Merge branch 'develop' into travis/voice/countdown

pull/21833/head
Travis Ralston 2021-04-16 10:00:11 -06:00
commit f955f33071
22 changed files with 206 additions and 140 deletions

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@ -1,7 +1,7 @@
# autogenerated file: run scripts/generate-eslint-error-ignore-file to update.
src/Markdown.js
src/Velociraptor.js
src/NodeAnimator.js
src/components/structures/RoomDirectory.js
src/components/views/rooms/MemberList.js
src/ratelimitedfunc.js

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@ -102,7 +102,6 @@
"tar-js": "^0.3.0",
"text-encoding-utf-8": "^1.0.2",
"url": "^0.11.0",
"velocity-animate": "^2.0.6",
"what-input": "^5.2.10",
"zxcvbn": "^4.4.2"
},

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@ -28,6 +28,16 @@ $MessageTimestamp_width_hover: calc($MessageTimestamp_width - 2 * $EventTile_e2e
:root {
font-size: 10px;
--transition-short: .1s;
--transition-standard: .3s;
}
@media (prefers-reduced-motion) {
:root {
--transition-short: 0;
--transition-standard: 0;
}
}
html {

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@ -21,6 +21,5 @@ limitations under the License.
display: flex;
flex-direction: column;
justify-content: flex-end;
overflow-y: hidden;
}
}

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@ -117,6 +117,32 @@ limitations under the License.
.mx_UserMenu_headerButtons {
// No special styles: the rest of the layout happens to make it work.
}
.mx_UserMenu_dnd {
width: 24px;
height: 24px;
margin-right: 8px;
position: relative;
&::before {
content: '';
position: absolute;
width: 24px;
height: 24px;
mask-position: center;
mask-size: contain;
mask-repeat: no-repeat;
background: $muted-fg-color;
}
&.mx_UserMenu_dnd_noisy::before {
mask-image: url('$(res)/img/element-icons/notifications.svg');
}
&.mx_UserMenu_dnd_muted::before {
mask-image: url('$(res)/img/element-icons/roomlist/notifications-off.svg');
}
}
}
&.mx_UserMenu_minimized {

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@ -283,6 +283,10 @@ $left-gutter: 64px;
display: inline-block;
height: $font-14px;
width: $font-14px;
transition:
left var(--transition-short) ease-out,
top var(--transition-standard) ease-out;
}
.mx_EventTile_readAvatarRemainder {

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@ -53,7 +53,8 @@ limitations under the License.
font-size: $font-14px;
&::before {
// TODO: @@ TravisR: Animate
animation: recording-pulse 2s infinite;
content: '';
background-color: $voice-record-live-circle-color;
width: 10px;
@ -74,3 +75,26 @@ limitations under the License.
width: 42px; // we're not using a monospace font, so fake it
}
}
// The keyframes are slightly weird here to help make a ramping/punch effect
// for the recording dot. We start and end at 100% opacity to help make the
// dot feel a bit like a real lamp that is blinking: the animation ends up
// spending a lot of its time showing a steady state without a fade effect.
// This lamp effect extends into why the 0% opacity keyframe is not in the
// midpoint: lamps take longer to turn off than they do to turn on, and the
// extra frames give it a bit of a realistic punch for when the animation is
// ramping back up to 100% opacity.
//
// Target animation timings: steady for 1.5s, fade out for 0.3s, fade in for 0.2s
// (intended to be used in a loop for 2s animation speed)
@keyframes recording-pulse {
0% {
opacity: 1;
}
35% {
opacity: 0;
}
65% {
opacity: 1;
}
}

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@ -189,11 +189,12 @@ $roomsublist-skeleton-ui-bg: linear-gradient(180deg, #ffffff 0%, #ffffff00 100%)
$groupFilterPanel-divider-color: $roomlist-header-color;
// See non-legacy _light for variable information
$voice-record-stop-border-color: #E3E8F0;
$voice-record-stop-symbol-color: $warning-color;
$voice-record-stop-symbol-color: #ff4b55;
$voice-record-waveform-bg-color: #E3E8F0;
$voice-record-waveform-fg-color: $muted-fg-color;
$voice-record-live-circle-color: $warning-color;
$voice-record-live-circle-color: #ff4b55;
$roomtile-preview-color: #9e9e9e;
$roomtile-default-badge-bg-color: #61708b;

