add constantTimeDispatcher and use it for strategic refreshes.

constantTimeDispatcher lets you poke a specific react component to do something
without having to do any O(N) operations.  This is useful if you have thousands
of RoomTiles in a RoomSubList and want to just tell one of them to update,
without either having to do a full comparison of this.props.list or have each
and every RoomTile subscribe to a generic event from flux or node's eventemitter

*UNTESTED*
pull/21833/head
Matthew Hodgson 2017-04-17 20:58:43 +01:00
parent 691639d1e0
commit da569c2c8d
4 changed files with 136 additions and 24 deletions

View File

@ -0,0 +1,62 @@
/*
Copyright 2017 Vector Creations Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
// singleton which dispatches invocations of a given type & argument
// rather than just a type (as per EventEmitter and Flux's dispatcher etc)
//
// This means you can have a single point which listens for an EventEmitter event
// and then dispatches out to one of thousands of RoomTiles (for instance) rather than
// having each RoomTile register for the EventEmitter event and having to
// iterate over all of them.
class ConstantTimeDispatcher {
constructor() {
// type -> arg -> [ listener(arg, params) ]
this.listeners = {};
}
register(type, arg, listener) {
if (!this.listeners[type]) this.listeners[type] = {};
if (!this.listeners[type][arg]) this.listeners[type][arg] = [];
this.listeners[type][arg].push(listener);
}
unregister(type, arg, listener) {
if (this.listeners[type] && this.listeners[type][arg]) {
var i = this.listeners[type][arg].indexOf(listener);
if (i > -1) {
this.listeners[type][arg].splice(i, 1);
}
}
else {
console.warn("Unregistering unrecognised listener (type=" + type + ", arg=" + arg + ")");
}
}
dispatch(type, arg, params) {
if (!this.listeners[type] || !this.listeners[type][arg]) {
console.warn("No registered listeners for dispatch (type=" + type + ", arg=" + arg + ")");
return;
}
this.listeners[type][arg].forEach(listener=>{
listener.call(arg, params);
});
}
}
if (!global.constantTimeDispatcher) {
global.constantTimeDispatcher = new ConstantTimeDispatcher();
}
module.exports = global.constantTimeDispatcher;

View File

@ -523,6 +523,9 @@ var TimelinePanel = React.createClass({
this.props.timelineSet.room.setUnreadNotificationCount('highlight', 0);
dis.dispatch({
action: 'on_room_read',
payload: {
room: this.props.timelineSet.room
}
});
}
}

