mirror of https://github.com/vector-im/riot-web
take adjacent no-tile events in combination with ignored events into account when determining the last displayed event
parent
f05a7b2195
commit
e66ebec083
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@ -36,6 +36,7 @@ const Modal = require("../../Modal");
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const UserActivity = require("../../UserActivity");
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import { KeyCode } from '../../Keyboard';
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import Timer from '../../utils/Timer';
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import shouldHideEvent from '../../shouldHideEvent';
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import EditorStateTransfer from '../../utils/EditorStateTransfer';
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const PAGINATE_SIZE = 20;
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@ -1140,55 +1141,70 @@ const TimelinePanel = React.createClass({
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const wrapperRect = ReactDOM.findDOMNode(messagePanel).getBoundingClientRect();
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const myUserId = MatrixClientPeg.get().credentials.userId;
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let lastDisplayedIndex = null;
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const isNodeInView = (node) => {
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if (node) {
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const boundingRect = node.getBoundingClientRect();
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if ((allowPartial && boundingRect.top < wrapperRect.bottom) ||
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(!allowPartial && boundingRect.bottom < wrapperRect.bottom)) {
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return true;
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}
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}
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return false;
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};
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// if allowEventsWithoutTiles is enabled, we keep track
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// of how many of the adjacent events were invisible (because no tile)
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// but should have the read receipt moved past, so
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// we can include those once we find the last displayed (visible) event.
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// The counter is cleared when we ignore an event we don't want
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// to send a read receipt for (our own events, local echos)
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let adjacentInvisibleEventCount = 0;
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// Use `liveEvents` here because we don't want the read marker or read
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// receipt to advance into pending events.
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for (let i = this.state.liveEvents.length - 1; i >= 0; --i) {
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const ev = this.state.liveEvents[i];
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if (ignoreOwn && ev.sender && ev.sender.userId == myUserId) {
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continue;
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}
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// local echoes have a fake event ID
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if (ignoreEchoes && ev.status) {
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continue;
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}
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const node = messagePanel.getNodeForEventId(ev.getId());
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if (!node) continue;
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const isInView = isNodeInView(node);
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const boundingRect = node.getBoundingClientRect();
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if ((allowPartial && boundingRect.top < wrapperRect.bottom) ||
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(!allowPartial && boundingRect.bottom < wrapperRect.bottom)) {
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lastDisplayedIndex = i;
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break;
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}
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}
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if (lastDisplayedIndex === null) {
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return null;
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}
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// If events without tiles are allowed, then we walk forward from the
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// the last displayed event and advance the index for any events without
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// tiles that immediately follow it.
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// XXX: We could track the last event without a tile after the last
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// displayed event in the loop above so that we only do a single pass
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// through the loop, which would be more efficient. Using two passes is
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// easier to reason about, so let's start there and optimise later if
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// needed.
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if (allowEventsWithoutTiles) {
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for (let i = lastDisplayedIndex + 1; i < this.state.liveEvents.length; i++) {
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const ev = this.state.liveEvents[i];
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if (EventTile.haveTileForEvent(ev)) {
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break;
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// the event at i + adjacentInvisibleEventCount should
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// not be ignored, and it considered the first in view (at the bottom)
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// because i is the first one in view and the adjacent ones are invisible,
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// so return this without further ado.
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if (isInView && adjacentInvisibleEventCount !== 0) {
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return i + adjacentInvisibleEventCount;
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} else {
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if (node && !isInView) {
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// has node but not in view, so adjacent invisible events don't count
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adjacentInvisibleEventCount = 0;
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}
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const shouldIgnore = (ignoreEchoes && ev.status) || // local echo
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(ignoreOwn && ev.sender && ev.sender.userId == myUserId); // own message
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const isWithoutTile = !EventTile.haveTileForEvent(ev) || shouldHideEvent(ev);
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if (allowEventsWithoutTiles && (isWithoutTile || !node)) {
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// don't start counting if the event should be ignored,
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// but continue counting if we were already so the offset
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// to the previous invisble event that didn't need to be ignored
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// doesn't get messed up
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if (!shouldIgnore || (shouldIgnore && adjacentInvisibleEventCount !== 0)) {
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++adjacentInvisibleEventCount;
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}
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continue;
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}
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if (shouldIgnore) {
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continue;
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}
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if (isInView) {
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return i;
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}
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lastDisplayedIndex = i;
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}
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}
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return lastDisplayedIndex;
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return null;
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},
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/**
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