Fix more types around notifications

pull/21833/head
Travis Ralston 2021-07-12 21:48:20 -06:00
parent 0e749e32ac
commit fd5a36fd0c
2 changed files with 56 additions and 63 deletions

View File

@ -29,7 +29,7 @@ export class NotificationUtils {
// "highlight: true/false,
// }
// to a list of push actions.
static encodeActions(action: IEncodedActions) {
static encodeActions(action: IEncodedActions): PushRuleAction[] {
const notify = action.notify;
const sound = action.sound;
const highlight = action.highlight;

View File

@ -1,6 +1,5 @@
/*
Copyright 2016 OpenMarket Ltd
Copyright 2019 The Matrix.org Foundation C.I.C.
Copyright 2016 - 2021 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
@ -17,19 +16,24 @@ limitations under the License.
import { _td } from '../languageHandler';
import { StandardActions } from "./StandardActions";
import { PushRuleVectorState } from "./PushRuleVectorState";
import { PushRuleVectorState, VectorState } from "./PushRuleVectorState";
import { NotificationUtils } from "./NotificationUtils";
import { PushRuleAction, PushRuleKind } from "matrix-js-sdk/src/@types/PushRules";
type StateToActionsMap = {
[state in VectorState]?: PushRuleAction[];
};
interface IProps {
kind: Kind;
kind: PushRuleKind;
description: string;
vectorStateToActions: Action;
vectorStateToActions: StateToActionsMap;
}
class VectorPushRuleDefinition {
private kind: Kind;
private kind: PushRuleKind;
private description: string;
private vectorStateToActions: Action;
public readonly vectorStateToActions: StateToActionsMap;
constructor(opts: IProps) {
this.kind = opts.kind;
@ -73,73 +77,62 @@ class VectorPushRuleDefinition {
}
}
enum Kind {
Override = "override",
Underride = "underride",
}
interface Action {
on: StandardActions;
loud: StandardActions;
off: StandardActions;
}
/**
* The descriptions of rules managed by the Vector UI.
*/
export const VectorPushRulesDefinitions = {
// Messages containing user's display name
".m.rule.contains_display_name": new VectorPushRuleDefinition({
kind: Kind.Override,
kind: PushRuleKind.Override,
description: _td("Messages containing my display name"), // passed through _t() translation in src/components/views/settings/Notifications.js
vectorStateToActions: { // The actions for each vector state, or null to disable the rule.
on: StandardActions.ACTION_NOTIFY,
loud: StandardActions.ACTION_HIGHLIGHT_DEFAULT_SOUND,
off: StandardActions.ACTION_DISABLED,
[VectorState.On]: StandardActions.ACTION_NOTIFY,
[VectorState.Loud]: StandardActions.ACTION_HIGHLIGHT_DEFAULT_SOUND,
[VectorState.Off]: StandardActions.ACTION_DISABLED,
},
}),
// Messages containing user's username (localpart/MXID)
".m.rule.contains_user_name": new VectorPushRuleDefinition({
kind: Kind.Override,
kind: PushRuleKind.Override,
description: _td("Messages containing my username"), // passed through _t() translation in src/components/views/settings/Notifications.js
vectorStateToActions: { // The actions for each vector state, or null to disable the rule.
on: StandardActions.ACTION_NOTIFY,
loud: StandardActions.ACTION_HIGHLIGHT_DEFAULT_SOUND,
off: StandardActions.ACTION_DISABLED,
[VectorState.On]: StandardActions.ACTION_NOTIFY,
[VectorState.Loud]: StandardActions.ACTION_HIGHLIGHT_DEFAULT_SOUND,
[VectorState.Off]: StandardActions.ACTION_DISABLED,
},
}),
// Messages containing @room
".m.rule.roomnotif": new VectorPushRuleDefinition({
kind: Kind.Override,
kind: PushRuleKind.Override,
description: _td("Messages containing @room"), // passed through _t() translation in src/components/views/settings/Notifications.js
vectorStateToActions: { // The actions for each vector state, or null to disable the rule.
on: StandardActions.ACTION_NOTIFY,
loud: StandardActions.ACTION_HIGHLIGHT,
off: StandardActions.ACTION_DISABLED,
[VectorState.On]: StandardActions.ACTION_NOTIFY,
[VectorState.Loud]: StandardActions.ACTION_HIGHLIGHT,
[VectorState.Off]: StandardActions.ACTION_DISABLED,
},
}),
// Messages just sent to the user in a 1:1 room
".m.rule.room_one_to_one": new VectorPushRuleDefinition({
kind: Kind.Underride,
kind: PushRuleKind.Underride,
description: _td("Messages in one-to-one chats"), // passed through _t() translation in src/components/views/settings/Notifications.js
vectorStateToActions: {
on: StandardActions.ACTION_NOTIFY,
loud: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
off: StandardActions.ACTION_DONT_NOTIFY,
[VectorState.On]: StandardActions.ACTION_NOTIFY,
[VectorState.Loud]: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
[VectorState.Off]: StandardActions.ACTION_DONT_NOTIFY,
},
}),
// Encrypted messages just sent to the user in a 1:1 room
".m.rule.encrypted_room_one_to_one": new VectorPushRuleDefinition({
