mirror of https://github.com/vector-im/riot-web
Bare minimum for rendering a room list
This is non-interactive and missing most features users will expect to havepull/21833/head
parent
e88788f4e9
commit
cb3d17ee28
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@ -156,7 +156,7 @@ export default class RoomList2 extends React.Component<IProps, IState> {
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const sublist = this.sublistRefs[tagId];
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if (sublist) sublist.current.setHeight(height);
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// TODO: Check overflow
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// TODO: Check overflow (see old impl)
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// Don't store a height for collapsed sublists
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if (!this.sublistCollapseStates[tagId]) {
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@ -178,6 +178,7 @@ export default class RoomList2 extends React.Component<IProps, IState> {
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}
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private collectSublistRef(tagId: string, ref: React.RefObject<RoomSublist2>) {
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// TODO: Is this needed?
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if (!ref) {
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delete this.sublistRefs[tagId];
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} else {
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@ -206,11 +207,9 @@ export default class RoomList2 extends React.Component<IProps, IState> {
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const aesthetics: ITagAesthetics = TAG_AESTHETICS[orderedTagId];
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if (!aesthetics) throw new Error(`Tag ${orderedTagId} does not have aesthetics`);
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const onAddRoomFn = () => {
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if (!aesthetics.onAddRoom) return;
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aesthetics.onAddRoom(dis);
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};
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const onAddRoomFn = aesthetics.onAddRoom ? () => aesthetics.onAddRoom(dis) : null;
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components.push(<RoomSublist2
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key={`sublist-${orderedTagId}`}
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forRooms={true}
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rooms={orderedRooms}
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startAsHidden={aesthetics.defaultHidden}
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@ -17,7 +17,17 @@ limitations under the License.
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*/
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import * as React from "react";
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import { createRef } from "react";
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import { Room } from "matrix-js-sdk/src/models/room";
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import classNames from 'classnames';
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import IndicatorScrollbar from "../../structures/IndicatorScrollbar";
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import * as RoomNotifs from '../../../RoomNotifs';
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import { RovingTabIndexWrapper } from "../../../accessibility/RovingTabIndex";
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import { _t } from "../../../languageHandler";
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import AccessibleButton from "../../views/elements/AccessibleButton";
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import AccessibleTooltipButton from "../../views/elements/AccessibleTooltipButton";
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import * as FormattingUtils from '../../../utils/FormattingUtils';
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import RoomTile2 from "./RoomTile2";
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interface IProps {
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forRooms: boolean;
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@ -40,21 +50,167 @@ interface IProps {
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interface IState {
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}
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// TODO: Actually write stub
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// TODO: Finish stub
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export default class RoomSublist2 extends React.Component<IProps, IState> {
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private headerButton = createRef();
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public setHeight(size: number) {
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// TODO: Do a thing
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}
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public render() {
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// TODO: Proper rendering
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private hasTiles(): boolean {
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return this.numTiles > 0;
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}
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private get numTiles(): number {
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// TODO: Account for group invites
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return (this.props.rooms || []).length;
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}
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private onAddRoom = (e) => {
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e.stopPropagation();
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if (this.props.onAddRoom) this.props.onAddRoom();
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};
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private renderTiles(): React.ReactElement[] {
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const tiles: React.ReactElement[] = [];
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if (this.props.rooms) {
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for (const room of this.props.rooms) {
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tiles.push(<RoomTile2 room={room} key={`room-${room.roomId}`}/>);
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}
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}
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return tiles;
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}
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private renderHeader(): React.ReactElement {
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const notifications = !this.props.isInvite
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? RoomNotifs.aggregateNotificationCount(this.props.rooms)
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: {count: 0, highlight: true};
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const notifCount = notifications.count;
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const notifHighlight = notifications.highlight;
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// TODO: Title on collapsed
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// TODO: Incoming call box
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let chevron = null;
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if (this.hasTiles()) {
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const chevronClasses = classNames({
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'mx_RoomSubList_chevron': true,
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'mx_RoomSubList_chevronRight': false, // isCollapsed
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'mx_RoomSubList_chevronDown': true, // !isCollapsed
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});
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chevron = (<div className={chevronClasses}/>);
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}
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const rooms = this.props.rooms.map(r => (
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<div key={r.roomId}>{r.name} ({r.roomId})</div>
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));
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return (
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<div>
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<h4>{this.props.label}</h4>
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{rooms}
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<RovingTabIndexWrapper inputRef={this.headerButton}>
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{({onFocus, isActive, ref}) => {
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const tabIndex = isActive ? 0 : -1;
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let badge;
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if (true) { // !isCollapsed
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const badgeClasses = classNames({
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'mx_RoomSubList_badge': true,
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'mx_RoomSubList_badgeHighlight': notifHighlight,
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});
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// Wrap the contents in a div and apply styles to the child div so that the browser default outline works
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if (notifCount > 0) {
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badge = (
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<AccessibleButton
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tabIndex={tabIndex}
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className={badgeClasses}
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aria-label={_t("Jump to first unread room.")}
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>
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<div>
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{FormattingUtils.formatCount(notifCount)}
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</div>
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</AccessibleButton>
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);
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} else if (this.props.isInvite && this.hasTiles()) {
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// Render the `!` badge for invites
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badge = (
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<AccessibleButton
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tabIndex={tabIndex}
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className={badgeClasses}
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aria-label={_t("Jump to first invite.")}
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>
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<div>
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{FormattingUtils.formatCount(this.numTiles)}
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</div>
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</AccessibleButton>
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);
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}
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}
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let addRoomButton = null;
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if (!!this.props.onAddRoom) {
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addRoomButton = (
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<AccessibleTooltipButton
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tabIndex={tabIndex}