View File

@ -28,6 +28,7 @@ var rate_limited_func = require('../../../ratelimitedfunc');
var Rooms = require('../../../Rooms');
import DMRoomMap from '../../../utils/DMRoomMap';
var Receipt = require('../../../utils/Receipt');
var constantTimeDispatcher = require('../../../ConstantTimeDispatcher');
var HIDE_CONFERENCE_CHANS = true;
@ -57,13 +58,16 @@ module.exports = React.createClass({
cli.on("Room.name", this.onRoomName);
cli.on("Room.tags", this.onRoomTags);
cli.on("Room.receipt", this.onRoomReceipt);
cli.on("RoomState.events", this.onRoomStateEvents);
// cli.on("RoomState.events", this.onRoomStateEvents);
cli.on("RoomMember.name", this.onRoomMemberName);
cli.on("accountData", this.onAccountData);
var s = this.getRoomLists();
this.setState(s);
// lookup for which lists a given roomId is currently in.
this.listsForRoomId = {};
this.focusedRoomTileRoomId = null;
},
@ -100,12 +104,13 @@ module.exports = React.createClass({
}
break;
case 'on_room_read':
// Force an update because the notif count state is too deep to cause
// an update. This forces the local echo of reading notifs to be
// reflected by the RoomTiles.
//
// FIXME: we should surely just be refreshing the right tile...
this.forceUpdate();
// poke the right RoomTile to refresh, using the constantTimeDispatcher
// to avoid each and every RoomTile registering to the 'on_room_read' event
// XXX: if we like the constantTimeDispatcher we might want to dispatch
// directly from TimelinePanel rather than needlessly bouncing via here.
constantTimeDispatcher.dispatch(
"RoomTile.refresh", payload.room.roomId, {}
);
break;
}
},
@ -119,7 +124,7 @@ module.exports = React.createClass({
MatrixClientPeg.get().removeListener("Room.name", this.onRoomName);
MatrixClientPeg.get().removeListener("Room.tags", this.onRoomTags);
MatrixClientPeg.get().removeListener("Room.receipt", this.onRoomReceipt);
MatrixClientPeg.get().removeListener("RoomState.events", this.onRoomStateEvents);
// MatrixClientPeg.get().removeListener("RoomState.events", this.onRoomStateEvents);
MatrixClientPeg.get().removeListener("RoomMember.name", this.onRoomMemberName);
MatrixClientPeg.get().removeListener("accountData", this.onAccountData);
}
@ -130,10 +135,14 @@ module.exports = React.createClass({
},
onRoom: function(room) {
// XXX: this happens rarely; ideally we should only update the correct
// sublists when it does (e.g. via a constantTimeDispatch to the right sublist)
this._delayedRefreshRoomList();
},
onDeleteRoom: function(roomId) {
// XXX: this happens rarely; ideally we should only update the correct
// sublists when it does (e.g. via a constantTimeDispatch to the right sublist)
this._delayedRefreshRoomList();
},
@ -194,35 +203,60 @@ module.exports = React.createClass({
if (toStartOfTimeline) return;
if (!room) return;
if (data.timeline.getTimelineSet() !== room.getUnfilteredTimelineSet()) return;
this._delayedRefreshRoomList();
// rather than regenerate our full roomlists, which is very heavy, we poke the
// correct sublists to just re-sort themselves. This isn't enormously reacty,
// but is much faster than the default react reconciler, or having to do voodoo
// with shouldComponentUpdate and a pleaseRefresh property or similar.
var lists = this.listsByRoomId[room.roomId];
if (lists) {
lists.forEach(list=>{
constantTimeDispatcher.dispatch("RoomSubList.sort", list, { room: room });
});
}
},
onRoomReceipt: function(receiptEvent, room) {
// because if we read a notification, it will affect notification count
// only bother updating if there's a receipt from us
if (Receipt.findReadReceiptFromUserId(receiptEvent, MatrixClientPeg.get().credentials.userId)) {
this._delayedRefreshRoomList();
var lists = this.listsByRoomId[room.roomId];
if (lists) {
lists.forEach(list=>{
constantTimeDispatcher.dispatch(
"RoomSubList.refreshHeader", list, { room: room }
);
});
}
}
},
onRoomName: function(room) {
this._delayedRefreshRoomList();
constantTimeDispatcher.dispatch(
"RoomTile.refresh", room.roomId, {}
);
},
onRoomTags: function(event, room) {
// XXX: this happens rarely; ideally we should only update the correct
// sublists when it does (e.g. via a constantTimeDispatch to the right sublist)
this._delayedRefreshRoomList();
},
onRoomStateEvents: function(ev, state) {
this._delayedRefreshRoomList();
},
// onRoomStateEvents: function(ev, state) {
// this._delayedRefreshRoomList();
// },
onRoomMemberName: function(ev, member) {
this._delayedRefreshRoomList();
constantTimeDispatcher.dispatch(
"RoomTile.refresh", member.room.roomId, {}
);
},
onAccountData: function(ev) {
