* Improve readability of badges and pills
Badges will now always use light theme colors so that they become white-on-gray in both themes, and the contrast of pills has been increased so that they use primary action colors as the background.
* Fix tests
* Refine styles of menus, toasts, popovers, and modals
This is a reintroduction of https://github.com/matrix-org/matrix-react-sdk/pull/12247, with the difference that modal styles have now been refreshed as well.
* Restore the fixed heights of some dialogs
* Fix formatting and flaky screenshot
This changes the styles of buttons, other form controls, and tabs in settings to:
1. Improve their usage of semantic colors, so that they adapt correctly to custom themes
2. Make them more visually coherent with the new Compound design system, as we integrate more of it into the app
This is a re-introduction of https://github.com/matrix-org/matrix-react-sdk/pull/12241 with the difference that we're now using our branding colors again on form colors, and buttons have become rounded to match the appearance of new Compound buttons.
* Use Compound primary colors for most actions
The "accent" color variable is something we should generally not use anymore: it maps to a Compound text token, which makes its semantics inappropriate for icons and backgrounds, and it clashes with the primary colors present on the Compound components we're now bringing into the app. As discussed with design, we would like to phase out its usage on interactive components in favor of the correct icon and background colors from Compound. This is a best-effort attempt at applying new colors to all the major places that we were previously using "accent": mainly, buttons and form controls are affected.
* Update some more colors
* Update test snapshots
* Fix broken screenshot
* Use new semantic tokens for username colors
To match the tokens now used by the Compound Web avatar component
* Fix incorrect lock icon
* Update screenshots
* Disable Twemoji emoji font by default
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Force Twemoji font in SAS Verification
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Iterate
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Iterate
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Add tests
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Improve tests
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
---------
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
There is a little-known feature where, if you have verified a user (eg, via the
emoji game), then when you mouse-over a message that they sent, it gets a green
highlight.
We also show a brown bar sometimes, and according to the CSS there may be a
yellow bar too?
Very few people seem to know this exists, and even if you do know it exists
nobody seems to understand what exactly the various colours are supposed to be.
So, rather than porting this magic mystery feature to Rust Crypto, let's rip it
out.
* Use consistent colouring of username with avatar
* Upgrade Compound to fix Firefox issue
* Use the approapriate color shade for usernames
* Use the approapriate color shade for usernames
* Upgrade Compound
* Fix tests
* Integrate compound design tokens
The icons should not be included in this repo, and should live in the compound design token repo, but for simplicity sake at this phase of the integration they will be added here
* Pareto color pass on the light theme
* bugfixes in the light color pass
* Compound color pass dark theme
* Compound color pass high contrast
* Fix typo
* fix tooltip
* Fix PR feedback
* fix composer button mixin
* Normalise some of the auth page colors
* Update based on figma feedback
* lintfix
* regenerate theme index
* Fix cypress tests
Removed the CSS assertions in the room header as it overlaps with the Percy snapshot
* fix more e2e tests
* update colors based on feedback
* fix color pass
* Fix theme overrides
* Restore -transparent
* fix color mapping
* Final colour pass update
* Do not consume compound colors directly
* rethemedex
* Update pass
* Final tweaks
* a11y pass
* scope opacity to checkbox and not label
* Add missing customisations var for theming
* lintfix
* remove unwanted test
* Remove STIXGeneral from the font stack
STIXGeneral was originally added to our font stack to work around a bug in Chrome (https://bugs.chromium.org/p/chromium/issues/detail?id=591346) which caused some obscure combining marks to render as tofu. However, because STIXGeneral unexpectedly has glyphs for a handful of common Japanese characters, it's ended up making Japanese text in Element look patchy. I previously attempted to fix this by prioritizing sans-serif over STIXGeneral, but as is evident from our screenshot tests and user reports, this is still not enough on some systems to get Chrome to pick a consistent font for Japanese. On the basis that i18n is more important than supporting a few mathematical diacritics, I propose we remove the font. STIXGeneral is deprecated anyways, so if we want to get these diacritics back there's always the option of looking at its successor, STIXTwo.
* Remove STIXGeneral installation from Cypress workflow
* Don't prefer STIXGeneral over the default font
STIXGeneral contains some glyphs for non-LGC scripts, but often doesn't implement these scripts fully. We should always try the browser's default fonts, which are likely to look nicer and have broader script support, before falling back to STIXGeneral.
* Explain why STIXGeneral shouldn't have precedence
* Add a regression test
* Remove unnecessary PipContainer component
* Redesign the picture-in-picture window
* Add a hover effect to the controls
* Clarify that WidgetPip has call-specific behavior
* Improve accessibility and testability of Tooltip
Adding a role to Tooltip was motivated by React Testing Library's
reliance on accessibility-related attributes to locate elements.
* Make the ReadyWatchingStore constructor safer
The ReadyWatchingStore constructor previously had a chance to
immediately call onReady, which was dangerous because it was potentially
calling the derived class's onReady at a point when the derived class
hadn't even finished construction yet. In normal usage, I guess this
never was a problem, but it was causing some of the tests I was writing
to crash. This is solved by separating out the onReady call into a start
method.
* Rename 1:1 call components to 'LegacyCall'
to reflect the fact that they're slated for removal, and to not clash
with the new Call code.
* Refactor VideoChannelStore into Call and CallStore
Call is an abstract class that currently only has a Jitsi
implementation, but this will make it easy to later add an Element Call
implementation.
* Remove WidgetReady, ClientReady, and ForceHangupCall hacks
These are no longer used by the new Jitsi call implementation, and can
be removed.
* yarn i18n
* Delete call map entries instead of inserting nulls
* Allow multiple active calls and consolidate call listeners
* Fix a race condition when creating a video room
* Un-hardcode the media device fallback labels
* Apply misc code review fixes
* yarn i18n
* Disconnect from calls more politely on logout
* Fix some strict mode errors
* Fix another updateRoom race condition
* add security card and style
* deprecate warning and verified svgs that use hard coded color
* style icons, test
* i18n
* stylelint
* redo lost lint fixes
* fix svg ref
* actually fix svg
* fix stupid copy pasting
* use rgba for e2e light variations
* add security card and style
* deprecate warning and verified svgs that use hard coded color
* style icons, test
* i18n
* stylelint
* fix svg ref
* actually fix svg
* fix stupid copy pasting
* use rgba for e2e light variations
* use device security card in current session section
* lint
* update snapshot test after dev merge