diff --git a/cypress/e2e/read-receipts/high-level.spec.ts b/cypress/e2e/read-receipts/high-level.spec.ts index a29f951ed9..bdec38a409 100644 --- a/cypress/e2e/read-receipts/high-level.spec.ts +++ b/cypress/e2e/read-receipts/high-level.spec.ts @@ -431,6 +431,11 @@ describe("Read receipts", () => { function openThreadList() { cy.log("Open threads list"); + + // If we've just entered the room, the threads panel takes a while to decide + // whether it's open or not - wait here to give it a chance to settle. + cy.wait(200); + cy.findByTestId("threadsButton", { log: false }).then(($button) => { if ($button?.attr("aria-current") !== "true") { cy.findByTestId("threadsButton", { log: false }).click(); @@ -441,7 +446,8 @@ describe("Read receipts", () => { .should("exist") .then(($panel) => { const $button = $panel.find('.mx_BaseCard_back[title="Threads"]'); - // If the Threads back button is present then click it, the threads button can open either threads list or thread panel + // If the Threads back button is present then click it - the + // threads button can open either threads list or thread panel if ($button.length) { $button.trigger("click"); } @@ -454,6 +460,7 @@ describe("Read receipts", () => { } function assertReadThread(rootMessage: string) { + cy.log("Assert thread read", rootMessage); return getThreadListTile(rootMessage).within(() => { cy.get(".mx_NotificationBadge", { log: false }).should("not.exist"); }); @@ -1314,24 +1321,108 @@ describe("Read receipts", () => { describe("in threads", () => { it("A reaction to a threaded message does not make the room unread", () => { + // Given a thread exists and I have read it goTo(room1); assertRead(room2); receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Reply1")]); assertUnread(room2, 2); - goTo(room2); openThread("Msg1"); assertRead(room2); - goTo(room1); + + // When someone reacts to a thread message receiveMessages(room2, [reactionTo("Reply1", "🪿")]); + // Then the room remains read + assertStillRead(room2); + }); + // XXX: fails because the room is still "bold" even though the notification counts all disappear + it.skip("Marking a room as read after a reaction in a thread makes it read", () => { + // Given a thread exists with a reaction + goTo(room1); + assertRead(room2); + receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Reply1"), reactionTo("Reply1", "🪿")]); + assertUnread(room2, 2); + + // When I mark the room as read + markAsRead(room2); + + // Then it becomes read assertRead(room2); }); - it.skip("Marking a room as read after a reaction in a thread makes it read", () => {}); - it.skip("Reacting to a thread message after marking as read makes the room unread", () => {}); - it.skip("A room with a reaction to a threaded message is still unread after restart", () => {}); - it.skip("A room where all reactions in threads are read is still read after restart", () => {}); + // XXX: fails because the room is still "bold" even though the notification counts all disappear + it.skip("Reacting to a thread message after marking as read does not make the room unread", () => { + // Given a thread exists and I have marked it as read + goTo(room1); + assertRead(room2); + receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Reply1"), reactionTo("Reply1", "🪿")]); + assertUnread(room2, 2); + markAsRead(room2); + assertRead(room2); + + // When someone reacts to a thread message + receiveMessages(room2, [reactionTo("Reply1", "🪿")]); + + // Then the room remains read + assertStillRead(room2); + }); + it.skip("A room with a reaction to a threaded message is still unread after restart", () => { + // Given a thread exists and I have read it + goTo(room1); + assertRead(room2); + receiveMessages(room2, ["Msg1", threadedOff("Msg1", "Reply1")]); + assertUnread(room2, 2); + goTo(room2); + openThread("Msg1"); + assertRead(room2); + goTo(room1); + + // And someone reacted to it, which doesn't stop it being read + receiveMessages(room2, [reactionTo("Reply1", "🪿")]); + assertStillRead(room2); + + // When I restart + saveAndReload(); + + // Then the room is still read + assertRead(room2); + }); + it("A room where all reactions in threads are read is still read after restart", () => { + // Given multiple threads with reactions exist and are read + goTo(room1); + assertRead(room2); + receiveMessages(room2, [ + "Msg1", + threadedOff("Msg1", "Reply1a"), + reactionTo("Reply1a", "r"), + "Msg2", + threadedOff("Msg1", "Reply1b"), + threadedOff("Msg2", "Reply2a"), + reactionTo("Msg1", "e"), + threadedOff("Msg2", "Reply2b"), + reactionTo("Reply2a", "a"), + reactionTo("Reply2b", "c"), + reactionTo("Reply1b", "t"), + ]); + assertUnread(room2, 6); + goTo(room2); + openThread("Msg1"); + assertReadThread("Msg1"); + openThread("Msg2"); + assertReadThread("Msg2"); + assertRead(room2); + goTo(room1); + + // When I restart + saveAndReload(); + + // Then the room is still read + assertRead(room2); + goTo(room2); + assertReadThread("Msg1"); + assertReadThread("Msg2"); + }); }); describe("thread roots", () => {