if (ev.getType() == 'm.direct') {
// XXX: this happens rarely; ideally we should only update the correct
// sublists when it does (e.g. via a constantTimeDispatch to the right sublist)
this._delayedRefreshRoomList();
}
},
@ -244,12 +278,10 @@ module.exports = React.createClass({
// (!this._lastRefreshRoomListTs ? "-" : (Date.now() - this._lastRefreshRoomListTs))
// );
// TODO: rather than bluntly regenerating and re-sorting everything
// every time we see any kind of room change from the JS SDK
// we could do incremental updates on our copy of the state
// based on the room which has actually changed. This would stop
// us re-rendering all the sublists every time anything changes anywhere
// in the state of the client.
// TODO: ideally we'd calculate this once at start, and then maintain
// any changes to it incrementally, updating the appropriate sublists
// as needed.
// Alternatively we'd do something magical with Immutable.js or similar.
this.setState(this.getRoomLists());
// this._lastRefreshRoomListTs = Date.now();
@ -266,18 +298,19 @@ module.exports = React.createClass({
s.lists["m.lowpriority"] = [];
s.lists["im.vector.fake.archived"] = [];
this.listsForRoomId = {};
const dmRoomMap = new DMRoomMap(MatrixClientPeg.get());
MatrixClientPeg.get().getRooms().forEach(function(room) {
const me = room.getMember(MatrixClientPeg.get().credentials.userId);
if (!me) return;
// console.log("room = " + room.name + ", me.membership = " + me.membership +
// ", sender = " + me.events.member.getSender() +
// ", target = " + me.events.member.getStateKey() +
// ", prevMembership = " + me.events.member.getPrevContent().membership);
if (me.membership == "invite") {
self.listsForRoomId[room.roomId].push("im.vector.fake.invite");
s.lists["im.vector.fake.invite"].push(room);
}
else if (HIDE_CONFERENCE_CHANS && Rooms.isConfCallRoom(room, me, self.props.ConferenceHandler)) {
@ -288,23 +321,26 @@ module.exports = React.createClass({
{
// Used to split rooms via tags
var tagNames = Object.keys(room.tags);
if (tagNames.length) {
for (var i = 0; i < tagNames.length; i++) {
var tagName = tagNames[i];
s.lists[tagName] = s.lists[tagName] || [];
s.lists[tagNames[i]].push(room);
self.listsForRoomId[room.roomId].push(tagNames[i]);
}
}
else if (dmRoomMap.getUserIdForRoomId(room.roomId)) {
// "Direct Message" rooms (that we're still in and that aren't otherwise tagged)
self.listsForRoomId[room.roomId].push("im.vector.fake.direct");
s.lists["im.vector.fake.direct"].push(room);
}
else {
self.listsForRoomId[room.roomId].push("im.vector.fake.recent");
s.lists["im.vector.fake.recent"].push(room);
}
}
else if (me.membership === "leave") {
self.listsForRoomId[room.roomId].push("im.vector.fake.archived");
s.lists["im.vector.fake.archived"].push(room);
}
else {
@ -325,8 +361,10 @@ module.exports = React.createClass({
const me = room.getMember(MatrixClientPeg.get().credentials.userId);
if (me && Rooms.looksLikeDirectMessageRoom(room, me)) {
self.listsForRoomId[room.roomId].push("im.vector.fake.direct");
s.lists["im.vector.fake.direct"].push(room);
} else {
self.listsForRoomId[room.roomId].push("im.vector.fake.recent");
s.lists["im.vector.fake.recent"].push(room);
}
}
@ -343,6 +381,8 @@ module.exports = React.createClass({
newMDirectEvent[otherPerson.userId] = roomList;
}
console.warn("Resetting room DM state to be " + JSON.stringify(newMDirectEvent));
// if this fails, fine, we'll just do the same thing next time we get the room lists
MatrixClientPeg.get().setAccountData('m.direct', newMDirectEvent).done();
}

View File

@ -27,6 +27,7 @@ var RoomNotifs = require('../../../RoomNotifs');
var FormattingUtils = require('../../../utils/FormattingUtils');
import AccessibleButton from '../elements/AccessibleButton';
var UserSettingsStore = require('../../../UserSettingsStore');
var constantTimeDispatcher = require('../../../ConstantTimeDispatcher');
module.exports = React.createClass({
displayName: 'RoomTile',
@ -89,16 +90,22 @@ module.exports = React.createClass({
},
componentWillMount: function() {
constantTimeDispatcher.register("RoomTile.refresh", this.props.room.roomId, this.onRefresh);
MatrixClientPeg.get().on("accountData", this.onAccountData);
},
componentWillUnmount: function() {
constantTimeDispatcher.unregister("RoomTile.refresh", this.props.room.roomId, this.onRefresh);
var cli = MatrixClientPeg.get();
if (cli) {
MatrixClientPeg.get().removeListener("accountData", this.onAccountData);
}
},
onRefresh: function() {
this.forceUpdate();
},
onClick: function() {
if (this.props.onClick) {
this.props.onClick(this.props.room.roomId);