Commit Graph

6 Commits (0849b0e20527ae3c2abf563a0232609ae78550cc)

Author SHA1 Message Date
Luke Barnard 298c5e4df3 Implement a store for RoomView
This allows for a truely flux-y way of storing the currently viewed room, making some callbacks (like onRoomIdResolved) redundant and making sure that the currently viewed room (ID) is only stored in one place as opposed to the previous many places.

This was required for the `join_room` action which can be dispatched to join the currently viewed room.

Another change was to introduce `LifeCycleStore` which is a start at encorporating state related to the lifecycle of the app into a flux store. Currently it only contains an action which will be dispatched when the sync state has become PREPARED. This was necessary to do a deferred dispatch of `join_room` following the registration of a PWLU (PassWord-Less User).

The following actions are introduced:
 - RoomViewStore:
    - `view_room`: dispatch to change the currently viewed room ID
    - `join_room`: dispatch to join the currently viewed room
 - LifecycleStore:
    - `do_after_sync_prepared`: dispatch to store an action which will be dispatched when `sync_state` is dispatched with `state = 'PREPARED'`
 - MatrixChat:
    - `sync_state`: dispatched when the sync state changes. Ideally there'd be a SyncStateStore that emitted an `update` upon receiving this, but for now the `LifecycleStore` will listen for `sync_state` directly.
2017-05-24 16:56:13 +01:00
Luke Barnard da3cb0ee48 SessionStore extends flux.Store 2017-05-15 14:52:19 +01:00
Luke Barnard 2b4c87aca6 Remove useless comment 2017-05-12 16:02:38 +01:00
Luke Barnard 536724e7c5 ES6 SessionStore 2017-05-12 15:58:44 +01:00
Luke Barnard 6ffe7ef9b2 Use same singleton impl as MatrixClientPeg for SessionStore 2017-05-12 15:50:01 +01:00
Luke Barnard 1176573f39 Implement SessionStore
This wraps session-related state into a basic flux store. The localStorage item 'mx_pass' is the only thing managed by this store for now but it could easily be extended to track other items (like the teamToken which is passed around through props a lot)
2017-05-12 12:02:45 +01:00