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@ -181,10 +181,10 @@ $roomsublist-skeleton-ui-bg: linear-gradient(180deg, #ffffff 0%, #ffffff00 100%)
$groupFilterPanel-divider-color: $roomlist-header-color;
$voice-record-stop-border-color: #E3E8F0;
$voice-record-stop-symbol-color: $warning-color;
$voice-record-stop-symbol-color: #ff4b55; // $warning-color, but without letting people change it in themes
$voice-record-waveform-bg-color: #E3E8F0;
$voice-record-waveform-fg-color: $muted-fg-color;
$voice-record-live-circle-color: $warning-color;
$voice-record-live-circle-color: #ff4b55; // $warning-color, but without letting people change it in themes
$roomtile-preview-color: $secondary-fg-color;
$roomtile-default-badge-bg-color: #61708b;

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@ -1,16 +1,15 @@
import React from "react";
import ReactDom from "react-dom";
import Velocity from "velocity-animate";
import PropTypes from 'prop-types';
/**
* The Velociraptor contains components and animates transitions with velocity.
* The NodeAnimator contains components and animates transitions.
* It will only pick up direct changes to properties ('left', currently), and so
* will not work for animating positional changes where the position is implicit
* from DOM order. This makes it a lot simpler and lighter: if you need fully
* automatic positional animation, look at react-shuffle or similar libraries.
*/
export default class Velociraptor extends React.Component {
export default class NodeAnimator extends React.Component {
static propTypes = {
// either a list of child nodes, or a single child.
children: PropTypes.any,
@ -20,14 +19,10 @@ export default class Velociraptor extends React.Component {
// a list of state objects to apply to each child node in turn
startStyles: PropTypes.array,
// a list of transition options from the corresponding startStyle
enterTransitionOpts: PropTypes.array,
};
static defaultProps = {
startStyles: [],
enterTransitionOpts: [],
};
constructor(props) {
@ -41,6 +36,18 @@ export default class Velociraptor extends React.Component {
this._updateChildren(this.props.children);
}
/**
*
* @param {HTMLElement} node element to apply styles to
* @param {object} styles a key/value pair of CSS properties
* @returns {void}
*/
_applyStyles(node, styles) {
Object.entries(styles).forEach(([property, value]) => {
node.style[property] = value;
});
}
_updateChildren(newChildren) {
const oldChildren = this.children || {};
this.children = {};
@ -50,17 +57,8 @@ export default class Velociraptor extends React.Component {
const oldNode = ReactDom.findDOMNode(this.nodes[old.key]);
if (oldNode && oldNode.style.left !== c.props.style.left) {
Velocity(oldNode, { left: c.props.style.left }, this.props.transition).then(() => {
// special case visibility because it's nonsensical to animate an invisible element
// so we always hidden->visible pre-transition and visible->hidden after
if (oldNode.style.visibility === 'visible' && c.props.style.visibility === 'hidden') {
oldNode.style.visibility = c.props.style.visibility;
}
});
//console.log("translation: "+oldNode.style.left+" -> "+c.props.style.left);
}
if (oldNode && oldNode.style.visibility === 'hidden' && c.props.style.visibility === 'visible') {
oldNode.style.visibility = c.props.style.visibility;
this._applyStyles(oldNode, { left: c.props.style.left });
// console.log("translation: "+oldNode.style.left+" -> "+c.props.style.left);
}
// clone the old element with the props (and children) of the new element
// so prop updates are still received by the children.
@ -94,33 +92,22 @@ export default class Velociraptor extends React.Component {
this.props.startStyles.length > 0
) {
const startStyles = this.props.startStyles;
const transitionOpts = this.props.enterTransitionOpts;
const domNode = ReactDom.findDOMNode(node);
// start from startStyle 1: 0 is the one we gave it
// to start with, so now we animate 1 etc.
for (var i = 1; i < startStyles.length; ++i) {
Velocity(domNode, startStyles[i], transitionOpts[i-1]);
/*
console.log("start:",
JSON.stringify(transitionOpts[i-1]),
"->",
JSON.stringify(startStyles[i]),
);
*/
for (let i = 1; i < startStyles.length; ++i) {
this._applyStyles(domNode, startStyles[i]);
// console.log("start:"
// JSON.stringify(startStyles[i]),
// );
}
// and then we animate to the resting state
Velocity(domNode, restingStyle,
transitionOpts[i-1])
.then(() => {
// once we've reached the resting state, hide the element if
// appropriate
domNode.style.visibility = restingStyle.visibility;
});
setTimeout(() => {
this._applyStyles(domNode, restingStyle);
}, 0);
// console.log("enter:",
// JSON.stringify(transitionOpts[i-1]),
// "->",
// JSON.stringify(restingStyle));
}
this.nodes[k] = node;
@ -128,9 +115,7 @@ export default class Velociraptor extends React.Component {
render() {
return (
<span>
{ Object.values(this.children) }
</span>
<>{ Object.values(this.children) }</>
);
}
}

