mirror of https://github.com/vector-im/riot-web
EventIndex: Fix some lint issues.
parent
f802668fff
commit
ea35fc2881
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@ -244,8 +244,8 @@ export default class EventIndex extends EventEmitter {
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if (room === null) return;
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if (!MatrixClientPeg.get().isRoomEncrypted(room.roomId)) return;
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console.log("EventIndex: Added checkpoint because of a limited timeline",
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backwardsCheckpoint);
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console.log("EventIndex: Adding a checkpoint because of a limited timeline",
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room.roomId);
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this.addRoomCheckpoint(room.roomId, false);
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}
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@ -314,7 +314,7 @@ export default class EventIndex extends EventEmitter {
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}
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async addEventsFromLiveTimeline(timeline) {
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let events = timeline.getEvents();
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const events = timeline.getEvents();
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for (let i = 0; i < events.length; i++) {
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const ev = events[i];
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@ -330,9 +330,9 @@ export default class EventIndex extends EventEmitter {
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if (!room) return;
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const timeline = room.getLiveTimeline();
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let token = timeline.getPaginationToken("b");
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const token = timeline.getPaginationToken("b");
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if(!token) {
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if (!token) {
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// The room doesn't contain any tokens, meaning the live timeline
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// contains all the events, add those to the index.
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await this.addEventsFromLiveTimeline(timeline);
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@ -348,7 +348,7 @@ export default class EventIndex extends EventEmitter {
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console.log("EventIndex: Adding checkpoint", checkpoint);
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try{
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try {
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await indexManager.addCrawlerCheckpoint(checkpoint);
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} catch (e) {
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console.log("EventIndex: Error adding new checkpoint for room",
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