It's become obvious that these random floating points everywhere
are unwieldy. Now they're all in one place with some fairly logical
variable names which will help out in design->implementation phase.
Font size of the whole app would ideally be controlled by a single
value. This value is currently hard coded using the :root CSS selector.
It is the intention to make this value configurable within riot. In the
interim all font-sizes have been converted to rem by the simple process
of regex. Replacing px values with their equivalent rem values assuming
a font size of 15px and then rounded to three decimal places, which was
the base at the time of this transformation.
I'm expecting another commit cleaning up rem values but I thought it
best to leave that to review.
This commit doesn't address any scaling issues. I thought it better to
land this unwieldy, mechanical, invisible change before the others
otherwise the pr would be impossible to review thoroughly.
Removes one of the two places we use Velocity, so we're one step
closer to getting rid of it for good.
Should therefore fix the fact that Velocity is leaking data entries
and therefore <hr> elements.
Hopefully also makes the logic in getEventTiles incrementally simpler,
if still somwewhat byzantine.
These icons are based on Feather as the original source, but they have various
tweaks applied, such as stroke width, color, etc. Hopefully the tweaked name
makes this more obvious in the future.
Adds a `$res` SCSS variable set to the path from the root SCSS file to the `res`
directory.
This is a different base path than previously used in CSS URLs (it goes up 3
directories instead of 2), because Webpack will now be resolving images relative
to the root SCSS file, so the path corresponds to a source tree location,
instead of a path in the build output tree.
Defining this variable has two main goals:
* URLs are a bit easier to read
* The path can be overridden, which is needed for external (riot-web) themes
make mx_fadable not do anything anymore, and make room settings
full size.
Room settings haven't been designed yet, so all of this will
have a full pass when we have a go at it.