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@ -383,6 +383,10 @@ export const Notifier = {
// don't bother notifying as user was recently active in this room
return;
}
if (SettingsStore.getValue("doNotDisturb")) {
// Don't bother the user if they didn't ask to be bothered
return;
}
if (this.isEnabled()) {
this._displayPopupNotification(ev, room);

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@ -1,17 +0,0 @@
import Velocity from "velocity-animate";
// courtesy of https://github.com/julianshapiro/velocity/issues/283
// We only use easeOutBounce (easeInBounce is just sort of nonsensical)
function bounce( p ) {
let pow2;
let bounce = 4;
while ( p < ( ( pow2 = Math.pow( 2, --bounce ) ) - 1 ) / 11 ) {
// just sets pow2
}
return 1 / Math.pow( 4, 3 - bounce ) - 7.5625 * Math.pow( ( pow2 * 3 - 2 ) / 22 - p, 2 );
}
Velocity.Easings.easeOutBounce = function(p) {
return 1 - bounce(1 - p);
};

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@ -659,6 +659,7 @@ export default class MessagePanel extends React.Component {
showReactions={this.props.showReactions}
layout={this.props.layout}
enableFlair={this.props.enableFlair}
showReadReceipts={this.props.showReadReceipts}
/>
</TileErrorBoundary>
</li>,

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@ -74,6 +74,7 @@ interface IState {
export default class UserMenu extends React.Component<IProps, IState> {
private dispatcherRef: string;
private themeWatcherRef: string;
private dndWatcherRef: string;
private buttonRef: React.RefObject<HTMLButtonElement> = createRef();
private tagStoreRef: fbEmitter.EventSubscription;
@ -89,6 +90,9 @@ export default class UserMenu extends React.Component<IProps, IState> {
if (SettingsStore.getValue("feature_spaces")) {
SpaceStore.instance.on(UPDATE_SELECTED_SPACE, this.onSelectedSpaceUpdate);
}
// Force update is the easiest way to trigger the UI update (we don't store state for this)
this.dndWatcherRef = SettingsStore.watchSetting("doNotDisturb", null, () => this.forceUpdate());
}
private get hasHomePage(): boolean {
@ -103,6 +107,7 @@ export default class UserMenu extends React.Component<IProps, IState> {
public componentWillUnmount() {
if (this.themeWatcherRef) SettingsStore.unwatchSetting(this.themeWatcherRef);
if (this.dndWatcherRef) SettingsStore.unwatchSetting(this.dndWatcherRef);
if (this.dispatcherRef) defaultDispatcher.unregister(this.dispatcherRef);
OwnProfileStore.instance.off(UPDATE_EVENT, this.onProfileUpdate);
this.tagStoreRef.remove();
@ -288,6 +293,12 @@ export default class UserMenu extends React.Component<IProps, IState> {
this.setState({contextMenuPosition: null}); // also close the menu
};
private onDndToggle = (ev) => {
ev.stopPropagation();
const current = SettingsStore.getValue("doNotDisturb");
SettingsStore.setValue("doNotDisturb", null, SettingLevel.DEVICE, !current);
};
private renderContextMenu = (): React.ReactNode => {
if (!this.state.contextMenuPosition) return null;
@ -534,6 +545,7 @@ export default class UserMenu extends React.Component<IProps, IState> {
{/* masked image in CSS */}
</span>
);
let dnd;
if (this.state.selectedSpace) {
name = (
<div className="mx_UserMenu_doubleName">
@ -560,6 +572,16 @@ export default class UserMenu extends React.Component<IProps, IState> {
</div>
);
isPrototype = true;
} else if (SettingsStore.getValue("feature_dnd")) {
const isDnd = SettingsStore.getValue("doNotDisturb");
dnd = <AccessibleButton
onClick={this.onDndToggle}
className={classNames({
"mx_UserMenu_dnd": true,
"mx_UserMenu_dnd_noisy": !isDnd,
"mx_UserMenu_dnd_muted": isDnd,
})}
/>;
}
if (this.props.isMinimized) {
name = null;
@ -595,6 +617,7 @@ export default class UserMenu extends React.Component<IProps, IState> {
/>
</span>
{name}
{dnd}
{buttons}
</div>
</ContextMenuButton>

