left,
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translationY: windowHeight - PADDING.bottom,
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});
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this.desiredTranslationX = PADDING.left;
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this.desiredTranslationY = windowHeight - PADDING.bottom;
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} else {
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this.setState({
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translationX: PADDING.left,
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translationY: PADDING.top,
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});
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this.desiredTranslationX = PADDING.left;
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this.desiredTranslationY = PADDING.top;
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}
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// We start animating here because we want the PiP to move when we're
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// resizing the window
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requestAnimationFrame(this.animationCallback);
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}
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private onRoomViewStoreUpdate = (payload) => {
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@ -277,9 +289,9 @@ export default class CallPreview extends React.Component<IProps, IState> {
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event.stopPropagation();
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this.moving = true;
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this.initX = event.pageX - this.state.translationX;
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this.initY = event.pageY - this.state.translationY;
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this.initX = event.pageX - this.desiredTranslationX;
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this.initY = event.pageY - this.desiredTranslationY;
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requestAnimationFrame(this.animationCallback);
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};
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private onMoving = (event: React.MouseEvent | MouseEvent) => {
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@ -292,8 +304,8 @@ export default class CallPreview extends React.Component<IProps, IState> {
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};
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private onEndMoving = () => {
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this.snap();
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this.moving = false;
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this.snap();
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};
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public render() {
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