* Fix pinning event loading after restart
* Update deps
* Replace pinned event list
* Add a dialog to confirm to unpin all messages
* Use `EmptyState` when there is no pinned messages
* Rework `PinnedEventTile` tests
* Add comments and refactor `PinnedMessageCard`
* Rework `PinnedMessageCard` tests
* Add tests for `UnpinAllDialog`
* Add e2e tests for pinned messages
* Replace 3px custom gap by 4px gap
* Use string interpolation for `Pin` action.
* Update playright sceenshot for empty state