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@ -31,6 +31,7 @@ import Modal from "../../../Modal";
import {humanizeTime} from "../../../utils/humanize";
import createRoom, {
canEncryptToAllUsers, ensureDMExists, findDMForUser, privateShouldBeEncrypted,
IInvite3PID,
} from "../../../createRoom";
import {inviteMultipleToRoom, showCommunityInviteDialog} from "../../../RoomInvite";
import {Key} from "../../../Keyboard";
@ -618,13 +619,14 @@ export default class InviteDialog extends React.PureComponent<IInviteDialogProps
_startDm = async () => {
this.setState({busy: true});
const client = MatrixClientPeg.get();
const targets = this._convertFilter();
const targetIds = targets.map(t => t.userId);
// Check if there is already a DM with these people and reuse it if possible.
let existingRoom: Room;
if (targetIds.length === 1) {
existingRoom = findDMForUser(MatrixClientPeg.get(), targetIds[0]);
existingRoom = findDMForUser(client, targetIds[0]);
} else {
existingRoom = DMRoomMap.shared().getDMRoomForIdentifiers(targetIds);
}
@ -646,7 +648,6 @@ export default class InviteDialog extends React.PureComponent<IInviteDialogProps
// If so, enable encryption in the new room.
const has3PidMembers = targets.some(t => t instanceof ThreepidMember);
if (!has3PidMembers) {
const client = MatrixClientPeg.get();
const allHaveDeviceKeys = await canEncryptToAllUsers(client, targetIds);
if (allHaveDeviceKeys) {
createRoomOptions.encryption = true;
@ -656,35 +657,41 @@ export default class InviteDialog extends React.PureComponent<IInviteDialogProps
// Check if it's a traditional DM and create the room if required.
// TODO: [Canonical DMs] Remove this check and instead just create the multi-person DM
let createRoomPromise = Promise.resolve(null) as Promise<string | null | boolean>;
const isSelf = targetIds.length === 1 && targetIds[0] === MatrixClientPeg.get().getUserId();
if (targetIds.length === 1 && !isSelf) {
createRoomOptions.dmUserId = targetIds[0];
createRoomPromise = createRoom(createRoomOptions);
} else if (isSelf) {
createRoomPromise = createRoom(createRoomOptions);
} else {
// Create a boring room and try to invite the targets manually.
createRoomPromise = createRoom(createRoomOptions).then(roomId => {
return inviteMultipleToRoom(roomId, targetIds);
}).then(result => {
if (this._shouldAbortAfterInviteError(result)) {
return true; // abort
}
});
}
try {
const isSelf = targetIds.length === 1 && targetIds[0] === client.getUserId();
if (targetIds.length === 1 && !isSelf) {
createRoomOptions.dmUserId = targetIds[0];
}
// the createRoom call will show the room for us, so we don't need to worry about that.
createRoomPromise.then(abort => {
if (abort === true) return; // only abort on true booleans, not roomIds or something
if (targetIds.length > 1) {
createRoomOptions.createOpts = targetIds.reduce(
(roomOptions, address) => {
const type = getAddressType(address);
if (type === 'email') {
const invite: IInvite3PID = {
id_server: client.getIdentityServerUrl(true),
medium: 'email',
address,
};
roomOptions.invite_3pid.push(invite);
} else if (type === 'mx-user-id') {
roomOptions.invite.push(address);
}
return roomOptions;
},
{ invite: [], invite_3pid: [] },
)
}
await createRoom(createRoomOptions);
this.props.onFinished();
}).catch(err => {
} catch (err) {
console.error(err);
this.setState({
busy: false,
errorText: _t("We couldn't create your DM."),
});
});
}
};
_inviteUsers = async () => {