kind: Kind.Underride,
kind: PushRuleKind.Underride,
description: _td("Encrypted messages in one-to-one chats"), // passed through _t() translation in src/components/views/settings/Notifications.js
vectorStateToActions: {
on: StandardActions.ACTION_NOTIFY,
loud: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
off: StandardActions.ACTION_DONT_NOTIFY,
[VectorState.On]: StandardActions.ACTION_NOTIFY,
[VectorState.Loud]: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
[VectorState.Off]: StandardActions.ACTION_DONT_NOTIFY,
},
}),
@ -147,12 +140,12 @@ export const VectorPushRulesDefinitions = {
// 1:1 room messages are catched by the .m.rule.room_one_to_one rule if any defined
// By opposition, all other room messages are from group chat rooms.
".m.rule.message": new VectorPushRuleDefinition({
kind: Kind.Underride,
kind: PushRuleKind.Underride,
description: _td("Messages in group chats"), // passed through _t() translation in src/components/views/settings/Notifications.js
vectorStateToActions: {
on: StandardActions.ACTION_NOTIFY,
loud: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
off: StandardActions.ACTION_DONT_NOTIFY,
[VectorState.On]: StandardActions.ACTION_NOTIFY,
[VectorState.Loud]: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
[VectorState.Off]: StandardActions.ACTION_DONT_NOTIFY,
},
}),
@ -160,57 +153,57 @@ export const VectorPushRulesDefinitions = {
// Encrypted 1:1 room messages are catched by the .m.rule.encrypted_room_one_to_one rule if any defined
// By opposition, all other room messages are from group chat rooms.
".m.rule.encrypted": new VectorPushRuleDefinition({
kind: Kind.Underride,
kind: PushRuleKind.Underride,
description: _td("Encrypted messages in group chats"), // passed through _t() translation in src/components/views/settings/Notifications.js
vectorStateToActions: {
on: StandardActions.ACTION_NOTIFY,
loud: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
off: StandardActions.ACTION_DONT_NOTIFY,
[VectorState.On]: StandardActions.ACTION_NOTIFY,
[VectorState.Loud]: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
[VectorState.Off]: StandardActions.ACTION_DONT_NOTIFY,
},
}),
// Invitation for the user
".m.rule.invite_for_me": new VectorPushRuleDefinition({
kind: Kind.Underride,
kind: PushRuleKind.Underride,
description: _td("When I'm invited to a room"), // passed through _t() translation in src/components/views/settings/Notifications.js
vectorStateToActions: {
on: StandardActions.ACTION_NOTIFY,
loud: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
off: StandardActions.ACTION_DISABLED,
[VectorState.On]: StandardActions.ACTION_NOTIFY,
[VectorState.Loud]: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
[VectorState.Off]: StandardActions.ACTION_DISABLED,
},
}),
// Incoming call
".m.rule.call": new VectorPushRuleDefinition({
kind: Kind.Underride,
kind: PushRuleKind.Underride,
description: _td("Call invitation"), // passed through _t() translation in src/components/views/settings/Notifications.js
vectorStateToActions: {
on: StandardActions.ACTION_NOTIFY,
loud: StandardActions.ACTION_NOTIFY_RING_SOUND,
off: StandardActions.ACTION_DISABLED,
[VectorState.On]: StandardActions.ACTION_NOTIFY,
[VectorState.Loud]: StandardActions.ACTION_NOTIFY_RING_SOUND,
[VectorState.Off]: StandardActions.ACTION_DISABLED,
},
}),
// Notifications from bots
".m.rule.suppress_notices": new VectorPushRuleDefinition({
kind: Kind.Override,
kind: PushRuleKind.Override,
description: _td("Messages sent by bot"), // passed through _t() translation in src/components/views/settings/Notifications.js
vectorStateToActions: {
// .m.rule.suppress_notices is a "negative" rule, we have to invert its enabled value for vector UI
on: StandardActions.ACTION_DISABLED,
loud: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
off: StandardActions.ACTION_DONT_NOTIFY,
[VectorState.On]: StandardActions.ACTION_DISABLED,
[VectorState.Loud]: StandardActions.ACTION_NOTIFY_DEFAULT_SOUND,
[VectorState.Off]: StandardActions.ACTION_DONT_NOTIFY,
},
}),
// Room upgrades (tombstones)
".m.rule.tombstone": new VectorPushRuleDefinition({
kind: Kind.Override,
kind: PushRuleKind.Override,
description: _td("When rooms are upgraded"), // passed through _t() translation in src/components/views/settings/Notifications.js
vectorStateToActions: { // The actions for each vector state, or null to disable the rule.
on: StandardActions.ACTION_NOTIFY,
loud: StandardActions.ACTION_HIGHLIGHT,
off: StandardActions.ACTION_DISABLED,
[VectorState.On]: StandardActions.ACTION_NOTIFY,
[VectorState.Loud]: StandardActions.ACTION_HIGHLIGHT,
[VectorState.Off]: StandardActions.ACTION_DISABLED,
},
}),
};