mirror of https://github.com/vector-im/riot-web
Handle event decryption too
parent
4a0d14e322
commit
e88788f4e9
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@ -156,10 +156,21 @@ class _RoomListStore extends AsyncStore<ActionPayload> {
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const roomId = eventPayload.event.getRoomId();
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const roomId = eventPayload.event.getRoomId();
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const room = this.matrixClient.getRoom(roomId);
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const room = this.matrixClient.getRoom(roomId);
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console.log(`[RoomListDebug] Live timeline event ${eventPayload.event.getId()} in ${roomId}`);
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await this.handleRoomUpdate(room, RoomUpdateCause.Timeline);
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await this.handleRoomUpdate(room, RoomUpdateCause.Timeline);
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} else if (payload.action === 'MatrixActions.Event.decrypted') {
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} else if (payload.action === 'MatrixActions.Event.decrypted') {
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// TODO: Update room from decrypted event
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const eventPayload = (<any>payload); // TODO: Type out the dispatcher types
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console.log(payload);
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const roomId = eventPayload.event.getRoomId();
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const room = this.matrixClient.getRoom(roomId);
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if (!room) {
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console.warn(`Event ${eventPayload.event.getId()} was decrypted in an unknown room ${roomId}`);
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return;
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}
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console.log(`[RoomListDebug] Decrypted timeline event ${eventPayload.event.getId()} in ${roomId}`);
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// TODO: Check that e2e rooms are calculated correctly on initial load.
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// It seems like when viewing the room the timeline is decrypted, rather than at startup. This could
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// cause inaccuracies with the list ordering. We may have to decrypt the last N messages of every room :(
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await this.handleRoomUpdate(room, RoomUpdateCause.Timeline);
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} else if (payload.action === 'MatrixActions.accountData' && payload.event_type === 'm.direct') {
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} else if (payload.action === 'MatrixActions.accountData' && payload.event_type === 'm.direct') {
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// TODO: Update DMs
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// TODO: Update DMs
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console.log(payload);
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console.log(payload);
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