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@ -260,6 +260,9 @@ export default class EventTile extends React.Component {
// whether or not to show flair at all
enableFlair: PropTypes.bool,
// whether or not to show read receipts
showReadReceipts: PropTypes.bool,
};
static defaultProps = {
@ -858,8 +861,6 @@ export default class EventTile extends React.Component {
permalink = this.props.permalinkCreator.forEvent(this.props.mxEvent.getId());
}
const readAvatars = this.getReadAvatars();
let avatar;
let sender;
let avatarSize;
@ -988,6 +989,16 @@ export default class EventTile extends React.Component {
const groupPadlock = !useIRCLayout && !isBubbleMessage && this._renderE2EPadlock();
const ircPadlock = useIRCLayout && !isBubbleMessage && this._renderE2EPadlock();
let msgOption;
if (this.props.showReadReceipts) {
const readAvatars = this.getReadAvatars();
msgOption = (
<div className="mx_EventTile_msgOption">
{ readAvatars }
</div>
);
}
switch (this.props.tileShape) {
case 'notif': {
const room = this.context.getRoom(this.props.mxEvent.getRoomId());
@ -1107,9 +1118,7 @@ export default class EventTile extends React.Component {
{ reactionsRow }
{ actionBar }
</div>
<div className="mx_EventTile_msgOption">
{ readAvatars }
</div>
{msgOption}
{
// The avatar goes after the event tile as it's absolutely positioned to be over the
// event tile line, so needs to be later in the DOM so it appears on top (this avoids

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@ -17,22 +17,13 @@ limitations under the License.
import React, {createRef} from 'react';
import PropTypes from 'prop-types';
import '../../../VelocityBounce';
import { _t } from '../../../languageHandler';
import {formatDate} from '../../../DateUtils';
import Velociraptor from "../../../Velociraptor";
import NodeAnimator from "../../../NodeAnimator";
import * as sdk from "../../../index";
import {toPx} from "../../../utils/units";
import {replaceableComponent} from "../../../utils/replaceableComponent";
let bounce = false;
try {
if (global.localStorage) {
bounce = global.localStorage.getItem('avatar_bounce') == 'true';
}
} catch (e) {
}
@replaceableComponent("views.rooms.ReadReceiptMarker")
export default class ReadReceiptMarker extends React.PureComponent {
static propTypes = {
@ -115,7 +106,18 @@ export default class ReadReceiptMarker extends React.PureComponent {
// we've already done our display - nothing more to do.
return;
}
this._animateMarker();
}
componentDidUpdate(prevProps) {
const differentLeftOffset = prevProps.leftOffset !== this.props.leftOffset;
const visibilityChanged = prevProps.hidden !== this.props.hidden;
if (differentLeftOffset || visibilityChanged) {
this._animateMarker();
}
}
_animateMarker() {
// treat new RRs as though they were off the top of the screen
let oldTop = -15;
@ -139,42 +141,18 @@ export default class ReadReceiptMarker extends React.PureComponent {
}
const startStyles = [];
const enterTransitionOpts = [];
if (oldInfo && oldInfo.left) {
// start at the old height and in the old h pos
startStyles.push({ top: startTopOffset+"px",
left: toPx(oldInfo.left) });
const reorderTransitionOpts = {
duration: 100,
easing: 'easeOut',
};
enterTransitionOpts.push(reorderTransitionOpts);
}
// then shift to the rightmost column,
// and then it will drop down to its resting position
//
// XXX: We use a small left value to trick velocity-animate into actually animating.
// This is a very annoying bug where if it thinks there's no change to `left` then it'll
// skip applying it, thus making our read receipt at +14px instead of +0px like it
// should be. This does cause a tiny amount of drift for read receipts, however with a
// value so small it's not perceived by a user.
// Note: Any smaller values (or trying to interchange units) might cause read receipts to
// fail to fall down or cause gaps.
startStyles.push({ top: startTopOffset+'px', left: '1px' });
enterTransitionOpts.push({
duration: bounce ? Math.min(Math.log(Math.abs(startTopOffset)) * 200, 3000) : 300,
easing: bounce ? 'easeOutBounce' : 'easeOutCubic',
});
startStyles.push({ top: startTopOffset+'px', left: '0' });
this.setState({
suppressDisplay: false,
startStyles: startStyles,
enterTransitionOpts: enterTransitionOpts,
});
}
@ -187,7 +165,6 @@ export default class ReadReceiptMarker extends React.PureComponent {
const style = {
left: toPx(this.props.leftOffset),
top: '0px',
visibility: this.props.hidden ? 'hidden' : 'visible',
};
let title;
@ -210,9 +187,8 @@ export default class ReadReceiptMarker extends React.PureComponent {
}
return (
<Velociraptor
startStyles={this.state.startStyles}
enterTransitionOpts={this.state.enterTransitionOpts} >
<NodeAnimator
startStyles={this.state.startStyles} >
<MemberAvatar
member={this.props.member}
fallbackUserId={this.props.fallbackUserId}
@ -223,7 +199,7 @@ export default class ReadReceiptMarker extends React.PureComponent {
onClick={this.props.onClick}
inputRef={this._avatar}
/>
</Velociraptor>
</NodeAnimator>
);
}
}

