It's become obvious that these random floating points everywhere
are unwieldy. Now they're all in one place with some fairly logical
variable names which will help out in design->implementation phase.
Font size of the whole app would ideally be controlled by a single
value. This value is currently hard coded using the :root CSS selector.
It is the intention to make this value configurable within riot. In the
interim all font-sizes have been converted to rem by the simple process
of regex. Replacing px values with their equivalent rem values assuming
a font size of 15px and then rounded to three decimal places, which was
the base at the time of this transformation.
I'm expecting another commit cleaning up rem values but I thought it
best to leave that to review.
This commit doesn't address any scaling issues. I thought it better to
land this unwieldy, mechanical, invisible change before the others
otherwise the pr would be impossible to review thoroughly.
This moves the padding styles for dialog content to the .mx_Dialog rule. In
addition, it fixesvector-im/riot-web#7548 where the DevTools buttons had double
padding.
Signed-off-by: J. Ryan Stinnett <jryans@gmail.com>
Fixes https://github.com/vector-im/riot-web/issues/5689
Some dialogs had their own CSS that prevented the buttons from being placed in the right spot. This has been fixed by using a generic standard for the buttons. The only strange dialog that needed more CSS was the devtools dialog due to the header.
Not all dialogs have been checked - I spot-checked about half of them and verified the CSS manually on an established account. It's hard to get at all the dialogs without convoluted testing.