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onClick={this.onAddRoom}
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className="mx_RoomSubList_addRoom"
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title={this.props.addRoomLabel || _t("Add room")}
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/>
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);
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}
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// TODO: a11y
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return (
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<div className={"mx_RoomSubList_labelContainer"}>
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<AccessibleButton
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inputRef={ref}
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tabIndex={tabIndex}
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className={"mx_RoomSubList_label"}
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role="treeitem"
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aria-level="1"
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>
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{chevron}
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<span>{this.props.label}</span>
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</AccessibleButton>
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{badge}
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{addRoomButton}
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</div>
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);
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}}
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</RovingTabIndexWrapper>
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);
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}
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public render(): React.ReactElement {
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// TODO: Proper rendering
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// TODO: Error boundary
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const tiles = this.renderTiles();
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const classes = classNames({
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// TODO: Proper collapse support
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'mx_RoomSubList': true,
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'mx_RoomSubList_hidden': false, // len && isCollapsed
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'mx_RoomSubList_nonEmpty': this.hasTiles(), // len && !isCollapsed
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});
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let content = null;
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if (tiles.length > 0) {
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// TODO: Lazy list rendering
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// TODO: Whatever scrolling magic needs to happen here
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content = (
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<IndicatorScrollbar className='mx_RoomSubList_scroll'>
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{tiles}
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</IndicatorScrollbar>
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)
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}
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// TODO: onKeyDown support
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return (
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<div
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className={classes}
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role="group"
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aria-label={this.props.label}
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>
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{this.renderHeader()}
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{content}
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</div>
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);
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}
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@ -0,0 +1,118 @@
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/*
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Copyright 2015, 2016 OpenMarket Ltd
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Copyright 2017 New Vector Ltd
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Copyright 2018 Michael Telatynski <7t3chguy@gmail.com>
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Copyright 2019, 2020 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import React, { createRef } from "react";
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import { Room } from "matrix-js-sdk/src/models/room";
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import classNames from "classnames";
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import { RovingTabIndexWrapper } from "../../../accessibility/RovingTabIndex";
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import AccessibleButton from "../../views/elements/AccessibleButton";
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import RoomAvatar from "../../views/avatars/RoomAvatar";
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interface IProps {
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room: Room;
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// TODO: Allow faslifying counts (for invites and stuff)
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// TODO: Transparency?
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// TODO: Incoming call?
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// TODO: onClick
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}
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interface IState {
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}
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// TODO: Finish stub
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export default class RoomTile2 extends React.Component<IProps, IState> {
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private roomTile = createRef();
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// TODO: Custom status
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// TODO: Lock icon
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// TODO: DM indicator
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// TODO: Presence indicator
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// TODO: e2e shields
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// TODO: Handle changes to room aesthetics (name, join rules, etc)
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// TODO: scrollIntoView?
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// TODO: hover, badge, etc
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// TODO: isSelected for hover effects
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// TODO: Context menu
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// TODO: a11y
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public render(): React.ReactElement {
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// TODO: Collapsed state
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// TODO: Invites
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// TODO: a11y proper
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// TODO: Render more than bare minimum
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const classes = classNames({
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'mx_RoomTile': true,
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// 'mx_RoomTile_selected': this.state.selected,
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// 'mx_RoomTile_unread': this.props.unread,
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// 'mx_RoomTile_unreadNotify': notifBadges,
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// 'mx_RoomTile_highlight': mentionBadges,
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// 'mx_RoomTile_invited': isInvite,
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// 'mx_RoomTile_menuDisplayed': isMenuDisplayed,
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'mx_RoomTile_noBadges': true, // !badges
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// 'mx_RoomTile_transparent': this.props.transparent,
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// 'mx_RoomTile_hasSubtext': subtext && !this.props.collapsed,
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});
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const avatarClasses = classNames({
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'mx_RoomTile_avatar': true,
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});
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// TODO: the original RoomTile uses state for the room name. Do we need to?
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let name = this.props.room.name;
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if (typeof name !== 'string') name = '';
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name = name.replace(":", ":\u200b"); // add a zero-width space to allow linewrapping after the colon
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const nameClasses = classNames({
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'mx_RoomTile_name': true,
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'mx_RoomTile_invite': false,
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'mx_RoomTile_badgeShown': false,
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});
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return (
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<React.Fragment>
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<RovingTabIndexWrapper inputRef={this.roomTile}>
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{({onFocus, isActive, ref}) =>
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<AccessibleButton
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onFocus={onFocus}
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tabIndex={isActive ? 0 : -1}
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inputRef={ref}
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className={classes}
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role="treeitem"
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>
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<div className={avatarClasses}>
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<div className="mx_RoomTile_avatar_container">
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<RoomAvatar room={this.props.room} width={24} height={24}/>
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</div>
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</div>
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<div className="mx_RoomTile_nameContainer">
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<div className="mx_RoomTile_labelContainer">
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<div title={name} className={nameClasses} tabIndex={-1} dir="auto">
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{name}
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</div>
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</div>
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</div>
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</AccessibleButton>
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}
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</RovingTabIndexWrapper>
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</React.Fragment>
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);
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}
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}
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