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@ -90,6 +90,12 @@ export interface IOpts {
parentSpace?: Room;
}
export interface IInvite3PID {
id_server: string,
medium: 'email',
address: string,
}
/**
* Create a new room, and switch to it.
*

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@ -786,6 +786,7 @@
"%(senderName)s: %(stickerName)s": "%(senderName)s: %(stickerName)s",
"Change notification settings": "Change notification settings",
"Spaces prototype. Incompatible with Communities, Communities v2 and Custom Tags. Requires compatible homeserver for some features.": "Spaces prototype. Incompatible with Communities, Communities v2 and Custom Tags. Requires compatible homeserver for some features.",
"Show options to enable 'Do not disturb' mode": "Show options to enable 'Do not disturb' mode",
"Send and receive voice messages (in development)": "Send and receive voice messages (in development)",
"Render LaTeX maths in messages": "Render LaTeX maths in messages",
"Communities v2 prototypes. Requires compatible homeserver. Highly experimental - use with caution.": "Communities v2 prototypes. Requires compatible homeserver. Highly experimental - use with caution.",

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@ -128,6 +128,12 @@ export const SETTINGS: {[setting: string]: ISetting} = {
default: false,
controller: new ReloadOnChangeController(),
},
"feature_dnd": {
isFeature: true,
displayName: _td("Show options to enable 'Do not disturb' mode"),
supportedLevels: LEVELS_FEATURE,
default: false,
},
"feature_voice_messages": {
isFeature: true,
displayName: _td("Send and receive voice messages (in development)"),
@ -226,6 +232,10 @@ export const SETTINGS: {[setting: string]: ISetting} = {
supportedLevels: LEVELS_DEVICE_ONLY_SETTINGS,
default: false,
},
"doNotDisturb": {
supportedLevels: [SettingLevel.DEVICE],
default: false,
},
"mjolnirRooms": {
supportedLevels: [SettingLevel.ACCOUNT],
default: [],

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@ -22,6 +22,7 @@ import { FetchRoomFn, ListNotificationState } from "./ListNotificationState";
import { Room } from "matrix-js-sdk/src/models/room";
import { RoomNotificationState } from "./RoomNotificationState";
import { SummarizedNotificationState } from "./SummarizedNotificationState";
import { VisibilityProvider } from "../room-list/filters/VisibilityProvider";
interface IState {}
@ -47,7 +48,9 @@ export class RoomNotificationStateStore extends AsyncStoreWithClient<IState> {
// This will include highlights from the previous version of the room internally
const globalState = new SummarizedNotificationState();
for (const room of this.matrixClient.getVisibleRooms()) {
globalState.add(this.getRoomState(room));
if (VisibilityProvider.instance.isRoomVisible(room)) {
globalState.add(this.getRoomState(room));
}
}
return globalState;
}

View File

@ -8144,11 +8144,6 @@ validate-npm-package-license@^3.0.1:
spdx-correct "^3.0.0"
spdx-expression-parse "^3.0.0"
velocity-animate@^2.0.6:
version "2.0.6"
resolved "https://registry.yarnpkg.com/velocity-animate/-/velocity-animate-2.0.6.tgz#1811ca14df7fbbef05740256f6cec0fd1b76575f"
integrity sha512-tU+/UtSo3GkIjEfk2KM4e24DvpgX0+FzfLr7XqNwm9BCvZUtbCHPq/AFutx/Mkp2bXlUS9EcX8yxu8XmzAv2Kw==
verror@1.10.0:
version "1.10.0"
resolved "https://registry.yarnpkg.com/verror/-/verror-1.10.0.tgz#3a105ca17053af55d6e270c1f8288682e18da400"